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These types map onto the uint32 memory array. Chances are that the
default packing would be fine, since each structure field is always
using four byte types, but better safe than sorry
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Suggested by Sev as a way to avoid having both arrays and array sizes
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In-class initialization of members is a c++11 features
but several ports use compilers that do not support it.
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This caused some random asserts when for example trying to add any
game as Common::Str::hasSuffixIgnoreCase could be called with a null
pointer.
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