aboutsummaryrefslogtreecommitdiff
path: root/engines/glk/glk.cpp
AgeCommit message (Collapse)Author
2019-11-11GLK: ARCHETYPE: Cleaner exit when game is quitPaul Gilbert
2019-10-26GLK: Safer interpreter tag generation for Quetzal save filesPaul Gilbert
2019-08-02GLK: Fix VS uninitialized field warningsPaul Gilbert
2019-07-29GLK: Added skeleton debuggerPaul Gilbert
2019-07-27GLK: FROTZ: Add detection for Infocom game Blorb files available at if-archivePaul Gilbert
2019-07-06GLK: Properly handle sound setupPaul Gilbert
2019-07-06GLK: ALAN3: Add support for loading a3r Blorb filesPaul Gilbert
2019-06-16GLK: Change language Id in savegames to more portable language codePaul Gilbert
2019-06-16GLK: Change savegame interpreter Ids from index to 4 byte codePaul Gilbert
2019-06-16GLK: ADVSYS: Save/load fixesPaul Gilbert
2019-06-16GLK: Further changeover of sub-engines to use new savegame codePaul Gilbert
2019-06-15GLK: Fix debug channels setupPaul Gilbert
2019-04-28GLK: Implementing more gli object registrationPaul Gilbert
2019-03-02GLK: FROTZ: Implement os_beep methodPaul Gilbert
I instantiate a PCSpeaker instance in the main engine just for beeps, because I don't know any simpler way. But hey, it works.
2019-01-02GLK: FROTZ: Keep mono & prop font sizes to be the same for v6 gamesPaul Gilbert
2019-01-02GLK: Make a _gameFile field in the base Glk enginePaul Gilbert
2018-12-19ENGINES: Add GUIErrorMessageFormat to replace duplicated functions (#1455)Cameron Cawley
2018-12-14GLK: SCOTT: Add support for Mysterious Adventures Blorb filesPaul Gilbert
2018-12-08GLK: GLULXE: Skeleton sub-enginePaul Gilbert
2018-12-08GLK: Add support for secondary Blorb files separate from the gamefilePaul Gilbert
It also hads further support for playing AIFF files. However, the Blorb files for Lurking Horror & Sherlock on the if-archive website don't seem to be valid AIFF files, so sound doesn't play using them
2018-12-08GLK: Beginnings of Sounds managerPaul Gilbert
2018-12-08GLK: FROTZ: Further reading/writing setup for savegames using QuetzalPaul Gilbert
2018-12-08GLK: FROTZ: Add derived Screen class to add Infocom character graphics fontPaul Gilbert
2018-12-08GLK: Finish refactoring Blorb classPaul Gilbert
2018-12-08GLK: In progress transforming Blorb code to be a Common::ArchivePaul Gilbert
2018-12-08GLK: Implementing picture loadingPaul Gilbert
2018-12-08GLK: FROTZ: Don't have a Y margin above title barPaul Gilbert
2018-12-08GLK: Fixes for combined loading/saving codePaul Gilbert
2018-12-08GLK: Centralizing more of the savegame code in GlkEnginePaul Gilbert
2018-12-08GLK: Derive detection from MetaEngine rather than AdvancedMetaEnginePaul Gilbert
2018-12-08GLK: Changing class and namespaces from Gargoyle to GlkPaul Gilbert
2018-12-08GLK: Changing gargoyle folder to glkPaul Gilbert