Age | Commit message (Collapse) | Author |
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and Sc2
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statics, remove unnecessary Picture allocation
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Fixes Trac#10316.
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graphics code
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BUILD: Require 64bits integers
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This flag is removed for a few reasons:
* Engines universally set this flag to true for widths > 320,
which made it redundant everywhere;
* This flag functioned primarily as a "force 1x scaler" flag,
since its behaviour was almost completely undocumented and users
would need to figure out that they'd need an explicit non-default
scaler set to get a scaler to operate at widths > 320;
* (Most importantly) engines should not be in the business of
deciding how the backend may choose to render its virtual screen.
The choice of rendering behaviour belongs to the user, and the
backend, in that order.
A nearby future commit restores the default1x scaler behaviour in
the SDL backend code for the moment, but in the future it is my
hope that there will be a better configuration UI to allow users
to specify how they want scaling to work for high resolutions.
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Thanks to wjp for the suggestion
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Free the pixel data of each entry in the _dynamicPhases array before
emptying it
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The TODO in the code in question should be reviewed, but the call to
freePixelData() unconditionally deleted the original bitmap, which is
not correct
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_bitmap is initialized with new, so it needs to be freed with delete,
not free()
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