Age | Commit message (Expand) | Author |
---|---|---|
2019-11-17 | GLK: LEVEL9: Stretch images to cover the entire upper window area | Paul Gilbert |
2019-10-26 | GLK: LEVEL9: Further compilation fixes | Paul Gilbert |
2019-10-26 | GLK: LEVEL9: Compilation fixes | Paul Gilbert |
2019-10-26 | GLK: LEVEL9: Moved pre-existing detection code into separate class | Paul Gilbert |
2019-10-26 | GLK: LEVEL9: Allow for future graphic scaling | Paul Gilbert |
2019-10-26 | GLK: LEVEL9: Title screen graphics now showing | Paul Gilbert |
2019-10-26 | GLK: LEVEL9: Further variable initialization | Paul Gilbert |
2019-10-26 | GLK: LEVEL9: Fixes for exiting game by closing window | Paul Gilbert |
2019-10-26 | GLK: LEVEL9: Cleaning up initialization | Paul Gilbert |
2019-10-26 | GLK: LEVEL9: Data loading fixes and cleanup | Paul Gilbert |
2019-10-26 | GLK: LEVEL9: Hooking up engine class to subengine code | Paul Gilbert |
2019-10-26 | GLK: LEVEL9: Janitorial | Paul Gilbert |
2019-10-26 | GLK: LEVEL9: Added subengine files | Paul Gilbert |