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path: root/engines/glk/blorb.cpp
AgeCommit message (Collapse)Author
2019-08-16GLK: FROTZ: Workaround Shogun Blorb having a 0 size apal chunkPaul Gilbert
2019-08-01GLK: Added Blorb mapping to the optional adaptive palette listPaul Gilbert
2019-07-27GLK: FROTZ: Add detection for Infocom game Blorb files available at if-archivePaul Gilbert
2019-07-06GLK: Fix playback of Blorb AIFF chunksPaul Gilbert
2019-07-06GLK: ALAN3: Add support for loading a3r Blorb filesPaul Gilbert
2019-03-31GLK: Only check the format of a Blorb file if it has a valid file extensionCameron Cawley
2019-03-31GLK: Improved detection of Blorb filesCameron Cawley
2018-12-14GLK: SCOTT: Add support for Mysterious Adventures Blorb filesPaul Gilbert
2018-12-12GLK: FROTZ: Adding detection entries, add ability to read serials from Blorb ↵Paul Gilbert
archives
2018-12-08GLK: GLULXE: Skeleton sub-enginePaul Gilbert
2018-12-08GLK: Add support for secondary Blorb files separate from the gamefilePaul Gilbert
It also hads further support for playing AIFF files. However, the Blorb files for Lurking Horror & Sherlock on the if-archive website don't seem to be valid AIFF files, so sound doesn't play using them
2018-12-08GLK: Beginnings of Sounds managerPaul Gilbert
2018-12-08GLK: TADS: Skeletons for TADS 2 & 3 subengines, extra detection logicPaul Gilbert
2018-12-08GLK: Fix gcc warningsPaul Gilbert
2018-12-08GLK: FROTZ: Beginnings of support for Infocom picture filesPaul Gilbert
2018-12-08GLK: Finish refactoring Blorb classPaul Gilbert
2018-12-08GLK: In progress transforming Blorb code to be a Common::ArchivePaul Gilbert
2018-12-08GLK: Fix gcc compiler warningsPaul Gilbert
2018-12-08GLK: Changing class and namespaces from Gargoyle to GlkPaul Gilbert
2018-12-08GLK: Changing gargoyle folder to glkPaul Gilbert