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path: root/engines/glk/module.mk
AgeCommit message (Expand)Author
2018-12-08GLK: GLULXE: Skeleton sub-enginePaul Gilbert
2018-12-08GLK: Beginnings of Sounds managerPaul Gilbert
2018-12-08GLK: FROTZ: Simplify accessing sounds for Lurking Horror & SherlockPaul Gilbert
2018-12-08GLK: FROTZ: Add all the new V6 methods, commented out until I can fix each onePaul Gilbert
2018-12-08GLK: TADS: Added Data classPaul Gilbert
2018-12-08GLK: TADS: Added cmap filePaul Gilbert
2018-12-08GLK: TADS: Add Regex classPaul Gilbert
2018-12-08GLK: TADS: Add a number of GLK interface methodsPaul Gilbert
2018-12-08GLK: TADS: TADS2: Add ler filePaul Gilbert
2018-12-08GLK: TADS: Skeletons for TADS 2 & 3 subengines, extra detection logicPaul Gilbert
2018-12-08GLK: TADS: Skeleton enginePaul Gilbert
2018-12-08GLK: Merge Fonts class into Screen classPaul Gilbert
2018-12-08GLK: FROTZ: Adding bitmap font class for Infocom character graphicsPaul Gilbert
2018-12-08GLK: FROTZ: Further loading of Infocom pictures filesPaul Gilbert
2018-12-08GLK: Added RawDecoder class for new raw picture data formatPaul Gilbert
2018-12-08GLK: FROTZ: Beginnings of support for Infocom picture filesPaul Gilbert
2018-12-08GLK: FROTZ: Further merging together of configuration into a new config.cpp filePaul Gilbert
2018-12-08GLK: FROTZ: Shift Header class into it's own filePaul Gilbert
2018-12-08GLK: Derive detection from MetaEngine rather than AdvancedMetaEnginePaul Gilbert
2018-12-08GLK: SCOTT: Centralize the set of game namesPaul Gilbert
2018-12-08GLK: Changing class and namespaces from Gargoyle to GlkPaul Gilbert
2018-12-08GLK: Changing gargoyle folder to glkPaul Gilbert