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AgeCommit message (Expand)Author
2019-09-27GLK: TADS: Fix GCC Compiler WarningsD G Turner
2019-09-25GLK: ADRIFT: gcc compilation fixesPaul Gilbert
2019-09-25GLK: ADRIFT: Convert remaining long_jmp to use contextPaul Gilbert
2019-09-25GLK: ADRIFT: Convert overall game quit long jump to use contextsPaul Gilbert
2019-09-25GLK: ALAN3: Merge duplicate jumps.hPaul Gilbert
2019-09-25GLK: ADRIFT: Refactor TAF file parser to not use longjmpPaul Gilbert
2019-09-25GLK: ADRIFT: Convert parser code to no longer use longjmpPaul Gilbert
2019-09-25GLK: ADRIFT: Refactor tokenizer to not use longjmpPaul Gilbert
2019-09-25GLK: Remove some outstanding longjmp artifacts from sub-enginesPaul Gilbert
2019-09-25GLK: ADRIFT: Add loading savegames from launcherPaul Gilbert
2019-09-25GLK: ADRIFT: Fixes for loading savegames to workPaul Gilbert
2019-09-25GLK: ADRIFT: Refactoring load serializer to not use longjmpPaul Gilbert
2019-09-25GLK: ADRIFT: Encapsulation serialization code into their own classesPaul Gilbert
2019-09-25GLK: ADRIFT: In progress implementing savegamesPaul Gilbert
2019-09-25GLK: ADRIFT: Fix save serialization to memosPaul Gilbert
2019-09-25GLK: ADRIFT: FormattingPaul Gilbert
2019-09-25GLK: ADRIFT: Formattingdreammaster
2019-09-25GLK: ADRIFT: Method renamingPaul Gilbert
2019-09-25GLK: ADRIFT: Fix exiting game out of debug promptPaul Gilbert
2019-09-25GLK: ADRIFT: Implement zlib decompressionPaul Gilbert
2019-09-25GLK: ADRIFT: Flag loading game message as translatablePaul Gilbert
2019-09-25GLK: ADRIFT: Hooking up game code to skeleton engine classPaul Gilbert
2019-09-25GLK: ADRIFT: Added remaining detection entriesPaul Gilbert
2019-09-25GLK: ADRIFT: Adding competition detection entriesPaul Gilbert
2019-09-25GLK: ADRIFT: Added Italian detectionPaul Gilbert
2019-09-25GLK: ADRIFT: Adding Blorb supportPaul Gilbert
2019-09-25GLK: ADRIFT: Adding detection entriesPaul Gilbert
2019-09-25GLK: ADRIFT: Fixes to startup codePaul Gilbert
2019-09-25GLK: ADRIFT: Skeleton sub-engine commitPaul Gilbert
2019-09-21BACKENDS: Add a default clipboard implementationCameron Cawley
2019-09-17JANITORIAL: Fix whitespacesEugene Sandulenko
2019-09-15GLK: FROTZ: Change GameID to avoid Conflict with Pegasus Prime EngineD G Turner
2019-09-07GLK: Fix stalling of event processing loopPaul Gilbert
2019-09-05GLK: SCOTT: Replace xstrcasecmp with scumm_stricmpCameron Cawley
2019-09-03GLK: Fix compilationEugene Sandulenko
2019-09-03GLK: TADS: Fix GCC Compiler WarningsD G Turner
2019-09-02GLK: GLUXE: Fix GCC Compiler WarningsD G Turner
2019-08-18GLK: FROTZ: Whitespace fixesPaul Gilbert
2019-08-18GLK: FROTZ: Fix creating text vs buffer windowsPaul Gilbert
2019-08-16GLK: FROTZ: Workaround Shogun Blorb having a 0 size apal chunkPaul Gilbert
2019-08-16GLK: FROTZ: Erase correct area when switching rooms in ArthurPaul Gilbert
2019-08-16GLK: FROTZ: Properly implement os_char_widthPaul Gilbert
2019-08-16GLK: FROTZ: Proper pixel precision for V5+Paul Gilbert
2019-08-16GLK: FROTZ: Only call Glk move cursor for Glk text grid windowsPaul Gilbert
2019-08-11GLK: FROTZ: Properly erase window when Arthur intro finishesPaul Gilbert
2019-08-11GLK: FROTZ: Properly have first text screen cover title screen in Arthur introPaul Gilbert
2019-08-11GLK: FROTZ: Allow window positioning before creating Glk windowPaul Gilbert
2019-08-08GLK: FROTZ: Fix drawing graphics in Zork Zero vs ArthurPaul Gilbert
2019-08-08GLK: FROTZ: Ordering of text and graphics windows based on usagePaul Gilbert
2019-08-08GLK: Add methods for sending windows to the front/back of draw orderPaul Gilbert