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2019-12-16GLK: LEVEL9: Fix crash in detection codeCameron Cawley
2019-11-22GLK: Fixing defines clashes between sub-enginesPaul Gilbert
2019-11-17GLK: LEVEL9: Stretch images to cover the entire upper window areaPaul Gilbert
2019-11-16GLK: LEVEL9: Fix game Ids for Price of MagikPaul Gilbert
2019-11-03ENGINES: Change targets to have an 'engine ID'Bastien Bouclet
The engine ID identifies which engine should be used to launch the target. Also remove the 'single ID' system. Different games from engines that used that system now have different game IDs. Also-By: Matthew Hoops <clone2727@gmail.com>
2019-10-26GLK: LEVEL9: Further compilation fixesPaul Gilbert
2019-10-26GLK: LEVEL9: Compilation fixesPaul Gilbert
2019-10-26GLK: LEVEL9: Hook up new detectionPaul Gilbert
2019-10-26GLK: LEVEL9: Move game scanner code to new Scanner classPaul Gilbert
2019-10-26GLK: LEVEL9: Moved pre-existing detection code into separate classPaul Gilbert
2019-10-26GLK: LEVEL9: Allow for future graphic scalingPaul Gilbert
2019-10-26GLK: LEVEL9: Title screen graphics now showingPaul Gilbert
2019-10-26GLK: LEVEL9: Further variable initializationPaul Gilbert
2019-10-26GLK: LEVEL9: Fixes for exiting game by closing windowPaul Gilbert
2019-10-26GLK: LEVEL9: Cleaning up initializationPaul Gilbert
2019-10-26GLK: LEVEL9: Data loading fixes and cleanupPaul Gilbert
2019-10-26GLK: LEVEL9: Hooking up engine class to subengine codePaul Gilbert
2019-10-26GLK: LEVEL9: JanitorialPaul Gilbert
2019-10-26GLK: LEVEL9: Added subengine filesPaul Gilbert
2019-10-26GLK: LEVEL9: Skeleton enginePaul Gilbert