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authorColin Snover2017-11-14 12:01:37 -0600
committerEugene Sandulenko2017-11-18 22:35:12 +0100
commit5ab7a12779af3ade5494fa53a265fe70103f720a (patch)
tree0aedc36e8046eae84551d1d203d3169f2f2cadf4 /engines/fullpipe
parentac593e045e1410c541d2941f7fdc4cad7bcb3b5a (diff)
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FULLPIPE: Fix memory leaks of inventory icons and items
Diffstat (limited to 'engines/fullpipe')
-rw-r--r--engines/fullpipe/inventory.cpp121
-rw-r--r--engines/fullpipe/inventory.h8
2 files changed, 60 insertions, 69 deletions
diff --git a/engines/fullpipe/inventory.cpp b/engines/fullpipe/inventory.cpp
index 9d6152d5a0..fd8f73c0b3 100644
--- a/engines/fullpipe/inventory.cpp
+++ b/engines/fullpipe/inventory.cpp
@@ -94,18 +94,12 @@ Inventory2::~Inventory2() {
}
bool Inventory2::loadPartial(MfcArchive &file) { // Inventory2_SerializePartially
- for (uint i = 0; i < _inventoryItems.size(); i++)
- delete _inventoryItems[i];
-
_inventoryItems.clear();
int numInvs = file.readUint32LE();
for (int i = 0; i < numInvs; i++) {
- InventoryItem *t = new InventoryItem();
- t->itemId = file.readUint16LE();
- t->count = file.readUint16LE();
- _inventoryItems.push_back(t);
+ _inventoryItems.push_back(InventoryItem(file.readUint16LE(), file.readUint16LE()));
}
return true;
@@ -115,8 +109,8 @@ bool Inventory2::savePartial(MfcArchive &file) {
file.writeUint32LE(_inventoryItems.size());
for (uint i = 0; i < _inventoryItems.size(); i++) {
- file.writeUint16LE(_inventoryItems[i]->itemId);
- file.writeUint16LE(_inventoryItems[i]->count);
+ file.writeUint16LE(_inventoryItems[i].itemId);
+ file.writeUint16LE(_inventoryItems[i].count);
}
return true;
@@ -124,7 +118,7 @@ bool Inventory2::savePartial(MfcArchive &file) {
void Inventory2::addItem(int itemId, int count) {
if (getInventoryPoolItemIndexById(itemId) >= 0)
- _inventoryItems.push_back(new InventoryItem(itemId, count));
+ _inventoryItems.push_back(InventoryItem(itemId, count));
}
void Inventory2::addItem2(StaticANIObject *obj) {
@@ -140,14 +134,15 @@ void Inventory2::removeItem(int itemId, int count) {
while (count) {
int i;
for (i = _inventoryItems.size() - 1; i >= 0; i--) {
- if (_inventoryItems[i]->itemId == itemId) {
+ InventoryItem &item = _inventoryItems[i];
+ if (item.itemId == itemId) {
if (_selectedId == itemId)
unselectItem(false);
- if (_inventoryItems[i]->count > count) {
- _inventoryItems[i]->count -= count;
+ if (item.count > count) {
+ item.count -= count;
} else {
- count -= _inventoryItems[i]->count;
+ count -= item.count;
_inventoryItems.remove_at(i);
}
@@ -166,7 +161,7 @@ void Inventory2::removeItem2(Scene *sceneObj, int itemId, int x, int y, int prio
debugC(2, kDebugInventory, "removeItem2(*, %d, %d, %d, %d)", itemId, x, y, priority);
if (idx >= 0) {
- if (_inventoryItems[idx]->count) {
+ if (_inventoryItems[idx].count) {
removeItem(itemId, 1);
Scene *sc = g_fp->accessScene(_sceneId);
@@ -188,8 +183,8 @@ int Inventory2::getCountItemsWithId(int itemId) {
int res = 0;
for (uint i = 0; i < _inventoryItems.size(); i++) {
- if (_inventoryItems[i]->itemId == itemId)
