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scummvm-rg350
trimui-s
scummvm with trimui support. Forked from https://github.com/salvacam/scummvm-rg350
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Author
2016-05-16
GNAP: Enforce the use of nullptr in function calls
Strangerke
2016-05-16
GNAP: Fix score display in Monkey arcade game.
Strangerke
2016-05-16
GNAP: Explicitely set _scoreLevel to 1 when score greater than 556
Strangerke
2016-05-16
GNAP: Load TTF from the executable (optional)
Strangerke
2016-05-12
GNAP: Simplify some calls of _hotspotWalkPos
Strangerke
2016-05-12
GNAP: Use Common::Rect for hotspots
Strangerke
2016-05-11
GNAP: Use enum values for _sceneClickedHotspot in scene 53
Strangerke
2016-05-11
GNAP: Rename GetSequence enums
Strangerke
2016-05-10
GNAP: Fix initialization
Eugene Sandulenko
2016-05-10
GNAP: Fix initialization and out-of-bounds write
Eugene Sandulenko
2016-05-10
GNAP: Make all relevant destructors virtual
Eugene Sandulenko
2016-05-10
GNAP: Refactoring of playScratchingHead, playShowCurrItem, playUseDevice
Strangerke
2016-05-10
GNAP: Refactoring of playMoan1&2, playPullOutDevice and playPullOutDeviceNonW...
Strangerke
2016-05-10
GNAP: Refactoring of playBrainPulsating, playIdle and playImpossible
Strangerke
2016-05-10
GNAP: Reduce dereferencing of _plat
Strangerke
2016-05-10
GNAP: Reduce dereferencing of _gnap
Strangerke
2016-05-10
GNAP: Simplify some checks
Strangerke
2016-05-10
GNAP: USe Common::Point for getSequenceId
Strangerke
2016-05-10
GNAP: Remove useless redirections, move two more functions
Strangerke
2016-05-10
GNAP: Move Gnap action functions to PlayerGnap
Strangerke
2016-05-10
GNAP: Move more functions to PlayerGnap
Strangerke
2016-05-10
GNAP: Move walkTo and walkStep to Character
Strangerke
2016-05-10
GNAP: Use Common::Point with platypusWalkTo
Strangerke
2016-05-10
GNAP: use Common::Point for gnapWalkTo
Strangerke
2016-05-10
GNAP: More character refactoring (WIP)
Strangerke
2016-05-10
GNAP: Even more refactoring related to characters (WIP)
Strangerke
2016-05-10
GNAP: More refactoring related to characters (WIP)
Strangerke
2016-05-10
GNAP: More refactoring related to characters (WIP)
Strangerke
2016-05-10
GNAP: Move _actionStatus to the Character class
Strangerke
2016-05-10
GNAP: Use a Character for Platypus (WIP)
Strangerke
2016-05-10
GNAP: Introduce Character class - WIP
Strangerke
2016-05-10
GNAP: Some renaming
Strangerke
2016-05-10
GNAP: Remove 3 CHECKMEs
Strangerke
2016-05-10
GNAP: For consistancy, use hex values for playSound calls
Strangerke
2016-05-10
GNAP: rework gnapCarryGarbageCanTo
Strangerke
2016-05-10
GNAP: Remove useless parameters in gnapCarryGarbageCanTo
Strangerke
2016-05-10
GNAP: Reduce dereferencing of _gameSys
Strangerke
2016-05-10
GNAP: Fix regression
Strangerke
2016-05-10
GNAP: Janitorial - Remove trailing spaces and tabs
Strangerke
2016-05-10
GNAP: Move more enums to header files
Strangerke
2016-05-10
GNAP: Move enums to header files
Strangerke
2016-05-10
GNAP: renaming and grouping of scenes in group Arcade and Group 5
Strangerke
2016-05-10
GNAP: renaming and grouping of scenes in group 4
Strangerke
2016-05-10
GNAP: renaming and grouping of scenes in group 3
Strangerke
2016-05-10
GNAP: renaming and grouping of scenes in group 2
Strangerke
2016-05-10
GNAP: renaming and grouping of scenes in group 1
Strangerke
2016-05-10
GNAP: group first scenes, rename intro
Strangerke
2016-05-10
GNAP: Prepare the merge of scene group 0 (End)
Strangerke
2016-05-10
GNAP: Prepare the merge of scene group 0 (WIP 3)
Strangerke
2016-05-10
GNAP: Prepare the merge of scene group 0 (WIP 2)
Strangerke
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