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2019-09-02GLK: GLUXE: Fix GCC Compiler WarningsD G Turner
These were for possible unintended fallthrough, though inspection shows that these were occurring after fatal error handler calls so adding breaks would not be an issue. However, since these call error() and thus the breaks will not be executed and are thus "dead" code, this might provoke warnings in future. Another solution would have been to comment that these fallthroughs are intended, but breaks are better in case the error handler is changed in future.
2019-08-02GLK: GLULXE: Fix VS packing warningsPaul Gilbert
2019-07-29GLK: Fix illegal characters in detection entriesPaul Gilbert
2019-07-24GLK: Fixing some gcc 8 warningsPaul Gilbert
2019-07-06GLK: Fix various gcc warningsPaul Gilbert
2019-07-06GLK: GLULXE: Fix MSVC field alignment warningsPaul Gilbert
2019-07-06GLK: Change other sub-engines to use GlkDetectedGamePaul Gilbert
2019-07-06GLK: ALAN3: Further warning fixesPaul Gilbert
2019-06-23GLK: Show unknown variant dialog for unknown detection entriesPaul Gilbert
2019-06-22GLK: ALAN2: Warning fixesPaul Gilbert
2019-06-16GLK: Further changeover of sub-engines to use new savegame codePaul Gilbert
2019-05-24GLK: TADS2: Soooo much more implementationPaul Gilbert
2019-05-04GLK: Create objrocks for saved game file sreamsPaul Gilbert
2019-05-04GLK: GLULXE: Readded Cragne Manor detection entryPaul Gilbert
2019-05-03GLK: GLULXE: Rearrange fields to suppress VS alignment warningPaul Gilbert
2019-05-03GLK: GLULXE: Move savegame code into loadGameData/saveGameDataPaul Gilbert
2019-04-29GLK: GLULXE: Added detection for older versions of English gamesPaul Gilbert
2019-04-29GLK: GLULXE: Added foreign language game detectionsPaul Gilbert
2019-04-29GLK: Fix warningsCameron Cawley
2019-04-29GLK: GLULXE: Adding detection entriesPaul Gilbert
2019-04-28GLK: Record gli arrays for memory streamsPaul Gilbert
2019-04-28GLK: GLULXE: init_dispatch wasn't being calledPaul Gilbert
2019-04-28GLK: Implementing more gli object registrationPaul Gilbert
2019-04-20GLK: GLULXE: Hopeflly fix last uint vs uint32 type clashPaul Gilbert
2019-04-18GLK: GLULXE: Fix mismatching typecastsPaul Gilbert
2019-04-18GLK: GLULXE: Unicode strings still need to be uint32 *Paul Gilbert
2019-04-18GLK: GLULXE: More compilation fixesPaul Gilbert
2019-04-17GLK: GLULXE: Compilation fixes by moving a bunch of macros to be actual methodsPaul Gilbert
2019-04-17GLK: GLULXE: Fix reading game header informationPaul Gilbert
2019-04-17GLK: GLULXE: astyle formattingdreammaster
2019-04-17GLK: GLULXE: Remove gamefile to use proper _gameFilePaul Gilbert
2019-04-17GLK: GLULXE: Add miscellaneous missing methodsPaul Gilbert
2019-04-17GLK: GLULXE: Added vm methodsPaul Gilbert
2019-04-17GLK: GLULXE: Add string methodsPaul Gilbert
2019-04-17GLK: GLULXE: Add serial methodsPaul Gilbert
2019-04-17GLK: GLULXE: Add search methodsPaul Gilbert
2019-04-17GLK: GLULXE: Add operand methodsPaul Gilbert
2019-04-17GLK: GLULXE: Added heap methodsPaul Gilbert
2019-04-17GLK: GLULXE: Added gestalt methodsPaul Gilbert
2019-04-17GLK: GLULXE: Added funcs methodsPaul Gilbert
2019-04-17GLK: GLULXE: Added exec methodsPaul Gilbert
2019-04-17GLK: GLULXE: Added accel methodsPaul Gilbert
2019-04-17GLK: GLULXE: Set up method definitions, glkop methodsPaul Gilbert
2019-04-14GLK: GLULXE: Stubs for float and operation filesPaul Gilbert
2019-03-31GLK: Only check the format of a Blorb file if it has a valid file extensionCameron Cawley
2019-03-31GLK: Improved detection of Blorb filesCameron Cawley
2019-01-02GLK: Make a _gameFile field in the base Glk enginePaul Gilbert
2018-12-31GLK: Standardizing on a common GameDescriptor class for detectorsPaul Gilbert
2018-12-28GLK: Simplify arrays of valid extensions in detection codePaul Gilbert
Suggested by Sev as a way to avoid having both arrays and array sizes
2018-12-19ENGINES: Add GUIErrorMessageFormat to replace duplicated functions (#1455)Cameron Cawley