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path: root/engines/glk/frotz
AgeCommit message (Expand)Author
2019-04-29GLK: Fix warningsCameron Cawley
2019-04-04GLK: FROTZ: Handle creating Glk window when switching to/from fixed width stylesPaul Gilbert
2019-03-31GLK: Only check the format of a Blorb file if it has a valid file extensionCameron Cawley
2019-03-31GLK: Improved detection of Blorb filesCameron Cawley
2019-03-13GLK: FROTZ: Set window properties for font number and size when font changesPaul Gilbert
2019-03-13GLK: FROTZ: Move setReverseVideo into WindowPaul Gilbert
2019-03-12GLK: FROTZ: Move remainder of font/style logic into WindowPaul Gilbert
2019-03-10GLK: FROTZ: Set window font size propertyPaul Gilbert
2019-03-06GLK: FROTZ: Create Glk windows on the fly as neededPaul Gilbert
2019-03-05GLK: FROTZ: Moving updating colors and current window into Window classPaul Gilbert
2019-03-04GLK: FROTZ: Fix some game detection IdsPaul Gilbert
2019-03-03GLK: FROTZ: Fix clashes with game IdsPaul Gilbert
2019-03-02GLK: FROTZ: Implement os_beep methodPaul Gilbert
2019-03-01GLK: FROTZ: Fix confusing indentationTorbjörn Andersson
2019-02-27GLK: FROTZ: Move window clearing to a Window methodPaul Gilbert
2019-02-27GLK: FROTZ: Move current window into _wpPaul Gilbert
2019-02-27GLK: FROTZ: Improved palette readingPaul Gilbert
2019-02-26GLK: FROTZ: Fix getting cursor position for non V6 gamesPaul Gilbert
2019-02-23GLK: FROTZ: Add V6 text cursor logicPaul Gilbert
2019-02-23GLK: FROTZ: Fix colors for Beyond ZorkPaul Gilbert
2019-02-23GLK: FROTZ: Fix initialization of zcolors arrayPaul Gilbert
2019-02-21GLK: FROTZ: Disable typographic niceties for Beyond Zork fontTorbjörn Andersson
2019-02-21GLK: FROTZ: Initialize _quotes, _dashes and _spaces to 0Torbjörn Andersson
2019-02-20GLK: FROTZ: Fix default colors for non-V6 gamesPaul Gilbert
2019-02-20GLK: FROTZ: Change default fg/bg from int to uintPaul Gilbert
2019-02-19GLK: FROTZ: Fix erasing windows that don't have an associated GLK windowPaul Gilbert
2019-02-17GLK: FROTZ: Fix display in Zork Zero after showing title screenPaul Gilbert
2019-02-17GLK: FROTZ: Fix Coverity identified warningsPaul Gilbert
2019-02-17GLK: FROTZ: Fix display of Zork Zero title screenPaul Gilbert
2019-02-17GLK: FROTZ: More properly fix transparency handling of headerPaul Gilbert
2019-02-16GLK: FROTZ: Properly set window colorsPaul Gilbert
2019-02-16GLK: FROTZ: Fix setting default fg & bg colorPaul Gilbert
2019-02-16GLK: FROTZ: Improved setup and handling of fg/bg colorsPaul Gilbert
2019-02-14GLK: FROTZ: Fix expansion of "g" to "again" in some ancient games.Torbjörn Andersson
2019-02-13GLK: FROTZ: Have zRGB properly convert to screen formatPaul Gilbert
2019-02-10GLK: FROTZ: Fixes for saving and restoring in V6 gamesPaul Gilbert
2019-02-06GLK: FROTZ: Fix drawing position of pillars in Zork ZeroPaul Gilbert
2019-01-31GLK: FROTZ: Fix writing transparently to header in Zork ZeroPaul Gilbert
2019-01-31GLK: Cleanups & fixes from color refactoringPaul Gilbert
2019-01-31GLK: FROTZ: Cleanup of current fg/bg variablesPaul Gilbert
2019-01-29GLK: FROTZ: Fix rendering text to upper window in Zork ZeroPaul Gilbert
2019-01-29GLK: FROTZ: Make window transparent for V6 games to not obscure upper areaPaul Gilbert
2019-01-29GLK: FROTZ: Add 6x8 font for Infocom v6 gamesPaul Gilbert
2019-01-26GLK: FROTZ: Split BItmapFont into it's own filePaul Gilbert
2019-01-19GLK: FROTZ: Implement setting mouse cursor visibilityPaul Gilbert
2019-01-19GLK: FROTZ: Wrap text around pictures added in text windowPaul Gilbert
2019-01-15GLK: FROTZ: Route pictures drawn in window 0 to the text buffer windowPaul Gilbert
2019-01-06GLK: FROTZ: Set default colors for v6 gamesPaul Gilbert
2019-01-06GLK: FROTZ: Default white color for v6 game backgroundPaul Gilbert
2019-01-06GLK: FROTZ: Force v6 games to 320x200Paul Gilbert