- res += _inventoryItems[i]->count;
+ if (_inventoryItems[i].itemId == itemId)
+ res += _inventoryItems[i].count;
}
return res;
@@ -197,7 +192,7 @@ int Inventory2::getCountItemsWithId(int itemId) {
int Inventory2::getInventoryItemIndexById(int itemId) {
for (uint i = 0; i < _inventoryItems.size(); i++) {
- if (_inventoryItems[i]->itemId == itemId)
+ if (_inventoryItems[i].itemId == itemId)
return i;
}
@@ -256,36 +251,35 @@ void Inventory2::rebuildItemRects() {
}
for (uint i = 0; i < _inventoryItems.size(); i++) {
- int idx = getInventoryPoolItemIndexById(_inventoryItems[i]->itemId);
+ int idx = getInventoryPoolItemIndexById(_inventoryItems[i].itemId);
- InventoryIcon *icn = new InventoryIcon();
+ _inventoryIcons.push_back(InventoryIcon());
+ InventoryIcon &icn = _inventoryIcons.back();
- icn->inventoryItemId = _itemsPool[idx]->id;
+ icn.inventoryItemId = _itemsPool[idx]->id;
- icn->pictureObjectNormal = _scene->getPictureObjectById(_itemsPool[idx]->pictureObjectNormal, 0);
- icn->pictureObjectHover = _scene->getPictureObjectById(_itemsPool[idx]->pictureObjectHover, 0);
- icn->pictureObjectSelected = _scene->getPictureObjectById(_itemsPool[idx]->pictureObjectSelected, 0);
+ icn.pictureObjectNormal = _scene->getPictureObjectById(_itemsPool[idx]->pictureObjectNormal, 0);
+ icn.pictureObjectHover = _scene->getPictureObjectById(_itemsPool[idx]->pictureObjectHover, 0);
+ icn.pictureObjectSelected = _scene->getPictureObjectById(_itemsPool[idx]->pictureObjectSelected, 0);
- const Dims dims = icn->pictureObjectNormal->getDimensions();
+ const Dims dims = icn.pictureObjectNormal->getDimensions();
if (_itemsPool[idx]->flags & 0x10000) {
- icn->x1 = 730;
- icn->y1 = itemY;
- icn->x2 = dims.x + 730;
- icn->y2 = dims.y + itemY + 10;
+ icn.x1 = 730;
+ icn.y1 = itemY;
+ icn.x2 = dims.x + 730;
+ icn.y2 = dims.y + itemY + 10;
} else {
- icn->x1 = itemX;
- icn->y1 = itemY;
- icn->x2 = itemX + dims.x;
- itemX = icn->x2 + 1;
- icn->y2 = dims.y + itemY + 10;
+ icn.x1 = itemX;
+ icn.y1 = itemY;
+ icn.x2 = itemX + dims.x;
+ itemX = icn.x2 + 1;
+ icn.y2 = dims.y + itemY + 10;
}
- _inventoryIcons.push_back(icn);
-
- if (itemX >= 2 * (icn->x1 - icn->x2) + 800) {
+ if (itemX >= 2 * (icn.x1 - icn.x2) + 800) {
itemX = 9;
- itemY = icn->y2 + 1;
+ itemY = icn.y2 + 1;
}
}
}
@@ -303,15 +297,15 @@ void Inventory2::draw() {
_picture->draw(-1, -1, 0, 0);
for (uint i = 0; i < _inventoryIcons.size(); i++) {
- InventoryIcon *icn = _inventoryIcons[i];
+ const InventoryIcon &icn = _inventoryIcons[i];
- if (icn->isSelected) {
- icn->pictureObjectSelected->drawAt(icn->x1, icn->y1 + 10);
+ if (icn.isSelected) {
+ icn.pictureObjectSelected->drawAt(icn.x1, icn.y1 + 10);
} else {
- if (icn->isMouseHover)
- icn->pictureObjectHover->drawAt(icn->x1, icn->y1 + 10);
+ if (icn.isMouseHover)
+ icn.pictureObjectHover->drawAt(icn.x1, icn.y1 + 10);
else
- icn->pictureObjectNormal->drawAt(icn->x1, icn->y1 + 10);
+ icn.pictureObjectNormal->drawAt(icn.x1, icn.y1 + 10);
}
}
@@ -394,22 +388,23 @@ bool Inventory2::handleLeftClick(ExCommand *cmd) {
bool res = false;
for (uint i = 0; i < _inventoryIcons.size(); i++) {
