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path: root/engines/gargoyle/module.mk
AgeCommit message (Expand)Author
2018-12-08GLK: FROTZ: Added bulk of game processorPaul Gilbert
2018-12-08GLK: Added Blorb container file handlingPaul Gilbert
2018-12-08GLK: FROTZ: Beginnings of Mem classPaul Gilbert
2018-12-08GLK: FROTZ: Added error handlingPaul Gilbert
2018-12-08GLK: FROTZ: Beginnings of initializationPaul Gilbert
2018-12-08GLK: FROTZ: Fleshing out detection logic and added some entriesPaul Gilbert
2018-12-08GLK: FROTZ: Skeleton sub-engine for Frotz interpreterPaul Gilbert
2018-12-08GLK: gcc compilation fixesdreammaster
2018-12-08GLK: Merge Clipboard and WindowMask into a new Selection classPaul Gilbert
2018-12-08GLK: Merge Files class into existing Streams classPaul Gilbert
2018-12-08GLK: Beginnings of file reference handlingPaul Gilbert
2018-12-08GLK: Converted fillRect to use a Rect to specify boundsPaul Gilbert
2018-12-08GLK: Logic for keypress event handlingPaul Gilbert
2018-12-08GLK: Added time and date glk functionsPaul Gilbert
2018-12-08GLK: Added unicode case methodsPaul Gilbert
2018-12-08GLK: Move Draw class into new Screen classPaul Gilbert
2018-12-08GLK: Split the windows.cpp file into separate files for each window classPaul Gilbert
2018-12-08GLK: Added TextGridWindow methods and supportPaul Gilbert
2018-12-08GLK: Setting up of configuration loadingPaul Gilbert
2018-12-08GLK: Adding stream open/closingPaul Gilbert
2018-12-08GLK: Skeleton implementation of window text streamPaul Gilbert
2018-12-08GLK: Window setup for text buffer windowsPaul Gilbert
2018-12-08GLK: Add window creationPaul Gilbert
2018-12-08GLK: SCOTT: Adding game detection codePaul Gilbert
2018-12-08GLK: Interpreters now derive from GargoyleEngine via GlkPaul Gilbert
2018-12-08GLK: More outer engine structure, and cleanupPaul Gilbert
2018-12-08GLK: Add stub classes for sub-engine componentsPaul Gilbert
2018-12-08GLK: Initial skeleton enginePaul Gilbert