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scummvm-rg350
trimui-s
scummvm with trimui support. Forked from https://github.com/salvacam/scummvm-rg350
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glk
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blorb.cpp
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2019-08-16
GLK: FROTZ: Workaround Shogun Blorb having a 0 size apal chunk
Paul Gilbert
2019-08-01
GLK: Added Blorb mapping to the optional adaptive palette list
Paul Gilbert
2019-07-27
GLK: FROTZ: Add detection for Infocom game Blorb files available at if-archive
Paul Gilbert
2019-07-06
GLK: Fix playback of Blorb AIFF chunks
Paul Gilbert
2019-07-06
GLK: ALAN3: Add support for loading a3r Blorb files
Paul Gilbert
2019-03-31
GLK: Only check the format of a Blorb file if it has a valid file extension
Cameron Cawley
2019-03-31
GLK: Improved detection of Blorb files
Cameron Cawley
2018-12-14
GLK: SCOTT: Add support for Mysterious Adventures Blorb files
Paul Gilbert
2018-12-12
GLK: FROTZ: Adding detection entries, add ability to read serials from Blorb ↵
Paul Gilbert
archives
2018-12-08
GLK: GLULXE: Skeleton sub-engine
Paul Gilbert
2018-12-08
GLK: Add support for secondary Blorb files separate from the gamefile
Paul Gilbert
It also hads further support for playing AIFF files. However, the Blorb files for Lurking Horror & Sherlock on the if-archive website don't seem to be valid AIFF files, so sound doesn't play using them
2018-12-08
GLK: Beginnings of Sounds manager
Paul Gilbert
2018-12-08
GLK: TADS: Skeletons for TADS 2 & 3 subengines, extra detection logic
Paul Gilbert
2018-12-08
GLK: Fix gcc warnings
Paul Gilbert
2018-12-08
GLK: FROTZ: Beginnings of support for Infocom picture files
Paul Gilbert
2018-12-08
GLK: Finish refactoring Blorb class
Paul Gilbert
2018-12-08
GLK: In progress transforming Blorb code to be a Common::Archive
Paul Gilbert
2018-12-08
GLK: Fix gcc compiler warnings
Paul Gilbert
2018-12-08
GLK: Changing class and namespaces from Gargoyle to Glk
Paul Gilbert
2018-12-08
GLK: Changing gargoyle folder to glk
Paul Gilbert