Age | Commit message (Collapse) | Author | |
---|---|---|---|
2019-07-14 | GLK: ALAN2: Change detections list to use common GlkDetectionEntry | Paul Gilbert | |
2019-07-06 | GLK: Change other sub-engines to use GlkDetectedGame | Paul Gilbert | |
2019-06-23 | GLK: Show unknown variant dialog for unknown detection entries | Paul Gilbert | |
2019-06-22 | GLK: ALAN2: Add detection entries | Paul Gilbert | |
2018-12-31 | GLK: Standardizing on a common GameDescriptor class for detectors | Paul Gilbert | |
2018-12-28 | GLK: Simplify arrays of valid extensions in detection code | Paul Gilbert | |
Suggested by Sev as a way to avoid having both arrays and array sizes | |||
2018-12-28 | GLK: Fix out of bound access in detection code | Thierry Crozat | |
This caused some random asserts when for example trying to add any game as Common::Str::hasSuffixIgnoreCase could be called with a null pointer. | |||
2018-12-27 | GLK: ALAN2: Initial skeleton sub-engine | Filippos Karapetis | |