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scummvm-rg350
trimui-s
scummvm with trimui support. Forked from https://github.com/salvacam/scummvm-rg350
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frotz
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Author
2019-09-28
GLK: FROTZ: Fix game Id clashes
Paul Gilbert
2019-09-15
GLK: FROTZ: Change GameID to avoid Conflict with Pegasus Prime Engine
D G Turner
2019-08-18
GLK: FROTZ: Whitespace fixes
Paul Gilbert
2019-08-18
GLK: FROTZ: Fix creating text vs buffer windows
Paul Gilbert
2019-08-16
GLK: FROTZ: Erase correct area when switching rooms in Arthur
Paul Gilbert
2019-08-16
GLK: FROTZ: Properly implement os_char_width
Paul Gilbert
2019-08-16
GLK: FROTZ: Proper pixel precision for V5+
Paul Gilbert
2019-08-16
GLK: FROTZ: Only call Glk move cursor for Glk text grid windows
Paul Gilbert
2019-08-11
GLK: FROTZ: Properly erase window when Arthur intro finishes
Paul Gilbert
2019-08-11
GLK: FROTZ: Properly have first text screen cover title screen in Arthur intro
Paul Gilbert
2019-08-11
GLK: FROTZ: Allow window positioning before creating Glk window
Paul Gilbert
2019-08-08
GLK: FROTZ: Fix drawing graphics in Zork Zero vs Arthur
Paul Gilbert
2019-08-08
GLK: FROTZ: Ordering of text and graphics windows based on usage
Paul Gilbert
2019-08-04
GLK: FROTZ: V6 window creation so Arthur intro now progresses further
Paul Gilbert
2019-08-04
GLK: FROTZ: Fix positioning of Arthur title screen
Paul Gilbert
2019-08-02
GLK: FROTZ: Title screen for Arthur is partially showing
Paul Gilbert
2019-08-02
GLK: Fix VS uninitialized field warnings
Paul Gilbert
2019-07-27
GLK: FROTZ: Make missing MG1 or Blorbs for v6 games an error
Paul Gilbert
2019-07-27
GLK: FROTZ: Fix reading placeholder rects from Blorb files
Paul Gilbert
2019-07-26
GLK: FROTZ: This reverts commit 10a5b70b0af167c1f154a4c9dbe8829fe966fffa.
Paul Gilbert
2019-07-24
GLK: FROTZ: Fix GCC Compilation Error from Missing Format String
D G Turner
2019-07-21
JANITORIAL: Glk engine block formatting
Paul Gilbert
2019-07-06
GLK: Change other sub-engines to use GlkDetectedGame
Paul Gilbert
2019-06-23
GLK: Show unknown variant dialog for unknown detection entries
Paul Gilbert
2019-06-16
GLK: Further changeover of sub-engines to use new savegame code
Paul Gilbert
2019-06-16
GLK: In progress transition to all sub-engines using Quetzal save files
Paul Gilbert
2019-06-16
GLK: FROTZ: Move creation of Quetzal ANNO chunk into base Quetzal writer
Paul Gilbert
2019-06-15
GLK: FROTZ: Change Quetzal restoring to use new base Quetzal reader
Paul Gilbert
2019-06-15
GLK: FROTZ: Change Quetzal saving to use new base Quetzal writer
Paul Gilbert
2019-06-15
GLK: Adding Quetzal classes to the base Glk namespace
Paul Gilbert
2019-05-11
GLK: HUGO: NULL to nullptr, Amiga compilation fix
Paul Gilbert
2019-04-29
GLK: Fix warnings
Cameron Cawley
2019-04-04
GLK: FROTZ: Handle creating Glk window when switching to/from fixed width styles
Paul Gilbert
2019-03-31
GLK: Only check the format of a Blorb file if it has a valid file extension
Cameron Cawley
2019-03-31
GLK: Improved detection of Blorb files
Cameron Cawley
2019-03-13
GLK: FROTZ: Set window properties for font number and size when font changes
Paul Gilbert
2019-03-13
GLK: FROTZ: Move setReverseVideo into Window
Paul Gilbert
2019-03-12
GLK: FROTZ: Move remainder of font/style logic into Window
Paul Gilbert
2019-03-10
GLK: FROTZ: Set window font size property
Paul Gilbert
2019-03-06
GLK: FROTZ: Create Glk windows on the fly as needed
Paul Gilbert
2019-03-05
GLK: FROTZ: Moving updating colors and current window into Window class
Paul Gilbert
2019-03-04
GLK: FROTZ: Fix some game detection Ids
Paul Gilbert
2019-03-03
GLK: FROTZ: Fix clashes with game Ids
Paul Gilbert
2019-03-02
GLK: FROTZ: Implement os_beep method
Paul Gilbert
2019-03-01
GLK: FROTZ: Fix confusing indentation
Torbjörn Andersson
2019-02-27
GLK: FROTZ: Move window clearing to a Window method
Paul Gilbert
2019-02-27
GLK: FROTZ: Move current window into _wp
Paul Gilbert
2019-02-27
GLK: FROTZ: Improved palette reading
Paul Gilbert
2019-02-26
GLK: FROTZ: Fix getting cursor position for non V6 games
Paul Gilbert
2019-02-23
GLK: FROTZ: Add V6 text cursor logic
Paul Gilbert
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