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scummvm-rg350
trimui-s
scummvm with trimui support. Forked from https://github.com/salvacam/scummvm-rg350
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2019-06-16
GLK: Further changeover of sub-engines to use new savegame code
Paul Gilbert
2019-06-16
GLK: In progress transition to all sub-engines using Quetzal save files
Paul Gilbert
2019-06-16
GLK: FROTZ: Move creation of Quetzal ANNO chunk into base Quetzal writer
Paul Gilbert
2019-06-15
GLK: FROTZ: Change Quetzal restoring to use new base Quetzal reader
Paul Gilbert
2019-06-15
GLK: FROTZ: Change Quetzal saving to use new base Quetzal writer
Paul Gilbert
2019-06-15
GLK: Adding Quetzal classes to the base Glk namespace
Paul Gilbert
2019-05-11
GLK: HUGO: NULL to nullptr, Amiga compilation fix
Paul Gilbert
2019-04-29
GLK: Fix warnings
Cameron Cawley
2019-04-04
GLK: FROTZ: Handle creating Glk window when switching to/from fixed width styles
Paul Gilbert
2019-03-31
GLK: Only check the format of a Blorb file if it has a valid file extension
Cameron Cawley
2019-03-31
GLK: Improved detection of Blorb files
Cameron Cawley
2019-03-13
GLK: FROTZ: Set window properties for font number and size when font changes
Paul Gilbert
2019-03-13
GLK: FROTZ: Move setReverseVideo into Window
Paul Gilbert
2019-03-12
GLK: FROTZ: Move remainder of font/style logic into Window
Paul Gilbert
2019-03-10
GLK: FROTZ: Set window font size property
Paul Gilbert
2019-03-06
GLK: FROTZ: Create Glk windows on the fly as needed
Paul Gilbert
2019-03-05
GLK: FROTZ: Moving updating colors and current window into Window class
Paul Gilbert
2019-03-04
GLK: FROTZ: Fix some game detection Ids
Paul Gilbert
2019-03-03
GLK: FROTZ: Fix clashes with game Ids
Paul Gilbert
2019-03-02
GLK: FROTZ: Implement os_beep method
Paul Gilbert
2019-03-01
GLK: FROTZ: Fix confusing indentation
Torbjörn Andersson
2019-02-27
GLK: FROTZ: Move window clearing to a Window method
Paul Gilbert
2019-02-27
GLK: FROTZ: Move current window into _wp
Paul Gilbert
2019-02-27
GLK: FROTZ: Improved palette reading
Paul Gilbert
2019-02-26
GLK: FROTZ: Fix getting cursor position for non V6 games
Paul Gilbert
2019-02-23
GLK: FROTZ: Add V6 text cursor logic
Paul Gilbert
2019-02-23
GLK: FROTZ: Fix colors for Beyond Zork
Paul Gilbert
2019-02-23
GLK: FROTZ: Fix initialization of zcolors array
Paul Gilbert
2019-02-21
GLK: FROTZ: Disable typographic niceties for Beyond Zork font
Torbjörn Andersson
2019-02-21
GLK: FROTZ: Initialize _quotes, _dashes and _spaces to 0
Torbjörn Andersson
2019-02-20
GLK: FROTZ: Fix default colors for non-V6 games
Paul Gilbert
2019-02-20
GLK: FROTZ: Change default fg/bg from int to uint
Paul Gilbert
2019-02-19
GLK: FROTZ: Fix erasing windows that don't have an associated GLK window
Paul Gilbert
2019-02-17
GLK: FROTZ: Fix display in Zork Zero after showing title screen
Paul Gilbert
2019-02-17
GLK: FROTZ: Fix Coverity identified warnings
Paul Gilbert
2019-02-17
GLK: FROTZ: Fix display of Zork Zero title screen
Paul Gilbert
2019-02-17
GLK: FROTZ: More properly fix transparency handling of header
Paul Gilbert
2019-02-16
GLK: FROTZ: Properly set window colors
Paul Gilbert
2019-02-16
GLK: FROTZ: Fix setting default fg & bg color
Paul Gilbert
2019-02-16
GLK: FROTZ: Improved setup and handling of fg/bg colors
Paul Gilbert
2019-02-14
GLK: FROTZ: Fix expansion of "g" to "again" in some ancient games.
Torbjörn Andersson
2019-02-13
GLK: FROTZ: Have zRGB properly convert to screen format
Paul Gilbert
2019-02-10
GLK: FROTZ: Fixes for saving and restoring in V6 games
Paul Gilbert
2019-02-06
GLK: FROTZ: Fix drawing position of pillars in Zork Zero
Paul Gilbert
2019-01-31
GLK: FROTZ: Fix writing transparently to header in Zork Zero
Paul Gilbert
2019-01-31
GLK: Cleanups & fixes from color refactoring
Paul Gilbert
2019-01-31
GLK: FROTZ: Cleanup of current fg/bg variables
Paul Gilbert
2019-01-29
GLK: FROTZ: Fix rendering text to upper window in Zork Zero
Paul Gilbert
2019-01-29
GLK: FROTZ: Make window transparent for V6 games to not obscure upper area
Paul Gilbert
2019-01-29
GLK: FROTZ: Add 6x8 font for Infocom v6 games
Paul Gilbert
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