Age | Commit message (Expand) | Author |
2016-07-28 | FULLPIPE: Split all debug output by channels | Eugene Sandulenko |
2016-07-25 | FULLPIPE: Streamlined double binary numbers loading | Eugene Sandulenko |
2014-02-18 | FULLPIPE: Make GPL headers consistent in themselves. | Johannes Schickel |
2013-12-21 | FULLPIPE: g_fullpipe -> g_fp for brevity | Eugene Sandulenko |
2013-12-06 | FULLPIPE: Reduce header dependency | Eugene Sandulenko |
2013-12-05 | FULLPIPE: Stub MctlLadder class | Eugene Sandulenko |
2013-11-29 | FULLPIPE: Skip reading empty filenames | Eugene Sandulenko |
2013-11-29 | FULLPIPE: Fix crash at scene03 load | Eugene Sandulenko |
2013-09-18 | FULLPIPE: CGameVar -> GameVar | Eugene Sandulenko |
2013-09-18 | FULLPIPE: CObjstateCommand -> ObjStateCommand | Eugene Sandulenko |
2013-09-18 | FULLPIPE: Remove C* prefixes from interaction classes | Eugene Sandulenko |
2013-09-18 | FULLPIPE: Remove C* prefixes in utils.cpp | Eugene Sandulenko |
2013-09-18 | FULLPIPE: Remove C* prefixes from motion classes | Eugene Sandulenko |
2013-09-18 | FULLPIPE: Implement CMovGraph_messageHandler() | Eugene Sandulenko |
2013-09-06 | FULLPIPE: Implement GameObject::canInteractAny() | Eugene Sandulenko |
2013-09-06 | FULLPIPE: Rename base class variables to avoid ambigiuity | Eugene Sandulenko |
2013-09-06 | FULLPIPE: Implement sceneHandler01() | Eugene Sandulenko |
2013-09-06 | FULLPIPE: Fix bug with lost picture palettes | Eugene Sandulenko |
2013-09-06 | FULLPIPE: Rename messagequeue.* to messages.* | Eugene Sandulenko |
2013-09-06 | FULLPIPE: Unstubbed StaticANIObject::addReverseStatics() | Eugene Sandulenko |
2013-09-06 | FULLPIPE: Further work on sceneSwitcher() | Eugene Sandulenko |
2013-09-06 | FULLPIPE: Added links to articles with floating point structure description | Eugene Sandulenko |
2013-09-06 | FULLPIPE: Initial code for bitmap rendering | Eugene Sandulenko |
2013-09-06 | FULLPIPE: Further work on inventory | Eugene Sandulenko |
2013-09-06 | FULLPIPE: Added lots of debug output, Picture::setAOIDs() implementation | Eugene Sandulenko |
2013-09-06 | FULLPIPE: Bitmap loading | Eugene Sandulenko |
2013-09-06 | FULLPIPE: Fix indentation | Eugene Sandulenko |
2013-09-06 | FULLPIPE: Transcode Cyrillic into UTF-8 for debugging convenience | Eugene Sandulenko |
2013-09-06 | FULLPIPE: Fix MemoryObject loading | Eugene Sandulenko |
2013-09-06 | FULLPIPE: Continued Scene loading | Eugene Sandulenko |
2013-09-06 | FULLPIPE: Now StaticANIObject is loaded fully | Eugene Sandulenko |
2013-09-06 | FULLPIPE: Completed Background loading | Eugene Sandulenko |
2013-09-06 | FULLPIPE: Made MfcArchive work with both files and archives | Eugene Sandulenko |
2013-09-06 | FULLPIPE: Started scene loading | Eugene Sandulenko |
2013-09-06 | FULLPIPE: Put all inventory-related classes into separate file | Eugene Sandulenko |
2013-09-06 | FULLPIPE: Implement loading CReactPolygonal. That completes .sc2 loading | Eugene Sandulenko |
2013-09-06 | FULLPIPE: Implemented CReactParallel loader | Eugene Sandulenko |
2013-09-06 | FULLPIPE: Reading CMovGraphNode | Eugene Sandulenko |
2013-09-06 | FULLPIPE: Split out motion-related classes | Eugene Sandulenko |
2013-09-06 | FULLPIPE: CMovGraph loader | Eugene Sandulenko |
2013-09-06 | FULLPIPE: Continued work on loading sc2 files | Eugene Sandulenko |
2013-09-06 | FULLPIPE: Started sc2 file loading implementation | Eugene Sandulenko |
2013-09-06 | FULLPIPE: Removed excess debugging info and added variable levels | Eugene Sandulenko |
2013-09-06 | FULLPIPE: Finish loading fullpipe.gam | Eugene Sandulenko |
2013-09-06 | FULLPIPE: Fix object indexing | Eugene Sandulenko |
2013-09-06 | FULLPIPE: Started CGameVar loading | Eugene Sandulenko |
2013-09-06 | FULLPIPE: Finish loading CInteractions | Eugene Sandulenko |
2013-09-06 | FULLPIPE: Add more debug output to archive loading | Eugene Sandulenko |
2013-09-06 | FULLPIPE: Fix object loading | Eugene Sandulenko |
2013-09-06 | FULLPIPE: Added ObjstateCommand loader | Eugene Sandulenko |