Age | Commit message (Expand) | Author |
2019-07-06 | GLK: ALAN3: Move Alan3 out of release build ifdef | Paul Gilbert |
2019-07-06 | GLK: ALAN3: Fix gcc errors | Paul Gilbert |
2019-07-06 | GLK: Properly handle sound setup | Paul Gilbert |
2019-07-06 | GLK: Change other sub-engines to use GlkDetectedGame | Paul Gilbert |
2019-07-06 | GLK: ALAN3: Create GlkDetectedGame base class for simplifying detections | Paul Gilbert |
2019-07-06 | GLK: ALAN3: Add detection logic | Paul Gilbert |
2019-06-23 | GLK: ALAN2: Move Alan 2 interpreter out of debug builds block | Paul Gilbert |
2019-06-16 | GLK: ADVSYS: Move AdvSys out of release build exclusion | Paul Gilbert |
2019-06-16 | GLK: In progress transition to all sub-engines using Quetzal save files | Paul Gilbert |
2019-06-09 | GLK: ADVSYS: Engine skeleton | Paul Gilbert |
2019-05-24 | GLK: HUGO: Move Hugo engine out of RELEASE_BUILD blocks | Paul Gilbert |
2019-05-10 | GLK: HUGO: Initial sub-engine skeleton | Paul Gilbert |
2019-05-07 | GLK: MAGNETIC: Hook up Magnetic sub-engine | Paul Gilbert |
2019-02-20 | GLK: Disable unsupported sub-engines in release mode | Paul Gilbert |
2019-01-01 | GLK: Fix gcc warning in engine construction | Paul Gilbert |
2018-12-31 | GLK: Implement passing detection options to the engines | Paul Gilbert |
2018-12-31 | GLK: Standardizing on a common GameDescriptor class for detectors | Paul Gilbert |
2018-12-31 | GLK: Move GlkMetaEngine declaration into a new header file | Paul Gilbert |
2018-12-27 | GLK: ALAN2: Initial skeleton sub-engine | Filippos Karapetis |
2018-12-14 | GLK: Detect game Id clashes across different sub-engines | Paul Gilbert |
2018-12-09 | GLK: Update engine name and copyright strings | Paul Gilbert |
2018-12-08 | GLK: GLULXE: Skeleton sub-engine | Paul Gilbert |
2018-12-08 | GLK: TADS: Skeletons for TADS 2 & 3 subengines, extra detection logic | Paul Gilbert |
2018-12-08 | GLK: TADS: Skeleton engine | Paul Gilbert |
2018-12-08 | GLK: FROTZ: Savegame listing now reads Quetzal savegames | Paul Gilbert |
2018-12-08 | GLK: Fixes for combined loading/saving code | Paul Gilbert |
2018-12-08 | GLK: Handle starting the engine directly from the command line | Paul Gilbert |
2018-12-08 | GLK: Derive detection from MetaEngine rather than AdvancedMetaEngine | Paul Gilbert |
2018-12-08 | GLK: SCOTT: Centralize the set of game names | Paul Gilbert |
2018-12-08 | GLK: Changing class and namespaces from Gargoyle to Glk | Paul Gilbert |
2018-12-08 | GLK: Changing gargoyle folder to glk | Paul Gilbert |