Age | Commit message (Collapse) | Author | |
---|---|---|---|
2019-11-22 | GLK: MAGNETIC: Making functions all class methods, statics into class fields | Paul Gilbert | |
2019-07-06 | GLK: Change other sub-engines to use GlkDetectedGame | Paul Gilbert | |
2019-06-23 | GLK: Show unknown variant dialog for unknown detection entries | Paul Gilbert | |
2019-05-07 | GLK: MAGNETIC: Add game detection entries | Paul Gilbert | |
2019-05-07 | GLK: MAGNETIC: Hook up Magnetic sub-engine | Paul Gilbert | |
2019-03-31 | GLK: Improved detection of Blorb files | Cameron Cawley | |
2018-12-28 | GLK: Simplify arrays of valid extensions in detection code | Paul Gilbert | |
Suggested by Sev as a way to avoid having both arrays and array sizes | |||
2018-12-28 | GLK: Fix out of bound access in detection code | Thierry Crozat | |
This caused some random asserts when for example trying to add any game as Common::Str::hasSuffixIgnoreCase could be called with a null pointer. | |||
2018-12-27 | GLK: MAGNETIC: Initial skeleton sub-engine | Paul Gilbert | |