Age | Commit message (Collapse) | Author | |
---|---|---|---|
2019-05-07 | GLK: MAGNETIC: Add game detection entries | Paul Gilbert | |
2019-05-07 | GLK: MAGNETIC: Hook up Magnetic sub-engine | Paul Gilbert | |
2019-05-07 | GLK: MAGNETIC: Added graphics & sound methods | Paul Gilbert | |
2019-05-07 | GLK: MAGNETIC: Sound initialization | Paul Gilbert | |
2019-05-07 | GLK: MAGNETIC: Graphics initialization | Paul Gilbert | |
2019-05-07 | GLK: MAGNETIC: General initialization | Paul Gilbert | |
2019-03-31 | GLK: Improved detection of Blorb files | Cameron Cawley | |
2019-01-02 | GLK: Make a _gameFile field in the base Glk engine | Paul Gilbert | |
2018-12-28 | GLK: Simplify arrays of valid extensions in detection code | Paul Gilbert | |
Suggested by Sev as a way to avoid having both arrays and array sizes | |||
2018-12-28 | GLK: Fix out of bound access in detection code | Thierry Crozat | |
This caused some random asserts when for example trying to add any game as Common::Str::hasSuffixIgnoreCase could be called with a null pointer. | |||
2018-12-27 | GLK: MAGNETIC: Initial skeleton sub-engine | Paul Gilbert | |