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AgeCommit message (Expand)Author
2019-01-26GLK: FROTZ: Split BItmapFont into it's own filePaul Gilbert
2019-01-19GLK: FROTZ: Implement setting mouse cursor visibilityPaul Gilbert
2019-01-19GLK: FROTZ: Wrap text around pictures added in text windowPaul Gilbert
2019-01-16GLK: Clean up use of TextBufferRow in buffer windowsPaul Gilbert
2019-01-16GLK: Constifying attribute, width calc methodsPaul Gilbert
2019-01-16GLK: Fix rendering of pictures in the text buffer windowPaul Gilbert
2019-01-15GLK: FROTZ: Route pictures drawn in window 0 to the text buffer windowPaul Gilbert
2019-01-06GLK: FROTZ: Fix text display for v6 gamesPaul Gilbert
2019-01-06GLK: FROTZ: Set default colors for v6 gamesPaul Gilbert
2019-01-06GLK: FROTZ: Default white color for v6 game backgroundPaul Gilbert
2019-01-06GLK: FROTZ: Force v6 games to 320x200Paul Gilbert
2019-01-06GLK: FROTZ: Fix #10869 Crash initializing undo dataPaul Gilbert
2019-01-06GLK: ALAN2: Resolve some TODOs. Some cleanupFilippos Karapetis
2019-01-06GLK: ALAN2: Initialize game file nameFilippos Karapetis
2019-01-05GLK: FROTX: Draw pictures at the correct positionPaul Gilbert
2019-01-05GLK: FROTZ: Properly handle picture transparencyPaul Gilbert
2019-01-05GLK: FROTZ: Fix decoding of MG1 graphicsPaul Gilbert
2019-01-04GLK: FROTZ: Only wait for keypress in Beyond Zork title if mg1 presentPaul Gilbert
2019-01-04GLK: FROTZ: Simplified getting/setting window propertiesPaul Gilbert
2019-01-04GLK: FROTZ: Cleanup of image drawing codePaul Gilbert
2019-01-04GLK: FROTZ: Refactor V6 window arrangementsPaul Gilbert
2019-01-04GLK: Properly fix window clicking crashPaul Gilbert
2019-01-04GLK: Fix negative index crash when clicking in a windowTorbjörn Andersson
2019-01-04GLK: Fix comment typoTorbjörn Andersson
2019-01-04GLK: FROTZ: Clarify comment about Unicode runes a bit.Torbjörn Andersson
2019-01-03GLK: FROTZ: Support using prior palette when a pic doesn't have onePaul Gilbert
2019-01-03GLK: FROTZ: Fixes for picture decodingPaul Gilbert
2019-01-03GLK: FROTZ: os_picture_data wasn't dividing by cell sizePaul Gilbert
2019-01-03GLK: FROTZ: Hooked up window property readingPaul Gilbert
2019-01-02GLK: FROTZ: Keep mono & prop font sizes to be the same for v6 gamesPaul Gilbert
2019-01-02GLK: Make a _gameFile field in the base Glk enginePaul Gilbert
2019-01-02GLK: FROTZ: Window positions & sizes are in characters, not pixelsPaul Gilbert
2019-01-02GLK: Remove deprecated _cellW/_cellH from ConfPaul Gilbert
2019-01-02GLK: FROTZ: Add support for pair windows to have more than 2 childrenPaul Gilbert
2019-01-02GLK: FROTZ: Setting window positon & size, some property readingPaul Gilbert
2019-01-01GLK: FROTZ: Beginnings of setting window positions and sizePaul Gilbert
2019-01-01GLK: FROTZ: Cleanup of incorrect namespace commentsPaul Gilbert
2019-01-01GLK: FROTZ: Compilation fixPaul Gilbert
2019-01-01GLK: FROTZ: Added skeleton classes for ZMachine windowsPaul Gilbert
2019-01-01GLK: FROTZ: Fix #10843 Status bar disappearing when textbox is shownPaul Gilbert
2019-01-01GLK: FROTZ: Support shorthand abbreviations in earlier Infocom gamesPaul Gilbert
2019-01-01GLK: Fix gcc warning in engine constructionPaul Gilbert
2019-01-01GLK: Remove redundant const prefix from getOptionsPaul Gilbert
2018-12-31GLK: TADS: Split game list arrays into v2 and v3Paul Gilbert
2018-12-31GLK: Implement passing detection options to the enginesPaul Gilbert
2018-12-31GLK: FROTZ: Fix Mysterious Adventures detection entriesPaul Gilbert
2018-12-31GLK: Standardizing on a common GameDescriptor class for detectorsPaul Gilbert
2018-12-31GLK: Move GlkMetaEngine declaration into a new header filePaul Gilbert
2018-12-31GLK: FROTZ: Fix rendering of Beyond Zork minimapPaul Gilbert
2018-12-31GLK: Splitting font related info from Conf into their own classesPaul Gilbert