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scummvm-rg350
trimui-s
scummvm with trimui support. Forked from https://github.com/salvacam/scummvm-rg350
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engines
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gnap
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gnap.cpp
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Author
2016-06-07
GNAP: As WAIT_CURSOR isn't available in the exe, hide and show the cursor ade...
Strangerke
2016-06-06
GNAP: Initialize some more variables, reorder initialization
Strangerke
2016-05-31
GNAP: Change two variables to bool, remove two useless variables
Strangerke
2016-05-30
GNAP: (hopefully) fix display on BE systems
Strangerke
2016-05-30
GNAP: Make 2 variables local to setDeviceHotspot
Strangerke
2016-05-30
GNAP: Initialize some unitialized variables in GnapEngine
Strangerke
2016-05-28
GNAP: Remove duplicate code in screenEffect
Strangerke
2016-05-25
GNAP: Fix typo in initialization code
Ori Avtalion
2016-05-25
GNAP: Initialize some more variables
Strangerke
2016-05-24
GNAP: Fix memory leaks, reported by Valgrind
Torbjörn Andersson
2016-05-23
GNAP: Fix inventory content when loading from launcher
Strangerke
2016-05-23
GNAP: Remove original debug code
Strangerke
2016-05-23
GNAP: Map remaining Key codes
Strangerke
2016-05-23
GNAP: Remove double smi-columns
Strangerke
2016-05-21
GNAP: Remove or rephrase a couple of notes
Strangerke
2016-05-20
GNAP: Implement delayTicks functions, refactor them to share code
Strangerke
2016-05-20
GNAP: Remove some CHECKME's
Strangerke
2016-05-20
GNAP: Rework the code of Scene07::run, remove an obsolete todo
Strangerke
2016-05-19
GNAP: Add several checks on _gameDone in order to quit the game quickly
Strangerke
2016-05-19
GNAP: Compute the thumbnail when opening the device so that it doesn't show t...
Strangerke
2016-05-18
GNAP: Change pixel format - Courtesy of _sev
Strangerke
2016-05-17
GNAP: Add missing stars in header, change include guard name in gnap.h
Strangerke
2016-05-17
GNAP: USe Common::Point for mouse position, initialize some more variables
Strangerke
2016-05-16
GNAP: Fix another valgrind error
Strangerke
2016-05-16
GNAP: Enforce the use of nullptr in function calls
Strangerke
2016-05-16
GNAP: Fix a couple of unintialized variables
Strangerke
2016-05-16
GNAP: Load TTF from the executable (optional)
Strangerke
2016-05-12
GNAP: Simplify some calls of _hotspotWalkPos
Strangerke
2016-05-12
GNAP: Remove _id from HotSpot structure
Strangerke
2016-05-12
GNAP: Use Common::Rect for hotspots
Strangerke
2016-05-12
GNAP: Add music when game is paused
Strangerke
2016-05-10
GNAP: Remove useless redirections, move two more functions
Strangerke
2016-05-10
GNAP: Move Gnap action functions to PlayerGnap
Strangerke
2016-05-10
GNAP: Move more functions to PlayerGnap
Strangerke
2016-05-10
GNAP: Move walkTo and walkStep to Character
Strangerke
2016-05-10
GNAP: Use Common::Point with platypusWalkTo
Strangerke
2016-05-10
GNAP: use Common::Point for gnapWalkTo
Strangerke
2016-05-10
GNAP: More character refactoring (WIP)
Strangerke
2016-05-10
GNAP: Even more refactoring related to characters (WIP)
Strangerke
2016-05-10
GNAP: More refactoring related to characters (WIP)
Strangerke
2016-05-10
GNAP: More refactoring related to characters (WIP)
Strangerke
2016-05-10
GNAP: Move _actionStatus to the Character class
Strangerke
2016-05-10
GNAP: Use a Character for Platypus (WIP)
Strangerke
2016-05-10
GNAP: Introduce Character class - WIP
Strangerke
2016-05-10
GNAP: Some renaming
Strangerke
2016-05-10
GNAP: renaming and grouping of scenes in group 1
Strangerke
2016-05-10
GNAP: Remove debug code
Strangerke
2016-05-10
GNAP: Remove debug code
Strangerke
2016-05-10
GNAP: Reduce code duplication in SceneCore
Strangerke
2016-05-10
GNAP: Rename and move two fonctions to Scene
Strangerke
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