index
:
scummvm-rg350
trimui-s
scummvm with trimui support. Forked from https://github.com/salvacam/scummvm-rg350
neonloop
about
summary
refs
log
tree
commit
diff
log msg
author
committer
range
path:
root
/
engines
/
glk
/
frotz
/
frotz.cpp
Age
Commit message (
Expand
)
Author
2019-01-06
GLK: FROTZ: Force v6 games to 320x200
Paul Gilbert
2019-01-02
GLK: Make a _gameFile field in the base Glk engine
Paul Gilbert
2019-01-01
GLK: FROTZ: Cleanup of incorrect namespace comments
Paul Gilbert
2019-01-01
GLK: FROTZ: Support shorthand abbreviations in earlier Infocom games
Paul Gilbert
2018-12-31
GLK: Implement passing detection options to the engines
Paul Gilbert
2018-12-19
GLK: FROTZ: Screen rendering after loading savegame from launcher
Paul Gilbert
2018-12-18
GLK: FROTZ: Janitorial fixes
Paul Gilbert
2018-12-08
GLK: FROTZ: Allow loading savegames from launcher
Paul Gilbert
2018-12-08
GLK: FROTZ: Quetzal saving and loading now works
Paul Gilbert
2018-12-08
GLK: FROTZ: Further reading/writing setup for savegames using Quetzal
Paul Gilbert
2018-12-08
GLK: FROTZ: Add derived Screen class to add Infocom character graphics font
Paul Gilbert
2018-12-08
GLK: FROTZ: Prompt for exit when game quits
Paul Gilbert
2018-12-08
GLK: Change lots of comments from multiline to single line
Paul Gilbert
2018-12-08
GLK: FROTZ: Move setting default colors to GlkInterface
Paul Gilbert
2018-12-08
GLK: FROTZ: Set up default Frotz white on blue screen colors
Paul Gilbert
2018-12-08
GLK: FROTZ: Further merging together of configuration into a new config.cpp file
Paul Gilbert
2018-12-08
GLK: Centralizing more of the savegame code in GlkEngine
Paul Gilbert
2018-12-08
GLK: Derive detection from MetaEngine rather than AdvancedMetaEngine
Paul Gilbert
2018-12-08
GLK: Changing class and namespaces from Gargoyle to Glk
Paul Gilbert
2018-12-08
GLK: Changing gargoyle folder to glk
Paul Gilbert