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scummvm-rg350
trimui-s
scummvm with trimui support. Forked from https://github.com/salvacam/scummvm-rg350
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glk
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2019-11-22
GLK: Fixing defines clashes between sub-engines
Paul Gilbert
2019-11-22
GLK: MAGNETIC: Moving local method static variables to class fields
Paul Gilbert
2019-11-22
GLK: MAGNETIC: Making functions all class methods, statics into class fields
Paul Gilbert
2019-11-22
GLK: MAGNETIC: Startup fixes
Paul Gilbert
2019-11-22
GLK: MAGNETIC: Added subengine files
dreammaster
2019-11-17
GLK: QUEST: Added version
Paul Gilbert
2019-11-17
GLK: SCOTT: Cleanup
Paul Gilbert
2019-11-17
GLK: JACL: Add interpreter version
Paul Gilbert
2019-11-17
GLK: HUGO: Cleanup
Paul Gilbert
2019-11-17
GLK: GLULXE: Cleanup
Paul Gilbert
2019-11-17
GLK: GLULXE: Fix alignment is sensitive to packing warnings in VS
Paul Gilbert
2019-11-17
GLK: ARCHETYPE: Add version
Paul Gilbert
2019-11-17
GLK: ALAN3: Cleanup
Paul Gilbert
2019-11-17
GLK: ALAN2: Cleanup
Paul Gilbert
2019-11-17
GLK: ADVSYS: Cleanup
Paul Gilbert
2019-11-17
GLK: ADRIFT: Cleanup
Paul Gilbert
2019-11-17
GLK: LEVEL9: Stretch images to cover the entire upper window area
Paul Gilbert
2019-11-16
GLK: ARCHETYPE: Allowing savegames from launcher
Paul Gilbert
2019-11-16
GLK: LEVEL9: Fix game Ids for Price of Magik
Paul Gilbert
2019-11-15
GLK: ARCHETYPE: Fix saving games
Paul Gilbert
2019-11-12
GLK: ARCHETYPE: Hooking up savegame code
Paul Gilbert
2019-11-12
GLK: ARCHETYPE: Suppress Fallthrough Compiler Warnings
D G Turner
Not sure if these fallthroughs are intended, so marked with FIXME comments.
2019-11-11
GLK: ARCHETYPE: gcc compilation fixes
Paul Gilbert
2019-11-11
GLK: ARCHETYPE: Fixes to correctly parse multi-word inputs
Paul Gilbert
2019-11-11
GLK: ARCHETYPE: Cleaner exit when game is quit
Paul Gilbert
2019-11-11
GLK: ARCHETYPE: Fix quitting the game
Paul Gilbert
2019-11-11
GLK: ARCHETYPE: Engine fixes for input line processing
Paul Gilbert
2019-11-11
GLK: ARCHETYPE: Cleanup and fixes for text display
Paul Gilbert
2019-11-11
GLK: ARCHETYPE: Script handler fixes
Paul Gilbert
2019-11-11
GLK: ARCHETYPE: Further cleanup and debug reroute
Paul Gilbert
2019-11-11
GLK: ARCHETYPE: Shift debug output to use ScummVM debug
Paul Gilbert
2019-11-11
GLK: ARCHETYPE: Janitorial
Paul Gilbert
2019-11-11
GLK: ARCHETYPE: Further array indexing fixes
Paul Gilbert
2019-11-11
GLK: ARCHETYPE: Change to use C++ new/delete
Paul Gilbert
2019-11-11
GLK: ARCHETYPE: Fix array indexing to match original's 1 based
Paul Gilbert
2019-11-11
GLK: ARCHETYPE: Switch from original's Debug enum to debug channels
Paul Gilbert
2019-11-11
GLK: ARCHETYPE: Adding GLK hookups
Paul Gilbert
2019-11-11
GLK: Fix structures using unions
Paul Gilbert
2019-11-11
GLK: ARCHETYPE: Fixes for string decryption
Paul Gilbert
2019-11-11
GLK: ARCHETYPE: Further loading fixes
Paul Gilbert
2019-11-11
GLK: ARCHETYPE: Various startup fixes
Paul Gilbert
2019-11-11
GLK: ARCHETYPE: Added converted files
Paul Gilbert
2019-11-11
GLK: ARCHETYPE: Skeleton engine
Paul Gilbert
2019-11-03
ENGINES: Change targets to have an 'engine ID'
Bastien Bouclet
The engine ID identifies which engine should be used to launch the target. Also remove the 'single ID' system. Different games from engines that used that system now have different game IDs. Also-By: Matthew Hoops <clone2727@gmail.com>
2019-11-03
ENGINES: Add an engine ID to all the engines
Bastien Bouclet
2019-10-27
GLK: SCOTT: Detection table cleanup and name fixes
Paul Gilbert
2019-10-26
GLK: LEVEL9: Further compilation fixes
Paul Gilbert
2019-10-26
GLK: LEVEL9: Compilation fixes
Paul Gilbert
2019-10-26
GLK: LEVEL9: Hook up new detection
Paul Gilbert
2019-10-26
GLK: LEVEL9: Move game scanner code to new Scanner class
Paul Gilbert
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