aboutsummaryrefslogtreecommitdiff
path: root/engines/glk/frotz
AgeCommit message (Expand)Author
2019-09-15GLK: FROTZ: Change GameID to avoid Conflict with Pegasus Prime EngineD G Turner
2019-08-18GLK: FROTZ: Whitespace fixesPaul Gilbert
2019-08-18GLK: FROTZ: Fix creating text vs buffer windowsPaul Gilbert
2019-08-16GLK: FROTZ: Erase correct area when switching rooms in ArthurPaul Gilbert
2019-08-16GLK: FROTZ: Properly implement os_char_widthPaul Gilbert
2019-08-16GLK: FROTZ: Proper pixel precision for V5+Paul Gilbert
2019-08-16GLK: FROTZ: Only call Glk move cursor for Glk text grid windowsPaul Gilbert
2019-08-11GLK: FROTZ: Properly erase window when Arthur intro finishesPaul Gilbert
2019-08-11GLK: FROTZ: Properly have first text screen cover title screen in Arthur introPaul Gilbert
2019-08-11GLK: FROTZ: Allow window positioning before creating Glk windowPaul Gilbert
2019-08-08GLK: FROTZ: Fix drawing graphics in Zork Zero vs ArthurPaul Gilbert
2019-08-08GLK: FROTZ: Ordering of text and graphics windows based on usagePaul Gilbert
2019-08-04GLK: FROTZ: V6 window creation so Arthur intro now progresses furtherPaul Gilbert
2019-08-04GLK: FROTZ: Fix positioning of Arthur title screenPaul Gilbert
2019-08-02GLK: FROTZ: Title screen for Arthur is partially showingPaul Gilbert
2019-08-02GLK: Fix VS uninitialized field warningsPaul Gilbert
2019-07-27GLK: FROTZ: Make missing MG1 or Blorbs for v6 games an errorPaul Gilbert
2019-07-27GLK: FROTZ: Fix reading placeholder rects from Blorb filesPaul Gilbert
2019-07-26GLK: FROTZ: This reverts commit 10a5b70b0af167c1f154a4c9dbe8829fe966fffa.Paul Gilbert
2019-07-24GLK: FROTZ: Fix GCC Compilation Error from Missing Format StringD G Turner
2019-07-21JANITORIAL: Glk engine block formattingPaul Gilbert
2019-07-06GLK: Change other sub-engines to use GlkDetectedGamePaul Gilbert
2019-06-23GLK: Show unknown variant dialog for unknown detection entriesPaul Gilbert
2019-06-16GLK: Further changeover of sub-engines to use new savegame codePaul Gilbert
2019-06-16GLK: In progress transition to all sub-engines using Quetzal save filesPaul Gilbert
2019-06-16GLK: FROTZ: Move creation of Quetzal ANNO chunk into base Quetzal writerPaul Gilbert
2019-06-15GLK: FROTZ: Change Quetzal restoring to use new base Quetzal readerPaul Gilbert
2019-06-15GLK: FROTZ: Change Quetzal saving to use new base Quetzal writerPaul Gilbert
2019-06-15GLK: Adding Quetzal classes to the base Glk namespacePaul Gilbert
2019-05-11GLK: HUGO: NULL to nullptr, Amiga compilation fixPaul Gilbert
2019-04-29GLK: Fix warningsCameron Cawley
2019-04-04GLK: FROTZ: Handle creating Glk window when switching to/from fixed width stylesPaul Gilbert
2019-03-31GLK: Only check the format of a Blorb file if it has a valid file extensionCameron Cawley
2019-03-31GLK: Improved detection of Blorb filesCameron Cawley
2019-03-13GLK: FROTZ: Set window properties for font number and size when font changesPaul Gilbert
2019-03-13GLK: FROTZ: Move setReverseVideo into WindowPaul Gilbert
2019-03-12GLK: FROTZ: Move remainder of font/style logic into WindowPaul Gilbert
2019-03-10GLK: FROTZ: Set window font size propertyPaul Gilbert
2019-03-06GLK: FROTZ: Create Glk windows on the fly as neededPaul Gilbert
2019-03-05GLK: FROTZ: Moving updating colors and current window into Window classPaul Gilbert
2019-03-04GLK: FROTZ: Fix some game detection IdsPaul Gilbert
2019-03-03GLK: FROTZ: Fix clashes with game IdsPaul Gilbert
2019-03-02GLK: FROTZ: Implement os_beep methodPaul Gilbert
2019-03-01GLK: FROTZ: Fix confusing indentationTorbjörn Andersson
2019-02-27GLK: FROTZ: Move window clearing to a Window methodPaul Gilbert
2019-02-27GLK: FROTZ: Move current window into _wpPaul Gilbert
2019-02-27GLK: FROTZ: Improved palette readingPaul Gilbert
2019-02-26GLK: FROTZ: Fix getting cursor position for non V6 gamesPaul Gilbert
2019-02-23GLK: FROTZ: Add V6 text cursor logicPaul Gilbert
2019-02-23GLK: FROTZ: Fix colors for Beyond ZorkPaul Gilbert