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authorPaul Gilbert2018-12-08 12:18:10 -0800
committerPaul Gilbert2018-12-08 19:05:59 -0800
commit08db684864f0734a2d93641dc7a23ce117073eb4 (patch)
treeb039d24f7ed4c63719a3eb1f905050d92f007e22 /engines/glk/blorb.cpp
parent43283ff561233d5e67cc15d8f1c3da4489156c0c (diff)
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GLK: Add support for secondary Blorb files separate from the gamefile
It also hads further support for playing AIFF files. However, the Blorb files for Lurking Horror & Sherlock on the if-archive website don't seem to be valid AIFF files, so sound doesn't play using them
Diffstat (limited to 'engines/glk/blorb.cpp')
-rw-r--r--engines/glk/blorb.cpp2
1 files changed, 1 insertions, 1 deletions
diff --git a/engines/glk/blorb.cpp b/engines/glk/blorb.cpp
index 5ffd0b03b0..4a4cf8c531 100644
--- a/engines/glk/blorb.cpp
+++ b/engines/glk/blorb.cpp
@@ -153,7 +153,7 @@ Common::ErrorCode Blorb::load() {
ce._filename += ".mp3";
else if (ce._id == ID_WAVE)
ce._filename += ".wav";
- else if (ce._id == ID_AIFF)
+ else if (ce._id == ID_AIFF || ce._id == ID_FORM)
ce._filename += ".aiff";
else if (ce._id == ID_OGG)
ce._filename += ".ogg";