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path: root/engines/glk/glk_types.h
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2019-09-25GLK: ADRIFT: Skeleton sub-engine commitPaul Gilbert
2019-06-16GLK: Change savegame interpreter Ids from index to 4 byte codePaul Gilbert
2019-04-28GLK: GLULXE: init_dispatch wasn't being calledPaul Gilbert
2019-04-28GLK: Implementing more gli object registrationPaul Gilbert
2019-04-18GLK: GLULXE: Unicode strings still need to be uint32 *Paul Gilbert
2019-04-18GLK: GLULXE: Fix type difference of uint32 vs unitPaul Gilbert
2019-04-17GLK: GLULXE: Add string methodsPaul Gilbert
2019-04-17GLK: GLULXE: Set up method definitions, glkop methodsPaul Gilbert
2019-04-14GLK: Avoid clashes of types with union field namesPaul Gilbert
2019-04-14GLK: Fix compiler warnings for dispatch layerPaul Gilbert
2019-04-14GLK: Added core Glk dispatch codePaul Gilbert
2019-02-17GLK: FROTZ: More properly fix transparency handling of headerPaul Gilbert
2019-01-02GLK: FROTZ: Add support for pair windows to have more than 2 childrenPaul Gilbert
This is primarily for the V6 games, which have up to 8 windows on-screen at the same time in arbitray positions ext
2019-01-02GLK: FROTZ: Setting window positon & size, some property readingPaul Gilbert
2018-12-17GLK: FROTZ: Remove need for new font style for Runic fontPaul Gilbert
2018-12-17GLK: FROTZ: Use the Noto runic font for runesTorbjörn Andersson
We already bundle other Noto fonts in the font.dat file, so using further Noto fonts makes sense to me. Also, map upper-case letters to lower-case runes since there are versions of Beyond Zork that uses that. (The version I played many years ago did, and it looked very strange. The version I tested with now did not, probably for that very reason. So that part is untested for now.)
2018-12-09GLK: Standardizing uint vs uint32 usagePaul Gilbert
2018-12-09GLK: Change all references to glui32 and glsi32 to uint and intPaul Gilbert
This should finally fix compilation for the Amiga, which had difference sized types. And the renamed types are clearer for ScummVM anyway
2018-12-09GLK: Hopefully finally fix Amiga compilationPaul Gilbert
2018-12-08GLK: GLULXE: Skeleton sub-enginePaul Gilbert
2018-12-08GLK: Beginnings of Sounds managerPaul Gilbert
2018-12-08GLK: TADS: Skeletons for TADS 2 & 3 subengines, extra detection logicPaul Gilbert
2018-12-08GLK: FROTZ: Don't have a Y margin above title barPaul Gilbert
2018-12-08GLK: Changing class and namespaces from Gargoyle to GlkPaul Gilbert
2018-12-08GLK: Changing gargoyle folder to glkPaul Gilbert