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scummvm-rg350
trimui-s
scummvm with trimui support. Forked from https://github.com/salvacam/scummvm-rg350
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fullpipe
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Author
2013-12-29
FULLPIPE: Initial code for scene13
Eugene Sandulenko
2013-12-28
FULLPIPE: Revert accidential change
Eugene Sandulenko
2013-12-28
FULLPIPE: Correctly implement scene switching from command line
Eugene Sandulenko
2013-12-28
FULLPIPE: Complete scene24
Eugene Sandulenko
2013-12-28
FULLPIPE: Implement sceneHandler24()
Eugene Sandulenko
2013-12-28
FULLPIPE: Implement scene24_setPoolState()
Eugene Sandulenko
2013-12-28
FULLPIPE: Plug scene24 in
Eugene Sandulenko
2013-12-28
FULLPIPE: Initial implementation of scene24_initScene()
Eugene Sandulenko
2013-12-28
FULLPIPE: Renames in scene11. This completes the scene
Eugene Sandulenko
2013-12-28
FULLPIPE: Rename variables in scene11
Eugene Sandulenko
2013-12-28
FULLPIPE: Give proper names to subs in scene11
Eugene Sandulenko
2013-12-28
FULLPIPE: Implement scene11_dudeSwingCallback()
Eugene Sandulenko
2013-12-28
FULLPIPE: Implement sceneHandler11_swingerJumpDown()
Eugene Sandulenko
2013-12-28
FULLPIPE: More code to scene11
Eugene Sandulenko
2013-12-28
FULLPIPE: Implement sceneHandler11_jumpFromSwing()
Eugene Sandulenko
2013-12-28
FULLPIPE: implement sceneHandler11_sub08()
Eugene Sandulenko
2013-12-28
FULLPIPE: Implement sceneHandler11_sub11()
Eugene Sandulenko
2013-12-28
FULLPIPE: Implement sceneHandler11_sub10()
Eugene Sandulenko
2013-12-27
FULLPIPE: Implement sceneHandler11_swingLogic()
Eugene Sandulenko
2013-12-27
FULLPIPE: Implement sceneHandler11_sub09()
Eugene Sandulenko
2013-12-27
FULLPIPE: Implement sceneHandler11_swing0()/swing2()
Eugene Sandulenko
2013-12-27
FULLPIPE: More code to scene11
Eugene Sandulenko
2013-12-27
FULLPIPE: Implement sceneHandler11_restartMan() and sceneHandler11_showSwing()
Eugene Sandulenko
2013-12-27
FULLPIPE: Implement sceneHandler11_putBoot()
Eugene Sandulenko
2013-12-27
FULLPIPE: Plug scene11 in
Eugene Sandulenko
2013-12-27
FULLPIPE: Implement scene11_updateCursor()
Eugene Sandulenko
2013-12-27
FULLPIPE: Implement sceneHandler11_manToSwing()
Eugene Sandulenko
2013-12-27
FULLPIPE: Implement sceneHandler11_hitMan()
Eugene Sandulenko
2013-12-27
FULLPIPE: More work on sceneHandler11()
Eugene Sandulenko
2013-12-27
FULLPIPE: More work on sceneHandler11()
Eugene Sandulenko
2013-12-26
FULLPIPE: More work in sceneHandler11()
Eugene Sandulenko
2013-12-26
FULLPIPE: Remove obsolete comment
Eugene Sandulenko
2013-12-25
FULLPIPE: Started implementing sceneHandler11()
Eugene Sandulenko
2013-12-25
FULLPIPE: Add a new debug command, "scene"
Filippos Karapetis
This can be used to view the current scene, or teleport to another one
2013-12-25
FULLPIPE: Implement sceneHandler12_updateFloaters()
Eugene Sandulenko
2013-12-25
FULLPIPE: Catch unplugged scenes
Eugene Sandulenko
2013-12-25
FULLPIPE: Plug scene12 in
Eugene Sandulenko
2013-12-25
FULLPIPE: Implement sceneHandler12()
Eugene Sandulenko
2013-12-25
FULLPIPE: Implement scene12_init()
Eugene Sandulenko
2013-12-24
FULLPIPE: Renames in scene15. This completes scene
Eugene Sandulenko
2013-12-24
FULLPIPE: Plug scene15 in
Eugene Sandulenko
2013-12-24
FULLPIPE: Implement sceneHandler15()
Eugene Sandulenko
2013-12-24
FULLPIPE: Implement scene15_updateCursor()
Eugene Sandulenko
2013-12-24
FULLPIPE: Implement scene15_init()
Eugene Sandulenko
2013-12-24
FULLPIPE: Implement scene11_setupMusic()
Eugene Sandulenko
2013-12-24
FULLPIPE: Implement scene11_initScene()
Eugene Sandulenko
2013-12-23
FULLPIPE: Implement sceneHandler10_clickGum(). This completes scene10
Eugene Sandulenko
2013-12-23
FULLPIPE: Implement several scene10 methods
Eugene Sandulenko
2013-12-23
FULLPIPE: Finish renames in scene08. This completes the scene
Eugene Sandulenko
2013-12-23
FULLPIPE: Renames in scene08
Eugene Sandulenko
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