Age | Commit message (Expand) | Author |
---|---|---|
2018-12-14 | GLK: Detect game Id clashes across different sub-engines | Paul Gilbert |
2018-12-09 | GLK: Update engine name and copyright strings | Paul Gilbert |
2018-12-08 | GLK: GLULXE: Skeleton sub-engine | Paul Gilbert |
2018-12-08 | GLK: TADS: Skeletons for TADS 2 & 3 subengines, extra detection logic | Paul Gilbert |
2018-12-08 | GLK: TADS: Skeleton engine | Paul Gilbert |
2018-12-08 | GLK: FROTZ: Savegame listing now reads Quetzal savegames | Paul Gilbert |
2018-12-08 | GLK: Fixes for combined loading/saving code | Paul Gilbert |
2018-12-08 | GLK: Handle starting the engine directly from the command line | Paul Gilbert |
2018-12-08 | GLK: Derive detection from MetaEngine rather than AdvancedMetaEngine | Paul Gilbert |
2018-12-08 | GLK: SCOTT: Centralize the set of game names | Paul Gilbert |
2018-12-08 | GLK: Changing class and namespaces from Gargoyle to Glk | Paul Gilbert |
2018-12-08 | GLK: Changing gargoyle folder to glk | Paul Gilbert |