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2014-03-09FULLPIPE: Implement sceneHandler18and19_showBoyJumpTo()Eugene Sandulenko
2014-03-08FULLPIPE: Implement sceneHandler18and19_showGirlJumpTo()Eugene Sandulenko
2014-03-06FULLPIPE: Implement sceneHandler19_updateNumRides()Eugene Sandulenko
2014-03-06FULLPIPE: Implement sceneHandler18and19_boyJumpTo()Eugene Sandulenko
2014-03-06FULLPIPE: Implement sceneHandler18and19_showManJump()Eugene Sandulenko
2014-03-05FULLPIPE: Enable scene18 and scene19Eugene Sandulenko
2014-03-05FULLPIPE: Implement sceneHandler19()Eugene Sandulenko
2014-03-05FULLPIPE: Implement sceneHandler18()Eugene Sandulenko
2014-03-04FULLPIPE: Implement scene18_setupSwingers()Eugene Sandulenko
2014-03-04FULLPIPE: Implement scene19_updateCursor()Eugene Sandulenko
2014-03-03FULLPIPE: Implement scene19_setSugarState()Eugene Sandulenko
2014-03-03FULLPIPE: Implement scene18_setupEntrance()Eugene Sandulenko
2014-03-03FULLPIPE: Implement true scene19_preload()Eugene Sandulenko
2014-03-03FULLPIPE: Implement scene19_preload()Eugene Sandulenko
2014-03-02FULLPIPE: Implement scene18_preload()Eugene Sandulenko
2014-03-01FULLPIPE: Implement scene18_initScene1()Eugene Sandulenko
2014-02-28FULLPIPE: Implement scene18_updateCursor()Eugene Sandulenko
2014-02-28FULLPIPE: Implement cene18_initScene2()Eugene Sandulenko
2014-02-26FULLPIPE: Implement scene19_initScene2()Eugene Sandulenko
2014-02-25FULLPIPE: Rename rest of vars on scene09. This completes the sceneEugene Sandulenko
2014-02-25FULLPIPE: Renames in scene09Eugene Sandulenko
2014-02-23FULLPIPE: More renames in scene09Eugene Sandulenko
2014-02-23FULLPIPE: Started renaming in scene09Eugene Sandulenko
2014-02-22FULLPIPE: Implement sceneHandler09_ballExplode()Eugene Sandulenko
2014-02-21FULLPIPE: Implement sceneHandler09_checkHangerCollide()Eugene Sandulenko
2014-02-20FULLPIPE: Implement sceneHandler09_eatBall()Eugene Sandulenko
2014-02-19FULLPIPE: Implement sceneHandler09_showBall()Eugene Sandulenko
2014-02-18FULLPIPE: Fix compilationEugene Sandulenko
2014-02-18FULLPIPE: Implement sceneHandler09_limitHangerPhase()Eugene Sandulenko
2014-02-18FULLPIPE: Implement sceneHandler09_cycleHangers()Eugene Sandulenko
2014-02-18FULLPIPE: Make GPL headers consistent in themselves.Johannes Schickel
2014-02-17FULLPIPE: Fix compiler warningEugene Sandulenko
2014-02-17FULLPIPE: Implement sceneHandler09_collideBall()Eugene Sandulenko
2014-02-17FULLPIPE: Implement sceneHandler09_hangerStartCycle()Eugene Sandulenko
2014-02-16FULLPIPE: Janitorial - Remove trailing spacesStrangerke
2014-02-15FULLPIPE: Implement sceneHandler09_startAuntie()Eugene Sandulenko
2014-02-14FULLPIPE: Implement sceneHandler09_spitterClick()Eugene Sandulenko
2014-02-13FULLPIPE: More initializations in scene09Eugene Sandulenko
2014-02-13FULLPIPE: Implement sceneHandler09_winArcade()Eugene Sandulenko
2014-02-13FULLPIPE: Enable scene09Eugene Sandulenko
2014-02-13FULLPIPE: Implement sceneHandler09()Eugene Sandulenko
2014-02-13FULLPIPE: Implement sceneHandler09_updateScreenCallback()Eugene Sandulenko
2014-02-13FULLPIPE: Implement scene09_updateCursor()Eugene Sandulenko
2014-02-13FULLPIPE: Plug scene09 inEugene Sandulenko
2014-02-13FULLPIPE: Further work on scene09_initScene()Eugene Sandulenko
2014-02-13FULLPIPE: Implement scene09_setupGrit()Eugene Sandulenko
2014-02-13FULLPIPE: Even more work on scene09_initScene()Eugene Sandulenko
2014-02-13FULLPIPE: More work on scene09_initScene()Eugene Sandulenko
2014-02-11FULLPIPE: Initial code for scene09Eugene Sandulenko
2014-02-10FULLPIPE: Finish renames in scene27. This completes the sceneEugene Sandulenko