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path: root/engines/gargoyle/glk.h
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2018-12-08GLK: FROTZ: Added bulk of game processorPaul Gilbert
2018-12-08GLK: Added Blorb container file handlingPaul Gilbert
2018-12-08GLK: astyle formattingdreammaster
2018-12-08GLK: Add garglk_unput_string methodsPaul Gilbert
2018-12-08GLK: Adding file stream opening and closingPaul Gilbert
2018-12-08GLK: Added glk style methodsPaul Gilbert
2018-12-08GLK: Create glk fileref methodsPaul Gilbert
2018-12-08GLK: Beginnings of file reference handlingPaul Gilbert
2018-12-08GLK: Added input window focus, and cleanup of event method stubsPaul Gilbert
2018-12-08GLK: Added time and date glk functionsPaul Gilbert
2018-12-08GLK: Added unicode case methodsPaul Gilbert
2018-12-08GLK: Adding glk stream methodsPaul Gilbert
2018-12-08GLK: Miscellaneous glk methodsPaul Gilbert
2018-12-08GLK: Adding glk window methodsPaul Gilbert
2018-12-08GLK: Added window getSize methodsPaul Gilbert
2018-12-08GLK: Window rearrangement methodsPaul Gilbert
2018-12-08GLK: Starting to flesh out stream classesPaul Gilbert
2018-12-08GLK: Skeleton implementation of window text streamPaul Gilbert
2018-12-08GLK: Add window creationPaul Gilbert
2018-12-08GLK: SCOTT: Initial conversion of ScottFreePaul Gilbert
2018-12-08GLK: Interpreters now derive from GargoyleEngine via GlkPaul Gilbert
2018-12-08GLK: More outer engine structure, and cleanupPaul Gilbert
2018-12-08GLK: Added stubs for Glk methodsPaul Gilbert
2018-12-08GLK: Added Glk enums and structuresPaul Gilbert
2018-12-08GLK: Refactor Glk to derice from InterpreterPaul Gilbert
2018-12-08GLK: Add stub classes for sub-engine componentsPaul Gilbert