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path: root/engines/fullpipe/utils.cpp
AgeCommit message (Expand)Author
2016-09-19FULLPIPE: Fix game save/loadEugene Sandulenko
2016-09-19FULLPIPE: Fix saving object to savegamesEugene Sandulenko
2016-09-18FULLPIPE: Properly save object backreferencesEugene Sandulenko
2016-09-18FULLPIPE: Further work on savingEugene Sandulenko
2016-09-17FULLPIPE: Turned MfcArchive into read/write stream like in originalEugene Sandulenko
2016-09-06FULLPIPE: Use cp866 for logging on Windows buildRetro-Junk
2016-08-29FULLPIPE: Read signed values where potentially negative values could appearEugene Sandulenko
2016-07-28FULLPIPE: Split all debug output by channelsEugene Sandulenko
2016-07-25FULLPIPE: Streamlined double binary numbers loadingEugene Sandulenko
2014-02-18FULLPIPE: Make GPL headers consistent in themselves.Johannes Schickel
2013-12-21FULLPIPE: g_fullpipe -> g_fp for brevityEugene Sandulenko
2013-12-06FULLPIPE: Reduce header dependencyEugene Sandulenko
2013-12-05FULLPIPE: Stub MctlLadder classEugene Sandulenko
2013-11-29FULLPIPE: Skip reading empty filenamesEugene Sandulenko
2013-11-29FULLPIPE: Fix crash at scene03 loadEugene Sandulenko
2013-09-18FULLPIPE: CGameVar -> GameVarEugene Sandulenko
2013-09-18FULLPIPE: CObjstateCommand -> ObjStateCommandEugene Sandulenko
2013-09-18FULLPIPE: Remove C* prefixes from interaction classesEugene Sandulenko
2013-09-18FULLPIPE: Remove C* prefixes in utils.cppEugene Sandulenko
2013-09-18FULLPIPE: Remove C* prefixes from motion classesEugene Sandulenko
2013-09-18FULLPIPE: Implement CMovGraph_messageHandler()Eugene Sandulenko
2013-09-06FULLPIPE: Implement GameObject::canInteractAny()Eugene Sandulenko
2013-09-06FULLPIPE: Rename base class variables to avoid ambigiuityEugene Sandulenko
2013-09-06FULLPIPE: Implement sceneHandler01()Eugene Sandulenko
2013-09-06FULLPIPE: Fix bug with lost picture palettesEugene Sandulenko
2013-09-06FULLPIPE: Rename messagequeue.* to messages.*Eugene Sandulenko
2013-09-06FULLPIPE: Unstubbed StaticANIObject::addReverseStatics()Eugene Sandulenko
2013-09-06FULLPIPE: Further work on sceneSwitcher()Eugene Sandulenko
2013-09-06FULLPIPE: Added links to articles with floating point structure descriptionEugene Sandulenko
2013-09-06FULLPIPE: Initial code for bitmap renderingEugene Sandulenko
2013-09-06FULLPIPE: Further work on inventoryEugene Sandulenko
2013-09-06FULLPIPE: Added lots of debug output, Picture::setAOIDs() implementationEugene Sandulenko
2013-09-06FULLPIPE: Bitmap loadingEugene Sandulenko
2013-09-06FULLPIPE: Fix indentationEugene Sandulenko
2013-09-06FULLPIPE: Transcode Cyrillic into UTF-8 for debugging convenienceEugene Sandulenko
2013-09-06FULLPIPE: Fix MemoryObject loadingEugene Sandulenko
2013-09-06FULLPIPE: Continued Scene loadingEugene Sandulenko
2013-09-06FULLPIPE: Now StaticANIObject is loaded fullyEugene Sandulenko
2013-09-06FULLPIPE: Completed Background loadingEugene Sandulenko
2013-09-06FULLPIPE: Made MfcArchive work with both files and archivesEugene Sandulenko
2013-09-06FULLPIPE: Started scene loadingEugene Sandulenko
2013-09-06FULLPIPE: Put all inventory-related classes into separate fileEugene Sandulenko
2013-09-06FULLPIPE: Implement loading CReactPolygonal. That completes .sc2 loadingEugene Sandulenko
2013-09-06FULLPIPE: Implemented CReactParallel loaderEugene Sandulenko
2013-09-06FULLPIPE: Reading CMovGraphNodeEugene Sandulenko
2013-09-06FULLPIPE: Split out motion-related classesEugene Sandulenko
2013-09-06FULLPIPE: CMovGraph loaderEugene Sandulenko
2013-09-06FULLPIPE: Continued work on loading sc2 filesEugene Sandulenko
2013-09-06FULLPIPE: Started sc2 file loading implementationEugene Sandulenko
2013-09-06FULLPIPE: Removed excess debugging info and added variable levelsEugene Sandulenko