index
:
scummvm-rg350
trimui-s
scummvm with trimui support. Forked from https://github.com/salvacam/scummvm-rg350
neonloop
about
summary
refs
log
tree
commit
diff
log msg
author
committer
range
path:
root
/
engines
/
glk
/
glk.cpp
Age
Commit message (
Collapse
)
Author
2019-11-11
GLK: ARCHETYPE: Cleaner exit when game is quit
Paul Gilbert
2019-10-26
GLK: Safer interpreter tag generation for Quetzal save files
Paul Gilbert
2019-08-02
GLK: Fix VS uninitialized field warnings
Paul Gilbert
2019-07-29
GLK: Added skeleton debugger
Paul Gilbert
2019-07-27
GLK: FROTZ: Add detection for Infocom game Blorb files available at if-archive
Paul Gilbert
2019-07-06
GLK: Properly handle sound setup
Paul Gilbert
2019-07-06
GLK: ALAN3: Add support for loading a3r Blorb files
Paul Gilbert
2019-06-16
GLK: Change language Id in savegames to more portable language code
Paul Gilbert
2019-06-16
GLK: Change savegame interpreter Ids from index to 4 byte code
Paul Gilbert
2019-06-16
GLK: ADVSYS: Save/load fixes
Paul Gilbert
2019-06-16
GLK: Further changeover of sub-engines to use new savegame code
Paul Gilbert
2019-06-15
GLK: Fix debug channels setup
Paul Gilbert
2019-04-28
GLK: Implementing more gli object registration
Paul Gilbert
2019-03-02
GLK: FROTZ: Implement os_beep method
Paul Gilbert
I instantiate a PCSpeaker instance in the main engine just for beeps, because I don't know any simpler way. But hey, it works.
2019-01-02
GLK: FROTZ: Keep mono & prop font sizes to be the same for v6 games
Paul Gilbert
2019-01-02
GLK: Make a _gameFile field in the base Glk engine
Paul Gilbert
2018-12-19
ENGINES: Add GUIErrorMessageFormat to replace duplicated functions (#1455)
Cameron Cawley
2018-12-14
GLK: SCOTT: Add support for Mysterious Adventures Blorb files
Paul Gilbert
2018-12-08
GLK: GLULXE: Skeleton sub-engine
Paul Gilbert
2018-12-08
GLK: Add support for secondary Blorb files separate from the gamefile
Paul Gilbert
It also hads further support for playing AIFF files. However, the Blorb files for Lurking Horror & Sherlock on the if-archive website don't seem to be valid AIFF files, so sound doesn't play using them
2018-12-08
GLK: Beginnings of Sounds manager
Paul Gilbert
2018-12-08
GLK: FROTZ: Further reading/writing setup for savegames using Quetzal
Paul Gilbert
2018-12-08
GLK: FROTZ: Add derived Screen class to add Infocom character graphics font
Paul Gilbert
2018-12-08
GLK: Finish refactoring Blorb class
Paul Gilbert
2018-12-08
GLK: In progress transforming Blorb code to be a Common::Archive
Paul Gilbert
2018-12-08
GLK: Implementing picture loading
Paul Gilbert
2018-12-08
GLK: FROTZ: Don't have a Y margin above title bar
Paul Gilbert
2018-12-08
GLK: Fixes for combined loading/saving code
Paul Gilbert
2018-12-08
GLK: Centralizing more of the savegame code in GlkEngine
Paul Gilbert
2018-12-08
GLK: Derive detection from MetaEngine rather than AdvancedMetaEngine
Paul Gilbert
2018-12-08
GLK: Changing class and namespaces from Gargoyle to Glk
Paul Gilbert
2018-12-08
GLK: Changing gargoyle folder to glk
Paul Gilbert