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path: root/engines/gnap/menu.cpp
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2018-04-07ALL: Load savegame thumbnail only when necessaryAdrian Frühwirth
This commit introduces the following changes: 1. Graphics::loadThumbnail() Now returns a boolean and takes a new argument skipThumbnail which defaults to false. In case of true, loadThumbnail() reads past the thumbnail data in the input stream instead of actually loading the thumbnail. This simplifies savegame handling where, up until now, many engines always read the whole savegame metadata (including the thumbnail) and then threw away the thumbnail when not needed (which is in almost all cases, the most common exception being MetaEngine::querySaveMetaInfos() which is responsible for loading savegame metadata for displaying it in the GUI launcher. 2. readSavegameHeader() Engines which already implement such a method (name varies) now take a new argument skipThumbnail (default: true) which is passed through to loadThumbnail(). This means that the default case for readSavegameHeader() is now _not_ loading the thumbnail from a savegame and just reading past it. In those cases, e.g. querySaveMetaInfos(), where we actually are interested in loading the thumbnail readSavegameHeader() needs to explicitely be called with skipThumbnail == false. Engines whose readSavegameHeader() (name varies) already takes an argument loadThumbnail have been adapted to have a similar prototype and semantics. I.e. readSaveHeader(in, loadThumbnail, header) now is readSaveHeader(in, header, skipThumbnail). 3. Error handling Engines which previously did not check the return value of readSavegameHeader() (name varies) now do so ensuring that possibly broken savegames (be it a broken thumbnail or something else) don't make it into the GUI launcher list in the first place.
2017-09-22GNAP: Fix leaking the save thumbnail MemoryWriteStreamDynamic bufferBastien Bouclet
2016-05-23GNAP: Add a note concerning the original save and load screensStrangerke
2016-05-23GNAP: Remove a TODOStrangerke
This code is never called because it's triggered by clicking on the button
2016-05-23GNAP: Map remaining Key codesStrangerke
2016-05-21GNAP: Remove yet another TODOStrangerke
2016-05-19GNAP: Add several checks on _gameDone in order to quit the game quicklyStrangerke
2016-05-19GNAP: Compute the thumbnail when opening the device so that it doesn't show ↵Strangerke
the large hand in savegames
2016-05-19GNAP: Add thumbnails, rewrite partially querySaveMetaInfos.Strangerke
Gnap's hand and device are in the middle of the screen, there's place for improvement
2016-05-17GNAP: Add missing stars in header, change include guard name in gnap.hStrangerke
2016-05-15GNAP: Fix regression in hotspotsStrangerke
2016-05-12GNAP: Remove _id from HotSpot structureStrangerke
2016-05-12GNAP: Use Common::Rect for hotspotsStrangerke
2016-05-12GNAP: Add music when game is pausedStrangerke
2016-05-10GNAP: Janitorial - Remove trailing spaces and tabsStrangerke
2016-05-10GNAP: Add load from launcherStrangerke
2016-05-10GNAP: Enforce the use of a boolean when calling playSound()Strangerke
2016-05-10GNAP: Fix savegamesStrangerke
2016-05-10GNAP: Replace more flags values by enumsStrangerke
2016-05-10GNAP: Some rework of hotspot initialization codeStrangerke
2016-05-10GNAP: Add savegames (not fully working yet)Strangerke
2016-05-10GNAP: Change the initial values of backGroundImageValue2&4, change ↵Strangerke
transparent to boolean, use nullptr in several places
2016-05-10GNAP: More renaming. Remove unused variable in MouseButtonState and HotspotStrangerke
2016-05-10GNAP: Some renaming, change some function parameters to booleanStrangerke
2016-05-10GNAP: Initial commitjohndoe123