Age | Commit message (Collapse) | Author |
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As part of that, I've made the default bg Black rather than blue,
since it provides better contrast for the upper area & minimap
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The Beyond Zork graphics font doesn't support Unicode, so allowing
it to convert things like straight quotes into curly ones can cause
ScummVM to crash. Disable these conversions while the Beyond Zork
graphics font is used to avoid that. This fixes bug #10865.
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They're int, not bool, so using 'false' seems wrong to me.
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This has several advantages, such as simplifying copying and
comparing colors. It will also make it easier to specify
zcolor_Transparent as a color
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As much as I'd like to allow for variable resolution sizes,
the graphics in Zork Zero are geared specifically for a 320x200
screen. Maybe in the future I can allow for automatic stretching
to fit any screen size, but for now it's more important to get
the v6 games working at all
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