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authorEugene Sandulenko2014-02-25 20:58:51 +0200
committerEugene Sandulenko2014-02-25 20:59:41 +0200
commit91146e51f533b7258a315e754aabaff0b9af5d97 (patch)
treeb5605889bee48bd1730f50c70c712f33f595b2f8 /engines/fullpipe
parent0a6a76c478162f1f2067520792780f43d9f7f9e2 (diff)
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FULLPIPE: Rename rest of vars on scene09. This completes the scene
Diffstat (limited to 'engines/fullpipe')
-rw-r--r--engines/fullpipe/scenes.cpp7
-rw-r--r--engines/fullpipe/scenes.h9
-rw-r--r--engines/fullpipe/scenes/scene09.cpp160
3 files changed, 83 insertions, 93 deletions
diff --git a/engines/fullpipe/scenes.cpp b/engines/fullpipe/scenes.cpp
index 707db405b1..8e4b5c9a34 100644
--- a/engines/fullpipe/scenes.cpp
+++ b/engines/fullpipe/scenes.cpp
@@ -165,12 +165,9 @@ Vars::Vars() {
scene09_gulperIsPresent = true;
scene09_dudeIsOnLadder = false;
scene09_interactingHanger = -1;
- scene09_var11 = -1;
- scene09_var12 = -1000;
+ scene09_intHangerPhase = -1;
+ scene09_intHangerMaxPhase = -1000;
scene09_numMovingHangers = 0;
- scene09_var13 = 0;
- scene09_var15 = 0;
- scene09_var17 = 0;
scene09_clickY = 0;
scene09_hangerOffsets[0].x = 0;
scene09_hangerOffsets[0].y = -15;
diff --git a/engines/fullpipe/scenes.h b/engines/fullpipe/scenes.h
index 0b8b93398a..10485f2a7b 100644
--- a/engines/fullpipe/scenes.h
+++ b/engines/fullpipe/scenes.h
@@ -357,15 +357,12 @@ public:
bool scene09_gulperIsPresent;
bool scene09_dudeIsOnLadder;
int scene09_interactingHanger;
- int scene09_var11;
- int scene09_var12;
+ int scene09_intHangerPhase;
+ int scene09_intHangerMaxPhase;
BallChain scene09_balls;
Common::Array<Hanger *> scene09_hangers;
- BallChain scene09_var07;
+ BallChain scene09_flyingBalls;
int scene09_numMovingHangers;
- int scene09_var13;
- int scene09_var15;
- int scene09_var17;
int scene09_clickY;
Common::Point scene09_hangerOffsets[4];
diff --git a/engines/fullpipe/scenes/scene09.cpp b/engines/fullpipe/scenes/scene09.cpp
index a0c4c3f931..99cf0b20fd 100644
--- a/engines/fullpipe/scenes/scene09.cpp
+++ b/engines/fullpipe/scenes/scene09.cpp
@@ -66,11 +66,11 @@ void scene09_initScene(Scene *sc) {
g_vars->scene09_gulperIsPresent = true;
g_vars->scene09_dudeIsOnLadder = false;
g_vars->scene09_interactingHanger = -1;
- g_vars->scene09_var11 = -1;
- g_vars->scene09_var12 = -1000;
+ g_vars->scene09_intHangerPhase = -1;
+ g_vars->scene09_intHangerMaxPhase = -1000;
g_vars->scene09_balls.cPlexLen = 10;
- g_vars->scene09_var07.cPlexLen = 10;
+ g_vars->scene09_flyingBalls.cPlexLen = 10;
while (g_vars->scene09_balls.numBalls) {
Ball *b = g_vars->scene09_balls.pHead->p0;
@@ -85,10 +85,7 @@ void scene09_initScene(Scene *sc) {
g_vars->scene09_balls.init(&b);
}
- g_vars->scene09_var13 = 3;
-
g_vars->scene09_hangers.clear();
- g_vars->scene09_var15 = 4;
g_vars->scene09_numMovingHangers = 4;
StaticANIObject *hanger = sc->getStaticANIObject1ById(ANI_VISUNCHIK, -1);
@@ -119,36 +116,36 @@ void scene09_initScene(Scene *sc) {
g_vars->scene09_hangers.push_back(hng);
}
- while (g_vars->scene09_var07.numBalls) {
- Ball *ohead = g_vars->scene09_var07.pHead;
