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path: root/engines/glk/frotz/screen.cpp
AgeCommit message (Collapse)Author
2019-08-11GLK: FROTZ: Properly have first text screen cover title screen in Arthur introPaul Gilbert
2019-02-21GLK: FROTZ: Initialize _quotes, _dashes and _spaces to 0Torbjörn Andersson
They're int, not bool, so using 'false' seems wrong to me.
2019-02-16GLK: FROTZ: Improved setup and handling of fg/bg colorsPaul Gilbert
2019-01-31GLK: FROTZ: Fix writing transparently to header in Zork ZeroPaul Gilbert
2019-01-31GLK: Cleanups & fixes from color refactoringPaul Gilbert
2019-01-29GLK: FROTZ: Make window transparent for V6 games to not obscure upper areaPaul Gilbert
2019-01-29GLK: FROTZ: Add 6x8 font for Infocom v6 gamesPaul Gilbert
2019-01-26GLK: FROTZ: Split BItmapFont into it's own filePaul Gilbert
2019-01-06GLK: FROTZ: Set default colors for v6 gamesPaul Gilbert
2019-01-06GLK: FROTZ: Force v6 games to 320x200Paul Gilbert
As much as I'd like to allow for variable resolution sizes, the graphics in Zork Zero are geared specifically for a 320x200 screen. Maybe in the future I can allow for automatic stretching to fit any screen size, but for now it's more important to get the v6 games working at all
2019-01-02GLK: FROTZ: Keep mono & prop font sizes to be the same for v6 gamesPaul Gilbert
2019-01-01GLK: FROTZ: Cleanup of incorrect namespace commentsPaul Gilbert
2018-12-31GLK: Splitting font related info from Conf into their own classesPaul Gilbert
2018-12-17GLK: FROTZ: Remove need for new font style for Runic fontPaul Gilbert
2018-12-08GLK: FROTZ: Fix display of character graphics in text grid windowsPaul Gilbert
2018-12-08GLK: FROTZ: Draw character graphic chars at the same size as the fixed width ↵Paul Gilbert
font
2018-12-08GLK: FROTZ: Fix selection of the character graphics fontPaul Gilbert
2018-12-08GLK: FROTZ: Add derived Screen class to add Infocom character graphics fontPaul Gilbert
2018-12-08GLK: Merge Fonts class into Screen classPaul Gilbert