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2019-11-22GLK: Fixing defines clashes between sub-enginesPaul Gilbert
2019-11-22GLK: MAGNETIC: Moving local method static variables to class fieldsPaul Gilbert
2019-11-22GLK: MAGNETIC: Making functions all class methods, statics into class fieldsPaul Gilbert
2019-11-22GLK: MAGNETIC: Startup fixesPaul Gilbert
2019-11-22GLK: MAGNETIC: Added subengine filesdreammaster
2019-11-17GLK: QUEST: Added versionPaul Gilbert
2019-11-17GLK: SCOTT: CleanupPaul Gilbert
2019-11-17GLK: JACL: Add interpreter versionPaul Gilbert
2019-11-17GLK: HUGO: CleanupPaul Gilbert
2019-11-17GLK: GLULXE: CleanupPaul Gilbert
2019-11-17GLK: GLULXE: Fix alignment is sensitive to packing warnings in VSPaul Gilbert
2019-11-17GLK: ARCHETYPE: Add versionPaul Gilbert
2019-11-17GLK: ALAN3: CleanupPaul Gilbert
2019-11-17GLK: ALAN2: CleanupPaul Gilbert
2019-11-17GLK: ADVSYS: CleanupPaul Gilbert
2019-11-17GLK: ADRIFT: CleanupPaul Gilbert
2019-11-17GLK: LEVEL9: Stretch images to cover the entire upper window areaPaul Gilbert
2019-11-16GLK: ARCHETYPE: Allowing savegames from launcherPaul Gilbert
2019-11-16GLK: LEVEL9: Fix game Ids for Price of MagikPaul Gilbert
2019-11-15GLK: ARCHETYPE: Fix saving gamesPaul Gilbert
2019-11-12GLK: ARCHETYPE: Hooking up savegame codePaul Gilbert
2019-11-12GLK: ARCHETYPE: Suppress Fallthrough Compiler WarningsD G Turner
Not sure if these fallthroughs are intended, so marked with FIXME comments.
2019-11-11GLK: ARCHETYPE: gcc compilation fixesPaul Gilbert
2019-11-11GLK: ARCHETYPE: Fixes to correctly parse multi-word inputsPaul Gilbert
2019-11-11GLK: ARCHETYPE: Cleaner exit when game is quitPaul Gilbert
2019-11-11GLK: ARCHETYPE: Fix quitting the gamePaul Gilbert
2019-11-11GLK: ARCHETYPE: Engine fixes for input line processingPaul Gilbert
2019-11-11GLK: ARCHETYPE: Cleanup and fixes for text displayPaul Gilbert
2019-11-11GLK: ARCHETYPE: Script handler fixesPaul Gilbert
2019-11-11GLK: ARCHETYPE: Further cleanup and debug reroutePaul Gilbert
2019-11-11GLK: ARCHETYPE: Shift debug output to use ScummVM debugPaul Gilbert
2019-11-11GLK: ARCHETYPE: JanitorialPaul Gilbert
2019-11-11GLK: ARCHETYPE: Further array indexing fixesPaul Gilbert
2019-11-11GLK: ARCHETYPE: Change to use C++ new/deletePaul Gilbert
2019-11-11GLK: ARCHETYPE: Fix array indexing to match original's 1 basedPaul Gilbert
2019-11-11GLK: ARCHETYPE: Switch from original's Debug enum to debug channelsPaul Gilbert
2019-11-11GLK: ARCHETYPE: Adding GLK hookupsPaul Gilbert
2019-11-11GLK: Fix structures using unionsPaul Gilbert
2019-11-11GLK: ARCHETYPE: Fixes for string decryptionPaul Gilbert
2019-11-11GLK: ARCHETYPE: Further loading fixesPaul Gilbert
2019-11-11GLK: ARCHETYPE: Various startup fixesPaul Gilbert
2019-11-11GLK: ARCHETYPE: Added converted filesPaul Gilbert
2019-11-11GLK: ARCHETYPE: Skeleton enginePaul Gilbert
2019-11-03ENGINES: Change targets to have an 'engine ID'Bastien Bouclet
The engine ID identifies which engine should be used to launch the target. Also remove the 'single ID' system. Different games from engines that used that system now have different game IDs. Also-By: Matthew Hoops <clone2727@gmail.com>
2019-11-03ENGINES: Add an engine ID to all the enginesBastien Bouclet
2019-10-27GLK: SCOTT: Detection table cleanup and name fixesPaul Gilbert
2019-10-26GLK: LEVEL9: Further compilation fixesPaul Gilbert
2019-10-26GLK: LEVEL9: Compilation fixesPaul Gilbert
2019-10-26GLK: LEVEL9: Hook up new detectionPaul Gilbert
2019-10-26GLK: LEVEL9: Move game scanner code to new Scanner classPaul Gilbert