Age | Commit message (Expand) | Author |
2017-03-24 | Unify all string function parameters to be const Common::String & | Filippos Karapetis |
2017-03-22 | FULLPIPE: Change genFileName() and loadFile() to use Common::String | Filippos Karapetis |
2017-03-22 | FULLPIPE: Use Common::String in all scene object names | Filippos Karapetis |
2017-03-22 | FULLPIPE: Change transCyrillic() to accept a Common::String | Filippos Karapetis |
2017-03-22 | FULLPIPE: Use Common::String with _memfilename and loadFile() | Filippos Karapetis |
2016-12-04 | FULLPIPE: Fix another warning | Eugene Sandulenko |
2016-12-04 | FULLPIPE: Fix warnings | Eugene Sandulenko |
2016-11-30 | FULLPIPE: Hide useless noisy warning | Eugene Sandulenko |
2016-09-19 | FULLPIPE: Fix game save/load | Eugene Sandulenko |
2016-09-19 | FULLPIPE: Fix saving object to savegames | Eugene Sandulenko |
2016-09-18 | FULLPIPE: Properly save object backreferences | Eugene Sandulenko |
2016-09-18 | FULLPIPE: Further work on saving | Eugene Sandulenko |
2016-09-17 | FULLPIPE: Turned MfcArchive into read/write stream like in original | Eugene Sandulenko |
2016-09-06 | FULLPIPE: Use cp866 for logging on Windows build | Retro-Junk |
2016-08-29 | FULLPIPE: Read signed values where potentially negative values could appear | Eugene Sandulenko |
2016-07-28 | FULLPIPE: Split all debug output by channels | Eugene Sandulenko |
2016-07-25 | FULLPIPE: Streamlined double binary numbers loading | Eugene Sandulenko |
2014-02-18 | FULLPIPE: Make GPL headers consistent in themselves. | Johannes Schickel |
2013-12-21 | FULLPIPE: g_fullpipe -> g_fp for brevity | Eugene Sandulenko |
2013-12-06 | FULLPIPE: Reduce header dependency | Eugene Sandulenko |
2013-12-05 | FULLPIPE: Stub MctlLadder class | Eugene Sandulenko |
2013-11-29 | FULLPIPE: Skip reading empty filenames | Eugene Sandulenko |
2013-11-29 | FULLPIPE: Fix crash at scene03 load | Eugene Sandulenko |
2013-09-18 | FULLPIPE: CGameVar -> GameVar | Eugene Sandulenko |
2013-09-18 | FULLPIPE: CObjstateCommand -> ObjStateCommand | Eugene Sandulenko |
2013-09-18 | FULLPIPE: Remove C* prefixes from interaction classes | Eugene Sandulenko |
2013-09-18 | FULLPIPE: Remove C* prefixes in utils.cpp | Eugene Sandulenko |
2013-09-18 | FULLPIPE: Remove C* prefixes from motion classes | Eugene Sandulenko |
2013-09-18 | FULLPIPE: Implement CMovGraph_messageHandler() | Eugene Sandulenko |
2013-09-06 | FULLPIPE: Implement GameObject::canInteractAny() | Eugene Sandulenko |
2013-09-06 | FULLPIPE: Rename base class variables to avoid ambigiuity | Eugene Sandulenko |
2013-09-06 | FULLPIPE: Implement sceneHandler01() | Eugene Sandulenko |
2013-09-06 | FULLPIPE: Fix bug with lost picture palettes | Eugene Sandulenko |
2013-09-06 | FULLPIPE: Rename messagequeue.* to messages.* | Eugene Sandulenko |
2013-09-06 | FULLPIPE: Unstubbed StaticANIObject::addReverseStatics() | Eugene Sandulenko |
2013-09-06 | FULLPIPE: Further work on sceneSwitcher() | Eugene Sandulenko |
2013-09-06 | FULLPIPE: Added links to articles with floating point structure description | Eugene Sandulenko |
2013-09-06 | FULLPIPE: Initial code for bitmap rendering | Eugene Sandulenko |
2013-09-06 | FULLPIPE: Further work on inventory | Eugene Sandulenko |
2013-09-06 | FULLPIPE: Added lots of debug output, Picture::setAOIDs() implementation | Eugene Sandulenko |
2013-09-06 | FULLPIPE: Bitmap loading | Eugene Sandulenko |
2013-09-06 | FULLPIPE: Fix indentation | Eugene Sandulenko |
2013-09-06 | FULLPIPE: Transcode Cyrillic into UTF-8 for debugging convenience | Eugene Sandulenko |
2013-09-06 | FULLPIPE: Fix MemoryObject loading | Eugene Sandulenko |
2013-09-06 | FULLPIPE: Continued Scene loading | Eugene Sandulenko |
2013-09-06 | FULLPIPE: Now StaticANIObject is loaded fully | Eugene Sandulenko |
2013-09-06 | FULLPIPE: Completed Background loading | Eugene Sandulenko |
2013-09-06 | FULLPIPE: Made MfcArchive work with both files and archives | Eugene Sandulenko |
2013-09-06 | FULLPIPE: Started scene loading | Eugene Sandulenko |
2013-09-06 | FULLPIPE: Put all inventory-related classes into separate file | Eugene Sandulenko |