Age | Commit message (Collapse) | Author | |
---|---|---|---|
2019-02-20 | GLK: FROTZ: Change fonts version check to not use atof | Paul Gilbert | |
2019-02-19 | GLK: Better error messages for failing to load fonts | Paul Gilbert | |
2019-01-31 | GLK: Change use of RGB tuplets to uint | Paul Gilbert | |
This has several advantages, such as simplifying copying and comparing colors. It will also make it easier to specify zcolor_Transparent as a color | |||
2019-01-29 | GLK: FROTZ: Make window transparent for V6 games to not obscure upper area | Paul Gilbert | |
2019-01-29 | GLK: FROTZ: Add 6x8 font for Infocom v6 games | Paul Gilbert | |
2018-12-31 | GLK: FROTZ: Fix rendering of Beyond Zork minimap | Paul Gilbert | |
2018-12-31 | GLK: Splitting font related info from Conf into their own classes | Paul Gilbert | |
2018-12-18 | GLK: More descriptive font loading error messages | Paul Gilbert | |
2018-12-17 | GLK: FROTZ: Remove need for new font style for Runic font | Paul Gilbert | |
2018-12-17 | GLK: FROTZ: Use the Noto runic font for runes | Torbjörn Andersson | |
We already bundle other Noto fonts in the font.dat file, so using further Noto fonts makes sense to me. Also, map upper-case letters to lower-case runes since there are versions of Beyond Zork that uses that. (The version I played many years ago did, and it looked very strange. The version I tested with now did not, probably for that very reason. So that part is untested for now.) | |||
2018-12-08 | GLK: Further fixes for Buildbot warnings | Paul Gilbert | |
2018-12-08 | GLK: FROTZ: Add derived Screen class to add Infocom character graphics font | Paul Gilbert | |
2018-12-08 | GLK: Merge Fonts class into Screen class | Paul Gilbert | |
2018-12-08 | GLK: Changing class and namespaces from Gargoyle to Glk | Paul Gilbert | |
2018-12-08 | GLK: Changing gargoyle folder to glk | Paul Gilbert | |