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path: root/engines/glk/frotz/frotz.cpp
AgeCommit message (Expand)Author
2019-01-06GLK: FROTZ: Force v6 games to 320x200Paul Gilbert
2019-01-02GLK: Make a _gameFile field in the base Glk enginePaul Gilbert
2019-01-01GLK: FROTZ: Cleanup of incorrect namespace commentsPaul Gilbert
2019-01-01GLK: FROTZ: Support shorthand abbreviations in earlier Infocom gamesPaul Gilbert
2018-12-31GLK: Implement passing detection options to the enginesPaul Gilbert
2018-12-19GLK: FROTZ: Screen rendering after loading savegame from launcherPaul Gilbert
2018-12-18GLK: FROTZ: Janitorial fixesPaul Gilbert
2018-12-08GLK: FROTZ: Allow loading savegames from launcherPaul Gilbert
2018-12-08GLK: FROTZ: Quetzal saving and loading now worksPaul Gilbert
2018-12-08GLK: FROTZ: Further reading/writing setup for savegames using QuetzalPaul Gilbert
2018-12-08GLK: FROTZ: Add derived Screen class to add Infocom character graphics fontPaul Gilbert
2018-12-08GLK: FROTZ: Prompt for exit when game quitsPaul Gilbert
2018-12-08GLK: Change lots of comments from multiline to single linePaul Gilbert
2018-12-08GLK: FROTZ: Move setting default colors to GlkInterfacePaul Gilbert
2018-12-08GLK: FROTZ: Set up default Frotz white on blue screen colorsPaul Gilbert
2018-12-08GLK: FROTZ: Further merging together of configuration into a new config.cpp filePaul Gilbert
2018-12-08GLK: Centralizing more of the savegame code in GlkEnginePaul Gilbert
2018-12-08GLK: Derive detection from MetaEngine rather than AdvancedMetaEnginePaul Gilbert
2018-12-08GLK: Changing class and namespaces from Gargoyle to GlkPaul Gilbert
2018-12-08GLK: Changing gargoyle folder to glkPaul Gilbert