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path: root/engines/glk/alan2/main.cpp
AgeCommit message (Collapse)Author
2019-11-17GLK: ALAN2: CleanupPaul Gilbert
2019-07-06GLK: ALAN2: Cleanup of unused variablesPaul Gilbert
2019-06-27GLK: ALAN2: Fix loading memory for Big EndianPaul Gilbert
2019-06-23GLK: ALAN2: Add loading savegames from launcher, deinitialization codePaul Gilbert
2019-06-23GLK: ALAN2: Cleanup of data text file openingPaul Gilbert
2019-06-23GLK: ALAN2: Fixes for restarting in-gamePaul Gilbert
2019-06-22GLK: ALAN2: Fix quitting in-gamePaul Gilbert
2019-06-22GLK: ALAN2: Set up main game loop for restarting gamePaul Gilbert
2019-06-22GLK: ALAN2: Create jump context system to replace original setjmpPaul Gilbert
This is basically a simplified version of the ScummVM coroutines, since we just need the ability to consistently break out to the main game loop when a call is made to the error method
2019-06-22GLK: ALAN2: Further gcc warning fixesdreammaster
2019-06-22GLK: ALAN2: Further gcc warning fixesPaul Gilbert
2019-06-22GLK: ALAN2: Warning fixesPaul Gilbert
2019-06-22GLK: ALAN2: Change all EOF to EOD that is case to uintPaul Gilbert
2019-06-22GLK: ALAN2: Fixing gcc warningsdreammaster
2019-06-22GLK: ALAN2: astyle formattingdreammaster
2019-06-22GLK: ALAN2: Removing all the existing system specific ifdef blocksPaul Gilbert
I'm going to be shortly formatting the code and doing refactoring to work around the setjmp calls in the original, so there's little point in keeping the system specific ifdef blocks from the original
2019-06-22GLK: ALAN2: Remove all prototype ifdef blocksPaul Gilbert
2019-06-22GLK: ALAN2: Added shouldQuit checks to break out of game loopsPaul Gilbert
2019-06-22GLK: ALAN2: Loading fixesPaul Gilbert
2019-06-22GLK: ALAN2: Add Glk window initializationPaul Gilbert
2019-06-22GLK: ALAN2: Fixes to game header loading and validationPaul Gilbert
2019-06-22GLK: ALAN2: Added missing main code file, hooked up to Alan2 engine skeletonPaul Gilbert