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scummvm-rg350
trimui-s
scummvm with trimui support. Forked from https://github.com/salvacam/scummvm-rg350
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fullpipe
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Author
2013-12-19
FULLPIPE: Give meaningful names to vars in scene06
Eugene Sandulenko
2013-12-19
FULLPIPE: Some renames in scene06
Eugene Sandulenko
2013-12-19
FULLPIPE: Implement sceneHandler06_setExits()
Eugene Sandulenko
2013-12-19
FULLPIPE: Implement sceneHandler06_sub09()
Eugene Sandulenko
2013-12-18
FULLPIPE: Implement sceneHandler06_winArcade()
Eugene Sandulenko
2013-12-18
FULLPIPE: Implement sceneHandler06_mumsyBallTake()
Eugene Sandulenko
2013-12-18
FULLPIPE: Implement FullpipeEngine::drawArcadeOverlay()
Eugene Sandulenko
2013-12-18
FULLPIPE: Implement sceneHandler06_sub08() and sceneHandler06_sub10()
Eugene Sandulenko
2013-12-18
FULLPIPE: Implement sceneHandler06_sub03()
Eugene Sandulenko
2013-12-18
FULLPIPE: Implement sceneHandler06_sub05()
Eugene Sandulenko
2013-12-18
FULLPIPE: Fix compiler warnings
Eugene Sandulenko
2013-12-17
FULLPIPE: Implement sceneHandler06_sub04()
Eugene Sandulenko
2013-12-17
FULLPIPE: More code to scene06
Eugene Sandulenko
2013-12-17
FULLPIPE: Implement sceneHandler06_throwBall()
Eugene Sandulenko
2013-12-17
FULLPIPE: Implement sceneHandler06_takeBall()
Eugene Sandulenko
2013-12-17
FULLPIPE: Implement sceneHandler06_spinHandle()
Eugene Sandulenko
2013-12-17
FULLPIPE: Implement sceneHandler06_showNextBall()
Eugene Sandulenko
2013-12-17
FULLPIPE: Implement sceneHandler06_buttonPush()
Eugene Sandulenko
2013-12-17
FULLPIPE: More code to scene06
Eugene Sandulenko
2013-12-17
FULLPIPE: Implement sceneHandler06_enableDrops()
Eugene Sandulenko
2013-12-16
FULLPIPE: Implement scene06_updateCursor()
Eugene Sandulenko
2013-12-16
FULLPIPE: Enable scene06
Eugene Sandulenko
2013-12-16
FULLPIPE: Implement scene06_initMumsy()
Eugene Sandulenko
2013-12-16
FULLPIPE: Implement sceneHandler06()
Eugene Sandulenko
2013-12-16
FULLPIPE: Fix off-by-one error when checking valid 'idx'
Torbjörn Andersson
2013-12-16
FULLPIPE: Implement FullpipeEngine::setArcadeOverlay()
Eugene Sandulenko
2013-12-16
FULLPIPE: Rearrange arcade-related functions
Eugene Sandulenko
2013-12-16
FULLPIPE: Implement scene06_initScene()
Eugene Sandulenko
2013-12-15
FULLPIPE: Fix warning
Eugene Sandulenko
2013-12-15
FULLPIPE: Fix indentation
Eugene Sandulenko
2013-12-15
FULLPIPE: Implement sceneHandler05_genFlies(). This completes the scene
Eugene Sandulenko
2013-12-15
FULLPIPE: Renames in scene05
Eugene Sandulenko
2013-12-15
FULLPIPE: Implement sceneHandler05_testHatch()
Eugene Sandulenko
2013-12-15
FULLPIPE: Implement void sceneHandler05_handleUp() and void sceneHandler05_ha...
Eugene Sandulenko
2013-12-15
FULLPIPE: Implement sceneHandler05_makeWackoFeedback()
Eugene Sandulenko
2013-12-15
FULLPIPE: Implement sceneHandler05_makeManFlight()
Eugene Sandulenko
2013-12-15
FULLPIPE: Implement MGM::getPoint()
Eugene Sandulenko
2013-12-15
FULLPIPE: Implement MctlLadder::method34()
Eugene Sandulenko
2013-12-15
FULLPIPE: Implemented several destructors
Eugene Sandulenko
2013-12-14
FULLPIPE: Implement sceneHandler05_showHandle() and sceneHandler05_hideHandle()
Eugene Sandulenko
2013-12-14
FULLPIPE: Started scene05 code
Eugene Sandulenko
2013-12-14
FULLPIPE: Final renames in scene04
Eugene Sandulenko
2013-12-14
FULLPIPE: Renames in scene04
Eugene Sandulenko
2013-12-14
FULLPIPE: Add basic logic to sceneHandler04_stopSound(). This completes scene04
Eugene Sandulenko
2013-12-14
FULLPIPE: Some renames in MctlLadder
Eugene Sandulenko
2013-12-14
FULLPIPE: Implement sceneHandler04_sub8()
Eugene Sandulenko
2013-12-14
FULLPIPE: Implement sceneHandler04_kozFly6()
Eugene Sandulenko
2013-12-14
FULLPIPE: Implement sceneHandler04_kozFly7()
Eugene Sandulenko
2013-12-14
FULLPIPE: Implement sceneHandler04_kozFly5()
Eugene Sandulenko
2013-12-14
FULLPIPE: Implement sceneHandler04_kozFly3()
Eugene Sandulenko
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