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2019-02-27GLK: FROTZ: Move current window into _wpPaul Gilbert
2019-02-27GLK: FROTZ: Improved palette readingPaul Gilbert
2019-02-26GLK: FROTZ: Fix getting cursor position for non V6 gamesPaul Gilbert
2019-02-23GLK: FROTZ: Add V6 text cursor logicPaul Gilbert
2019-02-23GLK: FROTZ: Fix colors for Beyond ZorkPaul Gilbert
As part of that, I've made the default bg Black rather than blue, since it provides better contrast for the upper area & minimap
2019-02-23GLK: FROTZ: Fix initialization of zcolors arrayPaul Gilbert
2019-02-21GLK: FROTZ: Disable typographic niceties for Beyond Zork fontTorbjörn Andersson
The Beyond Zork graphics font doesn't support Unicode, so allowing it to convert things like straight quotes into curly ones can cause ScummVM to crash. Disable these conversions while the Beyond Zork graphics font is used to avoid that. This fixes bug #10865.
2019-02-21GLK: FROTZ: Initialize _quotes, _dashes and _spaces to 0Torbjörn Andersson
They're int, not bool, so using 'false' seems wrong to me.
2019-02-20GLK: FROTZ: Fix default colors for non-V6 gamesPaul Gilbert
2019-02-20GLK: FROTZ: Change default fg/bg from int to uintPaul Gilbert
2019-02-20GLK: Disable unsupported sub-engines in release modePaul Gilbert
2019-02-20GLK: FROTZ: Change fonts version check to not use atofPaul Gilbert
2019-02-19GLK: Better error messages for failing to load fontsPaul Gilbert
2019-02-19GLK: FROTZ: Fix erasing windows that don't have an associated GLK windowPaul Gilbert
2019-02-17GLK: FROTZ: Fix display in Zork Zero after showing title screenPaul Gilbert
2019-02-17GLK: FROTZ: Fix Coverity identified warningsPaul Gilbert
2019-02-17GLK: FROTZ: Fix display of Zork Zero title screenPaul Gilbert
2019-02-17GLK: FROTZ: Fix transparency for glyphs in buffer areaPaul Gilbert
2019-02-17GLK: FROTZ: More properly fix transparency handling of headerPaul Gilbert
2019-02-16GLK: FROTZ: Properly set window colorsPaul Gilbert
2019-02-16GLK: FROTZ: Fix setting default fg & bg colorPaul Gilbert
2019-02-16GLK: FROTZ: Improved setup and handling of fg/bg colorsPaul Gilbert
2019-02-14GLK: FROTZ: Fix expansion of "g" to "again" in some ancient games.Torbjörn Andersson
2019-02-13GLK: FROTZ: Have zRGB properly convert to screen formatPaul Gilbert
2019-02-11GLK: ALAN2: Fix incorrect string duplicationPaul Gilbert
2019-02-10GLK: ALAN2: Fix a bunch of comparison warningsPaul Gilbert
2019-02-10GLK: FROTZ: Fixes for saving and restoring in V6 gamesPaul Gilbert
2019-02-06GLK: FROTZ: Fix drawing position of pillars in Zork ZeroPaul Gilbert
2019-02-05GLK: Fix local types in Attribute color methodsPaul Gilbert
2019-01-31GLK: FROTZ: Fix writing transparently to header in Zork ZeroPaul Gilbert
2019-01-31GLK: Cleanups & fixes from color refactoringPaul Gilbert
2019-01-31GLK: Change use of RGB tuplets to uintPaul Gilbert
This has several advantages, such as simplifying copying and comparing colors. It will also make it easier to specify zcolor_Transparent as a color
2019-01-31GLK: FROTZ: Cleanup of current fg/bg variablesPaul Gilbert
2019-01-29GLK: FROTZ: Fix rendering text to upper window in Zork ZeroPaul Gilbert
2019-01-29GLK: FROTZ: Make window transparent for V6 games to not obscure upper areaPaul Gilbert
2019-01-29GLK: FROTZ: Add 6x8 font for Infocom v6 gamesPaul Gilbert
2019-01-29GLK: Fix Rect fromXYWH when W or H is negativePaul Gilbert
2019-01-26GLK: FROTZ: Split BItmapFont into it's own filePaul Gilbert
2019-01-19GLK: FROTZ: Implement setting mouse cursor visibilityPaul Gilbert
2019-01-19GLK: FROTZ: Wrap text around pictures added in text windowPaul Gilbert
2019-01-16GLK: Clean up use of TextBufferRow in buffer windowsPaul Gilbert
2019-01-16GLK: Constifying attribute, width calc methodsPaul Gilbert
2019-01-16GLK: Fix rendering of pictures in the text buffer windowPaul Gilbert
2019-01-15GLK: FROTZ: Route pictures drawn in window 0 to the text buffer windowPaul Gilbert
2019-01-06GLK: FROTZ: Fix text display for v6 gamesPaul Gilbert
2019-01-06GLK: FROTZ: Set default colors for v6 gamesPaul Gilbert
2019-01-06GLK: FROTZ: Default white color for v6 game backgroundPaul Gilbert
2019-01-06GLK: FROTZ: Force v6 games to 320x200Paul Gilbert
As much as I'd like to allow for variable resolution sizes, the graphics in Zork Zero are geared specifically for a 320x200 screen. Maybe in the future I can allow for automatic stretching to fit any screen size, but for now it's more important to get the v6 games working at all
2019-01-06GLK: FROTZ: Fix #10869 Crash initializing undo dataPaul Gilbert
2019-01-06GLK: ALAN2: Resolve some TODOs. Some cleanupFilippos Karapetis