+ while (g_vars->scene09_flyingBalls.numBalls) {
+ Ball *ohead = g_vars->scene09_flyingBalls.pHead;
- g_vars->scene09_var07.pHead = g_vars->scene09_var07.pHead->p0;
+ g_vars->scene09_flyingBalls.pHead = g_vars->scene09_flyingBalls.pHead->p0;
- if (g_vars->scene09_var07.pHead)
+ if (g_vars->scene09_flyingBalls.pHead)
ohead->p0->p1 = 0;
else
- g_vars->scene09_var07.field_8 = 0;
+ g_vars->scene09_flyingBalls.field_8 = 0;
- ohead->p0 = g_vars->scene09_var07.pTail;
+ ohead->p0 = g_vars->scene09_flyingBalls.pTail;
- g_vars->scene09_var07.pTail = ohead;
+ g_vars->scene09_flyingBalls.pTail = ohead;
- g_vars->scene09_var07.numBalls--;
+ g_vars->scene09_flyingBalls.numBalls--;
}
- g_vars->scene09_var07.reset();
+ g_vars->scene09_flyingBalls.reset();
- Ball *b9 = g_vars->scene09_var07.sub04(g_vars->scene09_var07.field_8, 0);
+ Ball *b9 = g_vars->scene09_flyingBalls.sub04(g_vars->scene09_flyingBalls.field_8, 0);
b9->ani = sc->getStaticANIObject1ById(ANI_BALL9, -1);
b9->ani->setAlpha(0xc8);
- if (g_vars->scene09_var07.field_8) {
- g_vars->scene09_var07.field_8->p0 = b9;
- g_vars->scene09_var07.field_8 = b9;
+ if (g_vars->scene09_flyingBalls.field_8) {
+ g_vars->scene09_flyingBalls.field_8->p0 = b9;
+ g_vars->scene09_flyingBalls.field_8 = b9;
} else {
- g_vars->scene09_var07.pHead = b9;
- g_vars->scene09_var07.field_8 = b9;
+ g_vars->scene09_flyingBalls.pHead = b9;
+ g_vars->scene09_flyingBalls.field_8 = b9;
}
for (int i = 0; i < 4; i++) {
@@ -156,43 +153,43 @@ void scene09_initScene(Scene *sc) {
newball->setAlpha(0xc8);
- Ball *runPtr = g_vars->scene09_var07.pTail;
- Ball *lastP = g_vars->scene09_var07.field_8;
+ Ball *runPtr = g_vars->scene09_flyingBalls.pTail;
+ Ball *lastP = g_vars->scene09_flyingBalls.field_8;
- if (!g_vars->scene09_var07.pTail) {
- g_vars->scene09_var07.cPlex = (byte *)calloc(g_vars->scene09_var07.cPlexLen, sizeof(Ball));
+ if (!g_vars->scene09_flyingBalls.pTail) {
+ g_vars->scene09_flyingBalls.cPlex = (byte *)calloc(g_vars->scene09_flyingBalls.cPlexLen, sizeof(Ball));
- byte *p1 = g_vars->scene09_var07.cPlex + (g_vars->scene09_var07.cPlexLen - 1) * sizeof(Ball);
+ byte *p1 = g_vars->scene09_flyingBalls.cPlex + (g_vars->scene09_flyingBalls.cPlexLen - 1) * sizeof(Ball);
- if (g_vars->scene09_var07.cPlexLen - 1 < 0) {
- runPtr = g_vars->scene09_var07.pTail;
+ if (g_vars->scene09_flyingBalls.cPlexLen - 1 < 0) {
+ runPtr = g_vars->scene09_flyingBalls.pTail;
} else {
- runPtr = g_vars->scene09_var07.pTail;
+ runPtr = g_vars->scene09_flyingBalls.pTail;
- for (int j = 0; j < g_vars->scene09_var07.cPlexLen; j++) {
+ for (int j = 0; j < g_vars->scene09_flyingBalls.cPlexLen; j++) {
((Ball *)p1)->p1 = runPtr;
runPtr = (Ball *)p1;
p1 -= sizeof(Ball);
}
- g_vars->scene09_var07.pTail = runPtr;
+ g_vars->scene09_flyingBalls.pTail = runPtr;
}
}
- g_vars->scene09_var07.pTail = runPtr->p0;
+ g_vars->scene09_flyingBalls.pTail = runPtr->p0;
runPtr->p1 = lastP;
runPtr->p0 = 0;
runPtr->ani = newball;
- g_vars->scene09_var07.numBalls++;
+ g_vars->scene09_flyingBalls.numBalls++;
- if (g_vars->scene09_var07.field_8)
- g_vars->scene09_var07.field_8->p0 = runPtr;
+ if (g_vars->scene09_flyingBalls.field_8)