- if (cmd->_x >= _inventoryIcons[i]->x1 && cmd->_x <= _inventoryIcons[i]->x2 &&
- cmd->_y >= _inventoryIcons[i]->y1 && cmd->_y <= _inventoryIcons[i]->y2) {
+ InventoryIcon &icon = _inventoryIcons[i];
+ if (cmd->_x >= icon.x1 && cmd->_x <= icon.x2 &&
+ cmd->_y >= icon.y1 && cmd->_y <= icon.y2) {
if (getSelectedItemId()) {
- if (getSelectedItemId() != _inventoryIcons[i]->inventoryItemId)
+ if (getSelectedItemId() != icon.inventoryItemId)
unselectItem(0);
}
- if (getItemFlags(_inventoryIcons[i]->inventoryItemId) & 1) {
+ if (getItemFlags(icon.inventoryItemId) & 1) {
ExCommand *ex = new ExCommand(0, 17, 65, 0, 0, 0, 1, 0, 0, 0);
ex->_field_2C = 11;
- ex->_field_14 = _inventoryIcons[i]->inventoryItemId;
+ ex->_field_14 = _inventoryIcons[i].inventoryItemId;
ex->_excFlags |= 3;
ex->postMessage();
}
- if (!(getItemFlags(_inventoryIcons[i]->inventoryItemId) & 2)) {
- selectItem(_inventoryIcons[i]->inventoryItemId);
- _inventoryIcons[i]->isSelected = true;
+ if (!(getItemFlags(icon.inventoryItemId) & 2)) {
+ selectItem(icon.inventoryItemId);
+ icon.isSelected = true;
}
res = true;
}
@@ -446,8 +441,8 @@ bool Inventory2::unselectItem(bool flag) {
_selectedId = -1;
for (uint i = 0; i < _inventoryIcons.size(); i++) {
- if (_inventoryIcons[i]->isSelected)
- _inventoryIcons[i]->isSelected = false;
+ if (_inventoryIcons[i].isSelected)
+ _inventoryIcons[i].isSelected = false;
}
g_fp->getGameLoaderInputController()->setCursorItemPicture(0);
@@ -473,16 +468,16 @@ int Inventory2::getHoveredItem(Common::Point *point) {
return 0;
for (uint i = 0; i < _inventoryIcons.size(); i++) {
- InventoryIcon *icn = _inventoryIcons[i];
+ InventoryIcon &icn = _inventoryIcons[i];
if (selId ||
- point->x < icn->x1 ||
- point->x > icn->x2 ||
- point->y < _topOffset + icn->y1 ||
- point->y > _topOffset + icn->y2) {
- icn->isMouseHover = false;
+ point->x < icn.x1 ||
+ point->x > icn.x2 ||
+ point->y < _topOffset + icn.y1 ||
+ point->y > _topOffset + icn.y2) {
+ icn.isMouseHover = false;
} else {
- icn->isMouseHover = true;
- return icn->inventoryItemId;
+ icn.isMouseHover = true;
+ return icn.inventoryItemId;
}
}
@@ -493,7 +488,7 @@ void Inventory2::clear() {
unselectItem(0);
for (uint i = 0; i < _inventoryItems.size(); i++)
- getInventoryPoolItemFieldCById(_inventoryItems[i]->itemId);
+ getInventoryPoolItemFieldCById(_inventoryItems[i].itemId);
_inventoryItems.clear();
}
diff --git a/engines/fullpipe/inventory.h b/engines/fullpipe/inventory.h
index 9f9b9961c6..2c08c8a9ac 100644
--- a/engines/fullpipe/inventory.h
+++ b/engines/fullpipe/inventory.h
@@ -66,8 +66,6 @@ struct InventoryItem {
InventoryItem(int id, int cnt) : itemId(id), count(cnt) {}
};
-typedef Common::Array<InventoryItem *> InventoryItems;
-
class PictureObject;
struct InventoryIcon {
@@ -83,11 +81,9 @@ struct InventoryIcon {
bool isMouseHover;
};
-typedef Common::Array<InventoryIcon *> InventoryIcons;
-
class Inventory2 : public Inventory {
- InventoryItems _inventoryItems;
- InventoryIcons _inventoryIcons;
+ Common::Array<InventoryItem> _inventoryItems;
+ Common::Array<InventoryIcon> _inventoryIcons;
int _selectedId;
int _field_48;
bool _isInventoryOut;