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path: root/engines/glk/tads
AgeCommit message (Expand)Author
2019-09-29GLK: Changing ScummGlk engine name to GlkPaul Gilbert
2019-09-27GLK: TADS: Fix GCC Compiler WarningsD G Turner
2019-09-25GLK: Remove some outstanding longjmp artifacts from sub-enginesPaul Gilbert
2019-09-03GLK: Fix compilationEugene Sandulenko
2019-09-03GLK: TADS: Fix GCC Compiler WarningsD G Turner
2019-07-29GLK: Fix illegal characters in detection entriesPaul Gilbert
2019-07-24GLK: Fixing some gcc 8 warningsPaul Gilbert
2019-07-14GLK: TADS2: Fix duplicate detectionPaul Gilbert
2019-07-12GLK: Fix incorrect "End of namespace ..." comments.Torbjörn Andersson
2019-07-11GLK: TADS2: Add detection entries for remaining gamesPaul Gilbert
2019-07-11GLK: TADS2: Added English detection entriesPaul Gilbert
2019-07-09GLK: TADS3: Adding detection entriesPaul Gilbert
2019-07-09GLK: TADS2: Added Adventions detection entriesPaul Gilbert
2019-07-09GLK: TADS2: Move detection entry structure into Glk base namespacePaul Gilbert
2019-07-06GLK: Fix various gcc warningsPaul Gilbert
2019-07-06GLK: Change other sub-engines to use GlkDetectedGamePaul Gilbert
2019-06-23GLK: Show unknown variant dialog for unknown detection entriesPaul Gilbert
2019-06-16GLK: Further changeover of sub-engines to use new savegame codePaul Gilbert
2019-05-25GLK: TADS2: Amiga compilation fixPaul Gilbert
2019-05-24GLK: TADS2: Fix more const loss warningsdreammaster
2019-05-24GLK: TADS2: Revert char * statics back to string literalsPaul Gilbert
2019-05-24GLK: TADS2: Fix uninitialized variable warningsPaul Gilbert
2019-05-24GLK: TADS2: Further compilation fixesdreammaster
2019-05-24GLK: TADS2: Fix uninitialized variable warningsPaul Gilbert
2019-05-24GLK: TADS2: Further compilation fixesPaul Gilbert
2019-05-24GLK: TADS2: Compilation fixesdreammaster
2019-05-24GLK: TADS2: Fix os initializationPaul Gilbert
2019-05-24GLK: TADS: Don't support RTLPaul Gilbert
2019-05-24GLK: TADS2: Added plygoPaul Gilbert
2019-05-24GLK: TADS2: Yet more volumous code additionsPaul Gilbert
2019-05-24GLK: TADS2: Soooo much more implementationPaul Gilbert
2019-05-24GLK: TADS2: Added built in functionsPaul Gilbert
2019-05-24GLK: TADS2: More code files implementedPaul Gilbert
2019-05-24GLK: TADS2: Added code for output, run, various miscellaneousPaul Gilbert
2019-05-24GLK: TADS2: Added code for tokenizer & vocabularyPaul Gilbert
2019-05-24GLK: TADS2: Adding headersPaul Gilbert
2019-05-24GLK: TADS: Improved detection to detect TADS versionPaul Gilbert
2019-04-17GLK: GLULXE: Add miscellaneous missing methodsPaul Gilbert
2019-03-31GLK: Only check the format of a Blorb file if it has a valid file extensionCameron Cawley
2019-03-31GLK: Improved detection of Blorb filesCameron Cawley
2019-01-02GLK: Make a _gameFile field in the base Glk enginePaul Gilbert
2018-12-31GLK: TADS: Split game list arrays into v2 and v3Paul Gilbert
2018-12-31GLK: Standardizing on a common GameDescriptor class for detectorsPaul Gilbert
2018-12-28GLK: Fix namespace commentsFilippos Karapetis
2018-12-18JANITORIAL: Whitespace fixesEugene Sandulenko
2018-12-14GLK: Detect game Id clashes across different sub-enginesPaul Gilbert
2018-12-09GLK: Change all references to glui32 and glsi32 to uint and intPaul Gilbert
2018-12-09GLK: Fix compiler warningsPaul Gilbert
2018-12-08GLK: Fix Buildbot identified warningsPaul Gilbert
2018-12-08GLK: TADS: Compilation fixesPaul Gilbert