+ g_vars->scene09_flyingBalls.field_8->p0 = runPtr;
else
- g_vars->scene09_var07.pHead = runPtr;
+ g_vars->scene09_flyingBalls.pHead = runPtr;
- g_vars->scene09_var07.field_8 = runPtr;
+ g_vars->scene09_flyingBalls.field_8 = runPtr;
sc->addStaticANIObject(newball, 1);
}
@@ -332,15 +329,15 @@ void sceneHandler09_eatBall() {
}
}
- ball = g_vars->scene09_var07.sub04(g_vars->scene09_var07.field_8, 0);
+ ball = g_vars->scene09_flyingBalls.sub04(g_vars->scene09_flyingBalls.field_8, 0);
ball->ani = g_vars->scene09_flyingBall;
- if (g_vars->scene09_var07.field_8)
- g_vars->scene09_var07.field_8->p0 = ball;
+ if (g_vars->scene09_flyingBalls.field_8)
+ g_vars->scene09_flyingBalls.field_8->p0 = ball;
else
- g_vars->scene09_var07.pHead = ball;
+ g_vars->scene09_flyingBalls.pHead = ball;
- g_vars->scene09_var07.field_8 = ball;
+ g_vars->scene09_flyingBalls.field_8 = ball;
g_vars->scene09_flyingBall = 0;
g_vars->scene09_numSwallenBalls++;
@@ -364,29 +361,29 @@ void sceneHandler09_eatBall() {
}
void sceneHandler09_showBall() {
- if (g_vars->scene09_var07.numBalls) {
- StaticANIObject *ani = g_vars->scene09_var07.pHead->ani;
- Ball *ph = g_vars->scene09_var07.pHead;
- g_vars->scene09_var07.pHead = ph->p0;
+ if (g_vars->scene09_flyingBalls.numBalls) {
+ StaticANIObject *ani = g_vars->scene09_flyingBalls.pHead->ani;
+ Ball *ph = g_vars->scene09_flyingBalls.pHead;
+ g_vars->scene09_flyingBalls.pHead = ph->p0;
- if (g_vars->scene09_var07.pHead)
+ if (g_vars->scene09_flyingBalls.pHead)
ph->p0->p1 = 0;
else
- g_vars->scene09_var07.field_8 = 0;
+ g_vars->scene09_flyingBalls.field_8 = 0;
- ph->p0 = g_vars->scene09_var07.pTail;
+ ph->p0 = g_vars->scene09_flyingBalls.pTail;
- g_vars->scene09_var07.pTail = ph;
- g_vars->scene09_var07.numBalls--;
+ g_vars->scene09_flyingBalls.pTail = ph;
+ g_vars->scene09_flyingBalls.numBalls--;
- if (!g_vars->scene09_var07.numBalls) {
- g_vars->scene09_var07.numBalls = 0;
- g_vars->scene09_var07.pTail = 0;
- g_vars->scene09_var07.field_8 = 0;
- g_vars->scene09_var07.pHead = 0;
+ if (!g_vars->scene09_flyingBalls.numBalls) {
+ g_vars->scene09_flyingBalls.numBalls = 0;
+ g_vars->scene09_flyingBalls.pTail = 0;
+ g_vars->scene09_flyingBalls.field_8 = 0;
+ g_vars->scene09_flyingBalls.pHead = 0;
- free(g_vars->scene09_var07.cPlex);
- g_vars->scene09_var07.cPlex = 0;
+ free(g_vars->scene09_flyingBalls.cPlex);
+ g_vars->scene09_flyingBalls.cPlex = 0;
}
Ball *ball = g_vars->scene09_balls.sub04(g_vars->scene09_balls.field_8, 0);
@@ -494,43 +491,43 @@ void sceneHandler09_ballExplode(Ball *ball) {
if (!mq->chain(ball->ani))
delete mq;
- Ball *runPtr = g_vars->scene09_var07.pTail;
- Ball *lastP = g_vars->scene09_var07.field_8;
+ Ball *runPtr = g_vars->scene09_flyingBalls.pTail;
+ Ball *lastP = g_vars->scene09_flyingBalls.field_8;
- if (!g_vars->scene09_var07.pTail) {
- g_vars->scene09_var07.cPlex = (byte *)calloc(g_vars->scene09_var07.cPlexLen, sizeof(Ball));
+ if (!g_vars->scene09_flyingBalls.pTail) {
+ g_vars->scene09_flyingBalls.cPlex = (byte *)calloc(g_vars->scene09_flyingBalls.cPlexLen, sizeof(Ball));
- byte *p1 = g_vars->scene09_var07.cPlex + (g_vars->scene09_var07.cPlexLen - 1) * sizeof(Ball);
