Age | Commit message (Collapse) | Author | |
---|---|---|---|
2019-02-17 | GLK: FROTZ: More properly fix transparency handling of header | Paul Gilbert | |
2019-01-02 | GLK: FROTZ: Add support for pair windows to have more than 2 children | Paul Gilbert | |
This is primarily for the V6 games, which have up to 8 windows on-screen at the same time in arbitray positions ext | |||
2019-01-02 | GLK: FROTZ: Setting window positon & size, some property reading | Paul Gilbert | |
2018-12-17 | GLK: FROTZ: Remove need for new font style for Runic font | Paul Gilbert | |
2018-12-17 | GLK: FROTZ: Use the Noto runic font for runes | Torbjörn Andersson | |
We already bundle other Noto fonts in the font.dat file, so using further Noto fonts makes sense to me. Also, map upper-case letters to lower-case runes since there are versions of Beyond Zork that uses that. (The version I played many years ago did, and it looked very strange. The version I tested with now did not, probably for that very reason. So that part is untested for now.) | |||
2018-12-09 | GLK: Standardizing uint vs uint32 usage | Paul Gilbert | |
2018-12-09 | GLK: Change all references to glui32 and glsi32 to uint and int | Paul Gilbert | |
This should finally fix compilation for the Amiga, which had difference sized types. And the renamed types are clearer for ScummVM anyway | |||
2018-12-09 | GLK: Hopefully finally fix Amiga compilation | Paul Gilbert | |
2018-12-08 | GLK: GLULXE: Skeleton sub-engine | Paul Gilbert | |
2018-12-08 | GLK: Beginnings of Sounds manager | Paul Gilbert | |
2018-12-08 | GLK: TADS: Skeletons for TADS 2 & 3 subengines, extra detection logic | Paul Gilbert | |
2018-12-08 | GLK: FROTZ: Don't have a Y margin above title bar | Paul Gilbert | |
2018-12-08 | GLK: Changing class and namespaces from Gargoyle to Glk | Paul Gilbert | |
2018-12-08 | GLK: Changing gargoyle folder to glk | Paul Gilbert | |