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author | Paul Gilbert | 2018-12-08 12:18:10 -0800 |
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committer | Paul Gilbert | 2018-12-08 19:05:59 -0800 |
commit | 08db684864f0734a2d93641dc7a23ce117073eb4 (patch) | |
tree | b039d24f7ed4c63719a3eb1f905050d92f007e22 /engines/glk/blorb.cpp | |
parent | 43283ff561233d5e67cc15d8f1c3da4489156c0c (diff) | |
download | scummvm-rg350-08db684864f0734a2d93641dc7a23ce117073eb4.tar.gz scummvm-rg350-08db684864f0734a2d93641dc7a23ce117073eb4.tar.bz2 scummvm-rg350-08db684864f0734a2d93641dc7a23ce117073eb4.zip |
GLK: Add support for secondary Blorb files separate from the gamefile
It also hads further support for playing AIFF files. However, the
Blorb files for Lurking Horror & Sherlock on the if-archive website
don't seem to be valid AIFF files, so sound doesn't play using them
Diffstat (limited to 'engines/glk/blorb.cpp')
-rw-r--r-- | engines/glk/blorb.cpp | 2 |
1 files changed, 1 insertions, 1 deletions
diff --git a/engines/glk/blorb.cpp b/engines/glk/blorb.cpp index 5ffd0b03b0..4a4cf8c531 100644 --- a/engines/glk/blorb.cpp +++ b/engines/glk/blorb.cpp @@ -153,7 +153,7 @@ Common::ErrorCode Blorb::load() { ce._filename += ".mp3"; else if (ce._id == ID_WAVE) ce._filename += ".wav"; - else if (ce._id == ID_AIFF) + else if (ce._id == ID_AIFF || ce._id == ID_FORM) ce._filename += ".aiff"; else if (ce._id == ID_OGG) ce._filename += ".ogg"; |