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scummvm-rg350
trimui-s
scummvm with trimui support. Forked from https://github.com/salvacam/scummvm-rg350
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engines
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gargoyle
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module.mk
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2018-12-08
GLK: FROTZ: Added bulk of game processor
Paul Gilbert
2018-12-08
GLK: Added Blorb container file handling
Paul Gilbert
2018-12-08
GLK: FROTZ: Beginnings of Mem class
Paul Gilbert
2018-12-08
GLK: FROTZ: Added error handling
Paul Gilbert
2018-12-08
GLK: FROTZ: Beginnings of initialization
Paul Gilbert
2018-12-08
GLK: FROTZ: Fleshing out detection logic and added some entries
Paul Gilbert
2018-12-08
GLK: FROTZ: Skeleton sub-engine for Frotz interpreter
Paul Gilbert
2018-12-08
GLK: gcc compilation fixes
dreammaster
2018-12-08
GLK: Merge Clipboard and WindowMask into a new Selection class
Paul Gilbert
2018-12-08
GLK: Merge Files class into existing Streams class
Paul Gilbert
2018-12-08
GLK: Beginnings of file reference handling
Paul Gilbert
2018-12-08
GLK: Converted fillRect to use a Rect to specify bounds
Paul Gilbert
2018-12-08
GLK: Logic for keypress event handling
Paul Gilbert
2018-12-08
GLK: Added time and date glk functions
Paul Gilbert
2018-12-08
GLK: Added unicode case methods
Paul Gilbert
2018-12-08
GLK: Move Draw class into new Screen class
Paul Gilbert
2018-12-08
GLK: Split the windows.cpp file into separate files for each window class
Paul Gilbert
2018-12-08
GLK: Added TextGridWindow methods and support
Paul Gilbert
2018-12-08
GLK: Setting up of configuration loading
Paul Gilbert
2018-12-08
GLK: Adding stream open/closing
Paul Gilbert
2018-12-08
GLK: Skeleton implementation of window text stream
Paul Gilbert
2018-12-08
GLK: Window setup for text buffer windows
Paul Gilbert
2018-12-08
GLK: Add window creation
Paul Gilbert
2018-12-08
GLK: SCOTT: Adding game detection code
Paul Gilbert
2018-12-08
GLK: Interpreters now derive from GargoyleEngine via Glk
Paul Gilbert
2018-12-08
GLK: More outer engine structure, and cleanup
Paul Gilbert
2018-12-08
GLK: Add stub classes for sub-engine components
Paul Gilbert
2018-12-08
GLK: Initial skeleton engine
Paul Gilbert