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scummvm-rg350
trimui-s
scummvm with trimui support. Forked from https://github.com/salvacam/scummvm-rg350
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glk
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frotz
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glk_interface.cpp
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Author
2019-08-16
GLK: FROTZ: Properly implement os_char_width
Paul Gilbert
2019-08-16
GLK: FROTZ: Proper pixel precision for V5+
Paul Gilbert
2019-08-08
GLK: FROTZ: Ordering of text and graphics windows based on usage
Paul Gilbert
2019-08-02
GLK: FROTZ: Title screen for Arthur is partially showing
Paul Gilbert
2019-07-27
GLK: FROTZ: Make missing MG1 or Blorbs for v6 games an error
Paul Gilbert
2019-04-29
GLK: Fix warnings
Cameron Cawley
2019-03-13
GLK: FROTZ: Move setReverseVideo into Window
Paul Gilbert
2019-03-12
GLK: FROTZ: Move remainder of font/style logic into Window
Paul Gilbert
2019-03-06
GLK: FROTZ: Create Glk windows on the fly as needed
Paul Gilbert
2019-03-02
GLK: FROTZ: Implement os_beep method
Paul Gilbert
2019-02-27
GLK: FROTZ: Move window clearing to a Window method
Paul Gilbert
2019-02-27
GLK: FROTZ: Move current window into _wp
Paul Gilbert
2019-02-23
GLK: FROTZ: Add V6 text cursor logic
Paul Gilbert
2019-02-23
GLK: FROTZ: Fix colors for Beyond Zork
Paul Gilbert
2019-02-23
GLK: FROTZ: Fix initialization of zcolors array
Paul Gilbert
2019-02-20
GLK: FROTZ: Change default fg/bg from int to uint
Paul Gilbert
2019-02-17
GLK: FROTZ: Fix display in Zork Zero after showing title screen
Paul Gilbert
2019-02-17
GLK: FROTZ: Fix display of Zork Zero title screen
Paul Gilbert
2019-02-16
GLK: FROTZ: Improved setup and handling of fg/bg colors
Paul Gilbert
2019-02-06
GLK: FROTZ: Fix drawing position of pillars in Zork Zero
Paul Gilbert
2019-01-31
GLK: FROTZ: Cleanup of current fg/bg variables
Paul Gilbert
2019-01-29
GLK: FROTZ: Fix rendering text to upper window in Zork Zero
Paul Gilbert
2019-01-19
GLK: FROTZ: Wrap text around pictures added in text window
Paul Gilbert
2019-01-15
GLK: FROTZ: Route pictures drawn in window 0 to the text buffer window
Paul Gilbert
2019-01-06
GLK: FROTZ: Force v6 games to 320x200
Paul Gilbert
2019-01-05
GLK: FROTX: Draw pictures at the correct position
Paul Gilbert
2019-01-04
GLK: FROTZ: Only wait for keypress in Beyond Zork title if mg1 present
Paul Gilbert
2019-01-04
GLK: FROTZ: Cleanup of image drawing code
Paul Gilbert
2019-01-04
GLK: FROTZ: Refactor V6 window arrangements
Paul Gilbert
2019-01-03
GLK: FROTZ: os_picture_data wasn't dividing by cell size
Paul Gilbert
2019-01-01
GLK: FROTZ: Cleanup of incorrect namespace comments
Paul Gilbert
2019-01-01
GLK: FROTZ: Added skeleton classes for ZMachine windows
Paul Gilbert
2019-01-01
GLK: FROTZ: Fix #10843 Status bar disappearing when textbox is shown
Paul Gilbert
2018-12-28
GLK: FROTZ: Implement PageUp/PageDn scrolling of desc area in Beyond Zork
Paul Gilbert
2018-12-27
GLK: FROTZ: Don't show Beyond Zork title when loading save from launcher
Paul Gilbert
2018-12-14
GLK: FROTZ: Fix sound looping
Paul Gilbert
2018-12-09
GLK: Standardizing uint vs uint32 usage
Paul Gilbert
2018-12-09
GLK: Change all references to glui32 and glsi32 to uint and int
Paul Gilbert
2018-12-09
GLK: Hopefully finally fix Amiga compilation
Paul Gilbert
2018-12-08
GLK: FROTZ: Simplify accessing sounds for Lurking Horror & Sherlock
Paul Gilbert
2018-12-08
GLK: FROTZ: Add sound playing code
Paul Gilbert
2018-12-08
GLK: FROTZ: Improved rendering of Beyond Zork description area
Paul Gilbert
2018-12-08
GLK: FROTZ: Beyond Zork title screen now showing
Paul Gilbert
2018-12-08
GLK: FROTZ: More work on displaying Beyond Zork title screen
Paul Gilbert
2018-12-08
GLK: FROTZ: Further loading of Infocom pictures files
Paul Gilbert
2018-12-08
GLK: FROTZ: Beginnings of support for Infocom picture files
Paul Gilbert
2018-12-08
GLK: FROTZ: Move setting default colors to GlkInterface
Paul Gilbert
2018-12-08
GLK: FROTZ: Further merging together of configuration into a new config.cpp file
Paul Gilbert
2018-12-08
GLK: FROTZ: Fix exiting when application is forcefully closed
Paul Gilbert
2018-12-08
GLK: FROTZ: Move ostream_* flags from GlkInterface to Processor
Paul Gilbert
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