Age | Commit message (Collapse) | Author | |
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2018-04-07 | ALL: Load savegame thumbnail only when necessary | Adrian Frühwirth | |
This commit introduces the following changes: 1. Graphics::loadThumbnail() Now returns a boolean and takes a new argument skipThumbnail which defaults to false. In case of true, loadThumbnail() reads past the thumbnail data in the input stream instead of actually loading the thumbnail. This simplifies savegame handling where, up until now, many engines always read the whole savegame metadata (including the thumbnail) and then threw away the thumbnail when not needed (which is in almost all cases, the most common exception being MetaEngine::querySaveMetaInfos() which is responsible for loading savegame metadata for displaying it in the GUI launcher. 2. readSavegameHeader() Engines which already implement such a method (name varies) now take a new argument skipThumbnail (default: true) which is passed through to loadThumbnail(). This means that the default case for readSavegameHeader() is now _not_ loading the thumbnail from a savegame and just reading past it. In those cases, e.g. querySaveMetaInfos(), where we actually are interested in loading the thumbnail readSavegameHeader() needs to explicitely be called with skipThumbnail == false. Engines whose readSavegameHeader() (name varies) already takes an argument loadThumbnail have been adapted to have a similar prototype and semantics. I.e. readSaveHeader(in, loadThumbnail, header) now is readSaveHeader(in, header, skipThumbnail). 3. Error handling Engines which previously did not check the return value of readSavegameHeader() (name varies) now do so ensuring that possibly broken savegames (be it a broken thumbnail or something else) don't make it into the GUI launcher list in the first place. | |||
2017-09-22 | GNAP: Fix leaking the save thumbnail MemoryWriteStreamDynamic buffer | Bastien Bouclet | |
2016-05-23 | GNAP: Add a note concerning the original save and load screens | Strangerke | |
2016-05-23 | GNAP: Remove a TODO | Strangerke | |
This code is never called because it's triggered by clicking on the button | |||
2016-05-23 | GNAP: Map remaining Key codes | Strangerke | |
2016-05-21 | GNAP: Remove yet another TODO | Strangerke | |
2016-05-19 | GNAP: Add several checks on _gameDone in order to quit the game quickly | Strangerke | |
2016-05-19 | GNAP: Compute the thumbnail when opening the device so that it doesn't show ↵ | Strangerke | |
the large hand in savegames | |||
2016-05-19 | GNAP: Add thumbnails, rewrite partially querySaveMetaInfos. | Strangerke | |
Gnap's hand and device are in the middle of the screen, there's place for improvement | |||
2016-05-17 | GNAP: Add missing stars in header, change include guard name in gnap.h | Strangerke | |
2016-05-15 | GNAP: Fix regression in hotspots | Strangerke | |
2016-05-12 | GNAP: Remove _id from HotSpot structure | Strangerke | |
2016-05-12 | GNAP: Use Common::Rect for hotspots | Strangerke | |
2016-05-12 | GNAP: Add music when game is paused | Strangerke | |
2016-05-10 | GNAP: Janitorial - Remove trailing spaces and tabs | Strangerke | |
2016-05-10 | GNAP: Add load from launcher | Strangerke | |
2016-05-10 | GNAP: Enforce the use of a boolean when calling playSound() | Strangerke | |
2016-05-10 | GNAP: Fix savegames | Strangerke | |
2016-05-10 | GNAP: Replace more flags values by enums | Strangerke | |
2016-05-10 | GNAP: Some rework of hotspot initialization code | Strangerke | |
2016-05-10 | GNAP: Add savegames (not fully working yet) | Strangerke | |
2016-05-10 | GNAP: Change the initial values of backGroundImageValue2&4, change ↵ | Strangerke | |
transparent to boolean, use nullptr in several places | |||
2016-05-10 | GNAP: More renaming. Remove unused variable in MouseButtonState and Hotspot | Strangerke | |
2016-05-10 | GNAP: Some renaming, change some function parameters to boolean | Strangerke | |
2016-05-10 | GNAP: Initial commit | johndoe123 | |