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scummvm-rg350
trimui-s
scummvm with trimui support. Forked from https://github.com/salvacam/scummvm-rg350
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fullpipe
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Author
2013-09-06
FULLPIPE: Fix const'ness
Eugene Sandulenko
2013-09-06
FULLPIPE: Fix const'ness
Eugene Sandulenko
2013-09-06
FULLPIPE: Fixed compiler warning
Eugene Sandulenko
2013-09-06
FULLPIPE: Turn Sc2Array into typedef
Eugene Sandulenko
2013-09-06
FULLPIPE: Added guard #define
Eugene Sandulenko
2013-09-06
FULLPIPE: Inherit GlobalMessageQueueList from Common::Array
Eugene Sandulenko
2013-09-06
FULLPIPE: Remove unused class
Eugene Sandulenko
2013-09-06
FULLPIPE: Use consistent include guard
Eugene Sandulenko
2013-09-06
FULLPIPE: Make engine conditionally compilable as dynamic plugin
Eugene Sandulenko
2013-09-06
FULLPIPE: Implement CInteraction::canInteract()
Eugene Sandulenko
2013-09-06
FULLPIPE: Implement GameObject::canInteractAny()
Eugene Sandulenko
2013-09-06
FULLPIPE: Implement Bitmap::isPixelHitAtPos()
Eugene Sandulenko
2013-09-06
FULLPIPE: Fix *AtPos() functions
Eugene Sandulenko
2013-09-06
FULLPIPE: Implement Bitmap::isPixelHitAtPos()
Eugene Sandulenko
2013-09-06
FULLPIPE: Fix default cursor
Eugene Sandulenko
2013-09-06
FULLPIPE: Implement StaticANIObject::setSpeed()
Eugene Sandulenko
2013-09-06
FULLPIPE: Hid noisy stub message
Eugene Sandulenko
2013-09-06
FULLPIPE: Bugfix shadow drawing
Eugene Sandulenko
2013-09-06
FULLPIPE: Implement Shadows::initMovement()
Eugene Sandulenko
2013-09-06
FULLPIPE: Implement MessageQueue::finish()
Eugene Sandulenko
2013-09-06
FULLPIPE: Implement GlobalMessageQueueList::compact()
Eugene Sandulenko
2013-09-06
FULLPIPE: Remove rdundant debug output
Eugene Sandulenko
2013-09-06
FULLPIPE: WIP debug output
Eugene Sandulenko
2013-09-06
FULLPIPE: Fix long standing bug with animation
Eugene Sandulenko
2013-09-06
FULLPIPE: Remove redundant debug info
Eugene Sandulenko
2013-09-06
FULLPIPE: Some WIP debugging
Eugene Sandulenko
2013-09-06
FULLPIPE: Implemented setAlpha() functions
Eugene Sandulenko
2013-09-06
FULLPIPE: Added more debug output
Eugene Sandulenko
2013-09-06
FULLPIPE: Bugfixes to StaticANIObject::update()
Eugene Sandulenko
2013-09-06
FULLPIPE: Fixe few warnings
Eugene Sandulenko
2013-09-06
FULLPIPE: Fixed several unitialized members as pointed by Coverity
Eugene Sandulenko
2013-09-06
FULLPIPE: Implement CInventory2::handleLeftClick()
Eugene Sandulenko
2013-09-06
FULLPIPE: Fix bugs in Movement::updateCurrDynamicPhase()
Eugene Sandulenko
2013-09-06
FULLPIPE: Bugfixes for StaticANIObject::startAnim()
Eugene Sandulenko
2013-09-06
FULLPIPE: Finished Picture::getPixelAtPosEx()
Eugene Sandulenko
2013-09-06
FULLPIPE: More *AtPos functions
Eugene Sandulenko
2013-09-06
FULLPIPE: Fixed off-screen bitmap rendering
Eugene Sandulenko
2013-09-06
FULLPIPE: Fix couple of Coverity defects
Eugene Sandulenko
2013-09-06
FULLPIPE: Implemented several high level *AtPos functions
Eugene Sandulenko
2013-09-06
FULLPIPE: Finish global_messageHandler3()
Eugene Sandulenko
2013-09-06
FULLPIPE: More work on global_messageHandler3()
Eugene Sandulenko
2013-09-06
FULLPIPE: Started implementation of global_messageHandler3()
Eugene Sandulenko
2013-09-06
FULLPIPE: Unstubbed couple small functions
Eugene Sandulenko
2013-09-06
FULLPIPE: Implement InputController::drawCursor()
Eugene Sandulenko
2013-09-06
FULLPIPE: Implement CInputController::setCursor()
Eugene Sandulenko
2013-09-06
FULLPIPE: Implemented FullpipeEngine::updateCursorsCommon()
Eugene Sandulenko
2013-09-06
FULLPIPE: Implement Scene::initObjectCursors()
Eugene Sandulenko
2013-09-06
FULLPIPE: Implement CInventory2::getHoveredItem()
Eugene Sandulenko
2013-09-06
FULLPIPE: Implement CInventory2::draw()
Eugene Sandulenko
2013-09-06
FULLPIPE: Implemented CInventory2::rebuildItemRects()
Eugene Sandulenko
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