+ byte *p1 = g_vars->scene09_flyingBalls.cPlex + (g_vars->scene09_flyingBalls.cPlexLen - 1) * sizeof(Ball);
- if (g_vars->scene09_var07.cPlexLen - 1 < 0) {
- runPtr = g_vars->scene09_var07.pTail;
+ if (g_vars->scene09_flyingBalls.cPlexLen - 1 < 0) {
+ runPtr = g_vars->scene09_flyingBalls.pTail;
} else {
- runPtr = g_vars->scene09_var07.pTail;
+ runPtr = g_vars->scene09_flyingBalls.pTail;
- for (int j = 0; j < g_vars->scene09_var07.cPlexLen; j++) {
+ for (int j = 0; j < g_vars->scene09_flyingBalls.cPlexLen; j++) {
((Ball *)p1)->p1 = runPtr;
runPtr = (Ball *)p1;
p1 -= sizeof(Ball);
}
- g_vars->scene09_var07.pTail = runPtr;
+ g_vars->scene09_flyingBalls.pTail = runPtr;
}
}
- g_vars->scene09_var07.pTail = runPtr->p0;
+ g_vars->scene09_flyingBalls.pTail = runPtr->p0;
runPtr->p1 = lastP;
runPtr->p0 = 0;
runPtr->ani = ball->ani;
- g_vars->scene09_var07.numBalls++;
+ g_vars->scene09_flyingBalls.numBalls++;
- if (g_vars->scene09_var07.field_8) {
- g_vars->scene09_var07.field_8->p0 = runPtr;
- g_vars->scene09_var07.field_8 = runPtr;
+ if (g_vars->scene09_flyingBalls.field_8) {
+ g_vars->scene09_flyingBalls.field_8->p0 = runPtr;
+ g_vars->scene09_flyingBalls.field_8 = runPtr;
} else {
- g_vars->scene09_var07.pHead = runPtr;
- g_vars->scene09_var07.field_8 = runPtr;
+ g_vars->scene09_flyingBalls.pHead = runPtr;
+ g_vars->scene09_flyingBalls.field_8 = runPtr;
}
}
@@ -575,16 +572,16 @@ void sceneHandler09_hangerStartCycle() {
if (ani->_movement) {
ani->startAnim(MV_VSN_CYCLE2, 0, -1);
g_vars->scene09_hangers[g_vars->scene09_interactingHanger]->field_8 = 0;
- g_vars->scene09_hangers[g_vars->scene09_interactingHanger]->phase = g_vars->scene09_var11 + (g_fp->_mouseScreenPos.y - g_vars->scene09_clickY) / 2;
+ g_vars->scene09_hangers[g_vars->scene09_interactingHanger]->phase = g_vars->scene09_intHangerPhase + (g_fp->_mouseScreenPos.y - g_vars->scene09_clickY) / 2;
- if (g_vars->scene09_var12 != -1000 && g_vars->scene09_hangers[g_vars->scene09_interactingHanger]->phase != g_vars->scene09_var12) {
+ if (g_vars->scene09_intHangerMaxPhase != -1000 && g_vars->scene09_hangers[g_vars->scene09_interactingHanger]->phase != g_vars->scene09_intHangerMaxPhase) {
ExCommand *ex = new ExCommand(0, 35, SND_9_019, 0, 0, 0, 1, 0, 0, 0);
ex->_field_14 = 1;
ex->_excFlags |= 2;
ex->postMessage();
- g_vars->scene09_var12 = -1000;
+ g_vars->scene09_intHangerMaxPhase = -1000;
}
} else {
g_vars->scene09_interactingHanger = -1;
@@ -662,8 +659,7 @@ int sceneHandler09(ExCommand *cmd) {
if (g_vars->scene09_interactingHanger >= 0)
sceneHandler09_hangerStartCycle();
- if (!g_vars->scene09_var17)
- g_fp->_behaviorManager->updateBehaviors();
+ g_fp->_behaviorManager->updateBehaviors();
g_fp->startSceneTrack();
@@ -704,8 +700,8 @@ int sceneHandler09(ExCommand *cmd) {
}
g_vars->scene09_interactingHanger = hng;
- g_vars->scene09_var11 = g_vars->scene09_hangers[hng]->phase;
- g_vars->scene09_var12 = g_vars->scene09_hangers[hng]->phase;
+ g_vars->scene09_intHangerPhase = g_vars->scene09_hangers[hng]->phase;
+ g_vars->scene09_intHangerMaxPhase = g_vars->scene09_hangers[hng]->phase;
g_vars->scene09_clickY = cmd->_y;