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scummvm-rg350
trimui-s
scummvm with trimui support. Forked from https://github.com/salvacam/scummvm-rg350
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fullpipe
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2014-03-09
FULLPIPE: Implement sceneHandler18and19_showBoyJumpTo()
Eugene Sandulenko
2014-03-08
FULLPIPE: Implement sceneHandler18and19_showGirlJumpTo()
Eugene Sandulenko
2014-03-06
FULLPIPE: Implement sceneHandler19_updateNumRides()
Eugene Sandulenko
2014-03-06
FULLPIPE: Implement sceneHandler18and19_boyJumpTo()
Eugene Sandulenko
2014-03-06
FULLPIPE: Implement sceneHandler18and19_showManJump()
Eugene Sandulenko
2014-03-05
FULLPIPE: Enable scene18 and scene19
Eugene Sandulenko
2014-03-05
FULLPIPE: Implement sceneHandler19()
Eugene Sandulenko
2014-03-05
FULLPIPE: Implement sceneHandler18()
Eugene Sandulenko
2014-03-04
FULLPIPE: Implement scene18_setupSwingers()
Eugene Sandulenko
2014-03-04
FULLPIPE: Implement scene19_updateCursor()
Eugene Sandulenko
2014-03-03
FULLPIPE: Implement scene19_setSugarState()
Eugene Sandulenko
2014-03-03
FULLPIPE: Implement scene18_setupEntrance()
Eugene Sandulenko
2014-03-03
FULLPIPE: Implement true scene19_preload()
Eugene Sandulenko
2014-03-03
FULLPIPE: Implement scene19_preload()
Eugene Sandulenko
2014-03-02
FULLPIPE: Implement scene18_preload()
Eugene Sandulenko
2014-03-01
FULLPIPE: Implement scene18_initScene1()
Eugene Sandulenko
2014-02-28
FULLPIPE: Implement scene18_updateCursor()
Eugene Sandulenko
2014-02-28
FULLPIPE: Implement cene18_initScene2()
Eugene Sandulenko
2014-02-26
FULLPIPE: Implement scene19_initScene2()
Eugene Sandulenko
2014-02-25
FULLPIPE: Rename rest of vars on scene09. This completes the scene
Eugene Sandulenko
2014-02-25
FULLPIPE: Renames in scene09
Eugene Sandulenko
2014-02-23
FULLPIPE: More renames in scene09
Eugene Sandulenko
2014-02-23
FULLPIPE: Started renaming in scene09
Eugene Sandulenko
2014-02-22
FULLPIPE: Implement sceneHandler09_ballExplode()
Eugene Sandulenko
2014-02-21
FULLPIPE: Implement sceneHandler09_checkHangerCollide()
Eugene Sandulenko
2014-02-20
FULLPIPE: Implement sceneHandler09_eatBall()
Eugene Sandulenko
2014-02-19
FULLPIPE: Implement sceneHandler09_showBall()
Eugene Sandulenko
2014-02-18
FULLPIPE: Fix compilation
Eugene Sandulenko
2014-02-18
FULLPIPE: Implement sceneHandler09_limitHangerPhase()
Eugene Sandulenko
2014-02-18
FULLPIPE: Implement sceneHandler09_cycleHangers()
Eugene Sandulenko
2014-02-18
FULLPIPE: Make GPL headers consistent in themselves.
Johannes Schickel
2014-02-17
FULLPIPE: Fix compiler warning
Eugene Sandulenko
2014-02-17
FULLPIPE: Implement sceneHandler09_collideBall()
Eugene Sandulenko
2014-02-17
FULLPIPE: Implement sceneHandler09_hangerStartCycle()
Eugene Sandulenko
2014-02-16
FULLPIPE: Janitorial - Remove trailing spaces
Strangerke
2014-02-15
FULLPIPE: Implement sceneHandler09_startAuntie()
Eugene Sandulenko
2014-02-14
FULLPIPE: Implement sceneHandler09_spitterClick()
Eugene Sandulenko
2014-02-13
FULLPIPE: More initializations in scene09
Eugene Sandulenko
2014-02-13
FULLPIPE: Implement sceneHandler09_winArcade()
Eugene Sandulenko
2014-02-13
FULLPIPE: Enable scene09
Eugene Sandulenko
2014-02-13
FULLPIPE: Implement sceneHandler09()
Eugene Sandulenko
2014-02-13
FULLPIPE: Implement sceneHandler09_updateScreenCallback()
Eugene Sandulenko
2014-02-13
FULLPIPE: Implement scene09_updateCursor()
Eugene Sandulenko
2014-02-13
FULLPIPE: Plug scene09 in
Eugene Sandulenko
2014-02-13
FULLPIPE: Further work on scene09_initScene()
Eugene Sandulenko
2014-02-13
FULLPIPE: Implement scene09_setupGrit()
Eugene Sandulenko
2014-02-13
FULLPIPE: Even more work on scene09_initScene()
Eugene Sandulenko
2014-02-13
FULLPIPE: More work on scene09_initScene()
Eugene Sandulenko
2014-02-11
FULLPIPE: Initial code for scene09
Eugene Sandulenko
2014-02-10
FULLPIPE: Finish renames in scene27. This completes the scene
Eugene Sandulenko
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