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scummvm-rg350
trimui-s
scummvm with trimui support. Forked from https://github.com/salvacam/scummvm-rg350
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level9
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2019-12-16
GLK: LEVEL9: Fix crash in detection code
Cameron Cawley
2019-11-22
GLK: Fixing defines clashes between sub-engines
Paul Gilbert
2019-11-17
GLK: LEVEL9: Stretch images to cover the entire upper window area
Paul Gilbert
2019-11-16
GLK: LEVEL9: Fix game Ids for Price of Magik
Paul Gilbert
2019-11-03
ENGINES: Change targets to have an 'engine ID'
Bastien Bouclet
The engine ID identifies which engine should be used to launch the target. Also remove the 'single ID' system. Different games from engines that used that system now have different game IDs. Also-By: Matthew Hoops <clone2727@gmail.com>
2019-10-26
GLK: LEVEL9: Further compilation fixes
Paul Gilbert
2019-10-26
GLK: LEVEL9: Compilation fixes
Paul Gilbert
2019-10-26
GLK: LEVEL9: Hook up new detection
Paul Gilbert
2019-10-26
GLK: LEVEL9: Move game scanner code to new Scanner class
Paul Gilbert
2019-10-26
GLK: LEVEL9: Moved pre-existing detection code into separate class
Paul Gilbert
2019-10-26
GLK: LEVEL9: Allow for future graphic scaling
Paul Gilbert
2019-10-26
GLK: LEVEL9: Title screen graphics now showing
Paul Gilbert
2019-10-26
GLK: LEVEL9: Further variable initialization
Paul Gilbert
2019-10-26
GLK: LEVEL9: Fixes for exiting game by closing window
Paul Gilbert
2019-10-26
GLK: LEVEL9: Cleaning up initialization
Paul Gilbert
2019-10-26
GLK: LEVEL9: Data loading fixes and cleanup
Paul Gilbert
2019-10-26
GLK: LEVEL9: Hooking up engine class to subengine code
Paul Gilbert
2019-10-26
GLK: LEVEL9: Janitorial
Paul Gilbert
2019-10-26
GLK: LEVEL9: Added subengine files
Paul Gilbert
2019-10-26
GLK: LEVEL9: Skeleton engine
Paul Gilbert