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scummvm-rg350
trimui-s
scummvm with trimui support. Forked from https://github.com/salvacam/scummvm-rg350
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fullpipe
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utils.cpp
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Author
2019-11-10
FULLPIPE: Use more portable double loading
Eugene Sandulenko
2018-05-21
FULLPIPE: Properly reserve arrays when deserializing. Pointed by whiterandrek
Eugene Sandulenko
2017-12-08
FULLPIPE: Load gameobj.h
Eugene Sandulenko
2017-11-18
FULLPIPE: Remove unnecessary and unsafe C-style casts
Colin Snover
2017-11-18
FULLPIPE: Remove manual memory management of streams
Colin Snover
2017-08-01
FULLPIPE: Fix warning
Willem Jan Palenstijn
2017-03-24
Unify all string function parameters to be const Common::String &
Filippos Karapetis
2017-03-22
FULLPIPE: Change genFileName() and loadFile() to use Common::String
Filippos Karapetis
2017-03-22
FULLPIPE: Use Common::String in all scene object names
Filippos Karapetis
2017-03-22
FULLPIPE: Change transCyrillic() to accept a Common::String
Filippos Karapetis
2017-03-22
FULLPIPE: Use Common::String with _memfilename and loadFile()
Filippos Karapetis
2016-12-04
FULLPIPE: Fix another warning
Eugene Sandulenko
2016-12-04
FULLPIPE: Fix warnings
Eugene Sandulenko
2016-11-30
FULLPIPE: Hide useless noisy warning
Eugene Sandulenko
2016-09-19
FULLPIPE: Fix game save/load
Eugene Sandulenko
2016-09-19
FULLPIPE: Fix saving object to savegames
Eugene Sandulenko
2016-09-18
FULLPIPE: Properly save object backreferences
Eugene Sandulenko
2016-09-18
FULLPIPE: Further work on saving
Eugene Sandulenko
2016-09-17
FULLPIPE: Turned MfcArchive into read/write stream like in original
Eugene Sandulenko
2016-09-06
FULLPIPE: Use cp866 for logging on Windows build
Retro-Junk
2016-08-29
FULLPIPE: Read signed values where potentially negative values could appear
Eugene Sandulenko
2016-07-28
FULLPIPE: Split all debug output by channels
Eugene Sandulenko
2016-07-25
FULLPIPE: Streamlined double binary numbers loading
Eugene Sandulenko
2014-02-18
FULLPIPE: Make GPL headers consistent in themselves.
Johannes Schickel
2013-12-21
FULLPIPE: g_fullpipe -> g_fp for brevity
Eugene Sandulenko
2013-12-06
FULLPIPE: Reduce header dependency
Eugene Sandulenko
2013-12-05
FULLPIPE: Stub MctlLadder class
Eugene Sandulenko
2013-11-29
FULLPIPE: Skip reading empty filenames
Eugene Sandulenko
2013-11-29
FULLPIPE: Fix crash at scene03 load
Eugene Sandulenko
2013-09-18
FULLPIPE: CGameVar -> GameVar
Eugene Sandulenko
2013-09-18
FULLPIPE: CObjstateCommand -> ObjStateCommand
Eugene Sandulenko
2013-09-18
FULLPIPE: Remove C* prefixes from interaction classes
Eugene Sandulenko
2013-09-18
FULLPIPE: Remove C* prefixes in utils.cpp
Eugene Sandulenko
2013-09-18
FULLPIPE: Remove C* prefixes from motion classes
Eugene Sandulenko
2013-09-18
FULLPIPE: Implement CMovGraph_messageHandler()
Eugene Sandulenko
2013-09-06
FULLPIPE: Implement GameObject::canInteractAny()
Eugene Sandulenko
2013-09-06
FULLPIPE: Rename base class variables to avoid ambigiuity
Eugene Sandulenko
2013-09-06
FULLPIPE: Implement sceneHandler01()
Eugene Sandulenko
2013-09-06
FULLPIPE: Fix bug with lost picture palettes
Eugene Sandulenko
2013-09-06
FULLPIPE: Rename messagequeue.* to messages.*
Eugene Sandulenko
2013-09-06
FULLPIPE: Unstubbed StaticANIObject::addReverseStatics()
Eugene Sandulenko
2013-09-06
FULLPIPE: Further work on sceneSwitcher()
Eugene Sandulenko
2013-09-06
FULLPIPE: Added links to articles with floating point structure description
Eugene Sandulenko
2013-09-06
FULLPIPE: Initial code for bitmap rendering
Eugene Sandulenko
2013-09-06
FULLPIPE: Further work on inventory
Eugene Sandulenko
2013-09-06
FULLPIPE: Added lots of debug output, Picture::setAOIDs() implementation
Eugene Sandulenko
2013-09-06
FULLPIPE: Bitmap loading
Eugene Sandulenko
2013-09-06
FULLPIPE: Fix indentation
Eugene Sandulenko
2013-09-06
FULLPIPE: Transcode Cyrillic into UTF-8 for debugging convenience
Eugene Sandulenko
2013-09-06
FULLPIPE: Fix MemoryObject loading
Eugene Sandulenko
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