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path: root/engines/fullpipe/utils.cpp
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2019-11-10FULLPIPE: Use more portable double loadingEugene Sandulenko
2018-05-21FULLPIPE: Properly reserve arrays when deserializing. Pointed by whiterandrekEugene Sandulenko
2017-12-08FULLPIPE: Load gameobj.hEugene Sandulenko
2017-11-18FULLPIPE: Remove unnecessary and unsafe C-style castsColin Snover
2017-11-18FULLPIPE: Remove manual memory management of streamsColin Snover
2017-08-01FULLPIPE: Fix warningWillem Jan Palenstijn
2017-03-24Unify all string function parameters to be const Common::String &Filippos Karapetis
Thanks to wjp for the suggestion
2017-03-22FULLPIPE: Change genFileName() and loadFile() to use Common::StringFilippos Karapetis
2017-03-22FULLPIPE: Use Common::String in all scene object namesFilippos Karapetis
2017-03-22FULLPIPE: Change transCyrillic() to accept a Common::StringFilippos Karapetis
2017-03-22FULLPIPE: Use Common::String with _memfilename and loadFile()Filippos Karapetis
There are several calls to loadFile() with _memfilename, which is why these two changes are interconnected
2016-12-04FULLPIPE: Fix another warningEugene Sandulenko
2016-12-04FULLPIPE: Fix warningsEugene Sandulenko
2016-11-30FULLPIPE: Hide useless noisy warningEugene Sandulenko
2016-09-19FULLPIPE: Fix game save/loadEugene Sandulenko
2016-09-19FULLPIPE: Fix saving object to savegamesEugene Sandulenko
2016-09-18FULLPIPE: Properly save object backreferencesEugene Sandulenko
2016-09-18FULLPIPE: Further work on savingEugene Sandulenko
2016-09-17FULLPIPE: Turned MfcArchive into read/write stream like in originalEugene Sandulenko
2016-09-06FULLPIPE: Use cp866 for logging on Windows buildRetro-Junk
2016-08-29FULLPIPE: Read signed values where potentially negative values could appearEugene Sandulenko
2016-07-28FULLPIPE: Split all debug output by channelsEugene Sandulenko
2016-07-25FULLPIPE: Streamlined double binary numbers loadingEugene Sandulenko
2014-02-18FULLPIPE: Make GPL headers consistent in themselves.Johannes Schickel
2013-12-21FULLPIPE: g_fullpipe -> g_fp for brevityEugene Sandulenko
2013-12-06FULLPIPE: Reduce header dependencyEugene Sandulenko
2013-12-05FULLPIPE: Stub MctlLadder classEugene Sandulenko
2013-11-29FULLPIPE: Skip reading empty filenamesEugene Sandulenko
2013-11-29FULLPIPE: Fix crash at scene03 loadEugene Sandulenko
2013-09-18FULLPIPE: CGameVar -> GameVarEugene Sandulenko
2013-09-18FULLPIPE: CObjstateCommand -> ObjStateCommandEugene Sandulenko
2013-09-18FULLPIPE: Remove C* prefixes from interaction classesEugene Sandulenko
2013-09-18FULLPIPE: Remove C* prefixes in utils.cppEugene Sandulenko
2013-09-18FULLPIPE: Remove C* prefixes from motion classesEugene Sandulenko
2013-09-18FULLPIPE: Implement CMovGraph_messageHandler()Eugene Sandulenko
2013-09-06FULLPIPE: Implement GameObject::canInteractAny()Eugene Sandulenko
2013-09-06FULLPIPE: Rename base class variables to avoid ambigiuityEugene Sandulenko
2013-09-06FULLPIPE: Implement sceneHandler01()Eugene Sandulenko
2013-09-06FULLPIPE: Fix bug with lost picture palettesEugene Sandulenko
2013-09-06FULLPIPE: Rename messagequeue.* to messages.*Eugene Sandulenko
2013-09-06FULLPIPE: Unstubbed StaticANIObject::addReverseStatics()Eugene Sandulenko
2013-09-06FULLPIPE: Further work on sceneSwitcher()Eugene Sandulenko
2013-09-06FULLPIPE: Added links to articles with floating point structure descriptionEugene Sandulenko
2013-09-06FULLPIPE: Initial code for bitmap renderingEugene Sandulenko
2013-09-06FULLPIPE: Further work on inventoryEugene Sandulenko
2013-09-06FULLPIPE: Added lots of debug output, Picture::setAOIDs() implementationEugene Sandulenko
2013-09-06FULLPIPE: Bitmap loadingEugene Sandulenko
2013-09-06FULLPIPE: Fix indentationEugene Sandulenko
2013-09-06FULLPIPE: Transcode Cyrillic into UTF-8 for debugging convenienceEugene Sandulenko
2013-09-06FULLPIPE: Fix MemoryObject loadingEugene Sandulenko