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scummvm-rg350
trimui-s
scummvm with trimui support. Forked from https://github.com/salvacam/scummvm-rg350
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Author
2019-02-21
GLK: FROTZ: Initialize _quotes, _dashes and _spaces to 0
Torbjörn Andersson
2019-02-20
GLK: FROTZ: Fix default colors for non-V6 games
Paul Gilbert
2019-02-20
GLK: FROTZ: Change default fg/bg from int to uint
Paul Gilbert
2019-02-19
GLK: FROTZ: Fix erasing windows that don't have an associated GLK window
Paul Gilbert
2019-02-17
GLK: FROTZ: Fix display in Zork Zero after showing title screen
Paul Gilbert
2019-02-17
GLK: FROTZ: Fix Coverity identified warnings
Paul Gilbert
2019-02-17
GLK: FROTZ: Fix display of Zork Zero title screen
Paul Gilbert
2019-02-17
GLK: FROTZ: More properly fix transparency handling of header
Paul Gilbert
2019-02-16
GLK: FROTZ: Properly set window colors
Paul Gilbert
2019-02-16
GLK: FROTZ: Fix setting default fg & bg color
Paul Gilbert
2019-02-16
GLK: FROTZ: Improved setup and handling of fg/bg colors
Paul Gilbert
2019-02-14
GLK: FROTZ: Fix expansion of "g" to "again" in some ancient games.
Torbjörn Andersson
2019-02-13
GLK: FROTZ: Have zRGB properly convert to screen format
Paul Gilbert
2019-02-10
GLK: FROTZ: Fixes for saving and restoring in V6 games
Paul Gilbert
2019-02-06
GLK: FROTZ: Fix drawing position of pillars in Zork Zero
Paul Gilbert
2019-01-31
GLK: FROTZ: Fix writing transparently to header in Zork Zero
Paul Gilbert
2019-01-31
GLK: Cleanups & fixes from color refactoring
Paul Gilbert
2019-01-31
GLK: FROTZ: Cleanup of current fg/bg variables
Paul Gilbert
2019-01-29
GLK: FROTZ: Fix rendering text to upper window in Zork Zero
Paul Gilbert
2019-01-29
GLK: FROTZ: Make window transparent for V6 games to not obscure upper area
Paul Gilbert
2019-01-29
GLK: FROTZ: Add 6x8 font for Infocom v6 games
Paul Gilbert
2019-01-26
GLK: FROTZ: Split BItmapFont into it's own file
Paul Gilbert
2019-01-19
GLK: FROTZ: Implement setting mouse cursor visibility
Paul Gilbert
2019-01-19
GLK: FROTZ: Wrap text around pictures added in text window
Paul Gilbert
2019-01-15
GLK: FROTZ: Route pictures drawn in window 0 to the text buffer window
Paul Gilbert
2019-01-06
GLK: FROTZ: Set default colors for v6 games
Paul Gilbert
2019-01-06
GLK: FROTZ: Default white color for v6 game background
Paul Gilbert
2019-01-06
GLK: FROTZ: Force v6 games to 320x200
Paul Gilbert
2019-01-06
GLK: FROTZ: Fix #10869 Crash initializing undo data
Paul Gilbert
2019-01-05
GLK: FROTX: Draw pictures at the correct position
Paul Gilbert
2019-01-05
GLK: FROTZ: Properly handle picture transparency
Paul Gilbert
2019-01-05
GLK: FROTZ: Fix decoding of MG1 graphics
Paul Gilbert
2019-01-04
GLK: FROTZ: Only wait for keypress in Beyond Zork title if mg1 present
Paul Gilbert
2019-01-04
GLK: FROTZ: Simplified getting/setting window properties
Paul Gilbert
2019-01-04
GLK: FROTZ: Cleanup of image drawing code
Paul Gilbert
2019-01-04
GLK: FROTZ: Refactor V6 window arrangements
Paul Gilbert
2019-01-04
GLK: FROTZ: Clarify comment about Unicode runes a bit.
Torbjörn Andersson
2019-01-03
GLK: FROTZ: Support using prior palette when a pic doesn't have one
Paul Gilbert
2019-01-03
GLK: FROTZ: Fixes for picture decoding
Paul Gilbert
2019-01-03
GLK: FROTZ: os_picture_data wasn't dividing by cell size
Paul Gilbert
2019-01-03
GLK: FROTZ: Hooked up window property reading
Paul Gilbert
2019-01-02
GLK: FROTZ: Keep mono & prop font sizes to be the same for v6 games
Paul Gilbert
2019-01-02
GLK: Make a _gameFile field in the base Glk engine
Paul Gilbert
2019-01-02
GLK: FROTZ: Window positions & sizes are in characters, not pixels
Paul Gilbert
2019-01-02
GLK: FROTZ: Add support for pair windows to have more than 2 children
Paul Gilbert
2019-01-02
GLK: FROTZ: Setting window positon & size, some property reading
Paul Gilbert
2019-01-01
GLK: FROTZ: Beginnings of setting window positions and size
Paul Gilbert
2019-01-01
GLK: FROTZ: Cleanup of incorrect namespace comments
Paul Gilbert
2019-01-01
GLK: FROTZ: Compilation fix
Paul Gilbert
2019-01-01
GLK: FROTZ: Added skeleton classes for ZMachine windows
Paul Gilbert
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