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AgeCommit message (Expand)Author
2019-09-15GLK: FROTZ: Change GameID to avoid Conflict with Pegasus Prime EngineD G Turner
2019-09-07GLK: Fix stalling of event processing loopPaul Gilbert
2019-09-05GLK: SCOTT: Replace xstrcasecmp with scumm_stricmpCameron Cawley
2019-09-03GLK: Fix compilationEugene Sandulenko
2019-09-03GLK: TADS: Fix GCC Compiler WarningsD G Turner
2019-09-02GLK: GLUXE: Fix GCC Compiler WarningsD G Turner
2019-08-18GLK: FROTZ: Whitespace fixesPaul Gilbert
2019-08-18GLK: FROTZ: Fix creating text vs buffer windowsPaul Gilbert
2019-08-16GLK: FROTZ: Workaround Shogun Blorb having a 0 size apal chunkPaul Gilbert
2019-08-16GLK: FROTZ: Erase correct area when switching rooms in ArthurPaul Gilbert
2019-08-16GLK: FROTZ: Properly implement os_char_widthPaul Gilbert
2019-08-16GLK: FROTZ: Proper pixel precision for V5+Paul Gilbert
2019-08-16GLK: FROTZ: Only call Glk move cursor for Glk text grid windowsPaul Gilbert
2019-08-11GLK: FROTZ: Properly erase window when Arthur intro finishesPaul Gilbert
2019-08-11GLK: FROTZ: Properly have first text screen cover title screen in Arthur introPaul Gilbert
2019-08-11GLK: FROTZ: Allow window positioning before creating Glk windowPaul Gilbert
2019-08-08GLK: FROTZ: Fix drawing graphics in Zork Zero vs ArthurPaul Gilbert
2019-08-08GLK: FROTZ: Ordering of text and graphics windows based on usagePaul Gilbert
2019-08-08GLK: Add methods for sending windows to the front/back of draw orderPaul Gilbert
2019-08-04GLK: Create an intermediate TextWindow base class for text windowsPaul Gilbert
2019-08-04GLK: FROTZ: Fix crash in Arthur introPaul Gilbert
2019-08-04GLK: FROTZ: V6 window creation so Arthur intro now progresses furtherPaul Gilbert
2019-08-04GLK: FROTZ: Fix positioning of Arthur title screenPaul Gilbert
2019-08-02GLK: FROTZ: Title screen for Arthur is partially showingPaul Gilbert
2019-08-02GLK: Fix VS uninitialized field warningsPaul Gilbert
2019-08-02GLK: GLULXE: Fix VS packing warningsPaul Gilbert
2019-08-02GLK: Remove unused _vm field of DebuggerPaul Gilbert
2019-08-01GLK: Properly handle Blorb images that have an adaptive palettePaul Gilbert
2019-08-01GLK: Added Blorb mapping to the optional adaptive palette listPaul Gilbert
2019-07-30GLK: Pass picNum to format() for the pic%d.rect case as well.Torbjörn Andersson
2019-07-29GLK: Fix illegal characters in detection entriesPaul Gilbert
2019-07-29GLK: Implemented debugger dumppic commandPaul Gilbert
2019-07-29GLK: Added skeleton debuggerPaul Gilbert
2019-07-28GLK: FROTZ: Fix loading transparent PNGs from Blorb filesPaul Gilbert
2019-07-27GLK: FROTZ: Make missing MG1 or Blorbs for v6 games an errorPaul Gilbert
2019-07-27GLK: FROTZ: Fix reading placeholder rects from Blorb filesPaul Gilbert
2019-07-27GLK: FROTZ: Add detection for Infocom game Blorb files available at if-archivePaul Gilbert
2019-07-26GLK: FROTZ: This reverts commit 10a5b70b0af167c1f154a4c9dbe8829fe966fffa.Paul Gilbert
2019-07-25GLK: Fix uninitialized variable warningPaul Gilbert
2019-07-24GLK: Fixing some gcc 8 warningsPaul Gilbert
2019-07-24GLK: Remove redundant function_table arrary and associated functionsPaul Gilbert
2019-07-24GLK: ALAN3: Add NL to EOF in attribute.hsluicebox
2019-07-24GLK: FROTZ: Fix GCC Compilation Error from Missing Format StringD G Turner
2019-07-21JANITORIAL: Glk engine block formattingPaul Gilbert
2019-07-14GLK: TADS2: Fix duplicate detectionPaul Gilbert
2019-07-14GLK: ALAN3: Change detections list to use common GlkDetectionEntryPaul Gilbert
2019-07-14GLK: ALAN2: Change detections list to use common GlkDetectionEntryPaul Gilbert
2019-07-14GLK: ADVSYS: Change detections list to use common GlkDetectionEntryPaul Gilbert
2019-07-12GLK: Fix incorrect "End of namespace ..." comments.Torbjörn Andersson
2019-07-11GLK: TADS2: Add detection entries for remaining gamesPaul Gilbert